private static GameConfigurationData GetGameConfigurationData(BoardData bd, IBoardSimulation board) { return(new GameConfigurationData { boardData = bd, totalBombs = board.totalBombs, timeStarted = DateTime.Now }); }
public static bool CheckVictoryConditions(IBoardSimulation board) { return(board.flaggedBombs >= board.totalBombs); }
public Tile(IBoardSimulation board) { _board = board; tileType = TileType.Default; }