private void CheckBrickCount() { if (CountBricks() <= 0) { //Debug.Log("All bricks gone, loading next screen"); IBoss boss = FindObjectOfType <Boss>() as IBoss; if (boss != null) { boss.StartEncounter(); } else { NextLevel(); } } }
private void CheckBrickCount() { if (CountBricks() <= 0 && sceneLoader.isCurrentSceneLevel()) { //Debug.Log("All bricks gone, loading next screen"); IBoss boss = FindObjectOfType <Boss>() as IBoss; if (boss != null) { isBossSessionInProgress = true; boss.StartEncounter(); options.HighestLevel = intconstants.MRBRICKWORM; } else { NextLevel(); } } }