public void SetUp() { _boundedObjectsList = new BoundedObjectsData(); var boundProvider = Substitute.For <IBoundProvider>(); boundProvider.GetWorldPosition(Arg.Any <Vector2>()).Returns(info => info.Arg <Vector2>()); _boundariesController = new BoundariesController(_boundedObjectsList, boundProvider); }
public BoundariesController(IBoundedObjectsList boundedObjectsList, IBoundProvider boundProvider) { _boundedObjectsList = boundedObjectsList; _boundProvider = boundProvider; }