public override void Create(float x, float y) { base.Create(x, y); Box = World.Create(x - 8, y - 8, 16, 16); Box.AddTags(CollisionTag.NoCollision); Box.Data = this; }
public override void Create(float x, float y) { base.Create(x, y); Box = World.Create(x - 8, y - 8, 16, 16); Box.AddTags(CollisionTag.NoCollision); Box.Data = this; for (int i = 0; i < 15; i++) { Segments.Add(new SnakeSegment(this, i)); } }
public void Create(float x, float y) { Box = World.Create(x - 4, y - 4, 8, 8); Box.AddTags(CollisionTag.Character); Box.Data = this; }
public Crate(IBox box) { this.box = box.AddTags(Tags.Group5); this.box.Data = this; }
public override void Create(float x, float y) { Box = World.Create(x - BulletSize.X / 2, y - BulletSize.Y / 2, BulletSize.X, BulletSize.Y); Box.Data = this; Box.AddTags(CollisionTag.NoCollision); }