コード例 #1
0
ファイル: Program.cs プロジェクト: brian-bond/proxy-starcraft
        public static void PlayAgainstStandardAI(IBot bot)
        {
            // TODO: One or more of the following:
            // 1. Get the process that this spawns, so we can terminate it on close
            // 2. Find a better way to spawn the game process directly, so we don't
            //    have to get a second process that this one spawns
            // 3. Check if there's already a waiting client so we can reuse it
            var info = new ProcessStartInfo(GAME_EXECUTABLE_PATH);

            info.WorkingDirectory = BASE_GAME_PATH + "/Support64";
            info.Arguments        = GAME_EXECUTABLE_ARGS_PLAYER1;

            using (Process gameProcess = Process.Start(info))
            {
                using (var client = new SynchronousApiClient("ws://127.0.0.1:5000/sc2api"))
                {
                    if (!client.InitiateGameAgainstComputer(LADDER_ABYSSAL_REEF_MAP_PATH, Race.Terran, Difficulty.MediumHard))
                    {
                        return;
                    }

                    var gameState = client.GetGameState();

                    //SaveMapData(gameState);

                    while (true)
                    {
                        var commands = bot.Act(gameState);
                        client.SendCommands(commands);
                        client.Step();
                        gameState = client.GetGameState();
                    }
                }
            }
        }
コード例 #2
0
        public static void PlayOneOnOne(IBot bot1, IBot bot2)
        {
            // TODO: One or more of the following:
            // 1. Get the process that this spawns, so we can terminate it on close
            // 2. Find a better way to spawn the game process directly, so we don't
            //    have to get a second process that this one spawns
            // 3. Check if there's already a waiting client so we can reuse it

            // TODO: Reduce duplication
            var info1 = new ProcessStartInfo(GAME_EXECUTABLE_PATH);

            info1.WorkingDirectory = BASE_GAME_PATH + "/Support64";
            info1.Arguments        = GAME_EXECUTABLE_ARGS_PLAYER1;

            var info2 = new ProcessStartInfo(GAME_EXECUTABLE_PATH);

            info2.WorkingDirectory = BASE_GAME_PATH + "/Support64";
            info2.Arguments        = GAME_EXECUTABLE_ARGS_PLAYER2;

            using (Process gameProcess1 = Process.Start(info1))
            {
                using (Process gameProcess2 = Process.Start(info2))
                {
                    using (var client1 = new SynchronousApiClient("ws://127.0.0.1:5000/sc2api"))
                    {
                        bot1.Register(client1);

                        using (var client2 = new SynchronousApiClient("ws://127.0.0.1:5001/sc2api"))
                        {
                            bot2.Register(client2);

                            var initiateGameSuccess = client1.InitiateGameAgainstBot(LADDER_ABYSSAL_REEF_MAP_PATH, bot1.Race, bot2.Race);

                            if (!client2.JoinGameAgainstBot(bot2.Race))
                            {
                                return;
                            }

                            if (!initiateGameSuccess.Result)
                            {
                                return;
                            }

                            var gameState1 = client1.GetGameState();
                            var gameState2 = client2.GetGameState();

                            //SaveMapData(gameState1);

                            while (true)
                            {
                                client1.SendCommands(bot1.Act(gameState1));
                                client2.SendCommands(bot2.Act(gameState2));

                                client1.Step();
                                client2.Step();

                                gameState1 = client1.GetGameState();
                                gameState2 = client2.GetGameState();
                            }
                        }
                    }
                }
            }
        }