public ItemEquippedEventArgs(IItem equippedItem, IBodypart bodypartEquippedOn, IGameEntity owner) { EquippedItem = equippedItem; Owner = owner; BodypartEquippedOn = bodypartEquippedOn; }
public ItemAssignedToItemSlotEventArgs(IItem assignedItem, IBodypart bodypartContainingSlot) { AssignedItem = assignedItem; BodypartContainingSlot = bodypartContainingSlot; }