コード例 #1
0
ファイル: Hooks.cs プロジェクト: balu92/Fougerite
        public static void BlueprintUse(IBlueprintItem item, BlueprintDataBlock bdb)
        {
            Contract.Requires(item != null);
            Contract.Requires(bdb != null);

            if (item.controllable == null)
                throw new InvalidOperationException("IBlueprintItem's controllable is null.");

            if (item.controllable.playerClient == null)
                throw new InvalidOperationException("IBlueprintItem's playerClient is null.");

            Fougerite.Player player = Fougerite.Player.FindByPlayerClient(item.controllable.playerClient);
            if (player == null) return;

            BPUseEvent ae = new BPUseEvent(bdb);
            if (OnBlueprintUse != null)
                OnBlueprintUse(player, ae);
            if (ae.Cancel) return;

            PlayerInventory internalInventory = player.Inventory.InternalInventory as PlayerInventory;
            if (internalInventory.BindBlueprint(bdb))
            {
                int count = 1;
                if (item.Consume(ref count))
                {
                    internalInventory.RemoveItem(item.slot);
                }
                player.Notice("", "You can now craft: " + bdb.resultItem.name, 4f);
            }
            else
            {
                player.Notice("", "You already have this blueprint", 4f);
            }
        }
コード例 #2
0
ファイル: Hooks.cs プロジェクト: slavagmail/Fougerite
 public static void BlueprintUse(IBlueprintItem item, BlueprintDataBlock bdb)
 {
     //Fougerite.Player player = Fougerite.Player.FindByPlayerClient(item.controllable.playerClient);
     Fougerite.Player player = Fougerite.Server.Cache[item.controllable.playerClient.userID];
     if (player != null)
     {
         BPUseEvent ae = new BPUseEvent(bdb, item);
         if (OnBlueprintUse != null)
         {
             OnBlueprintUse(player, ae);
         }
         if (!ae.Cancel)
         {
             PlayerInventory internalInventory = player.Inventory.InternalInventory as PlayerInventory;
             if (internalInventory.BindBlueprint(bdb))
             {
                 int count = 1;
                 if (item.Consume(ref count))
                 {
                     internalInventory.RemoveItem(item.slot);
                 }
                 player.Notice("", "You can now craft: " + bdb.resultItem.name, 4f);
             }
             else
             {
                 player.Notice("", "You already have this blueprint", 4f);
             }
         }
     }
 }
コード例 #3
0
ファイル: Hooks.cs プロジェクト: balu92/Fougerite
        public static void BlueprintUse(IBlueprintItem item, BlueprintDataBlock bdb)
        {
            Contract.Requires(item != null);
            Contract.Requires(bdb != null);

            if (item.controllable == null)
            {
                throw new InvalidOperationException("IBlueprintItem's controllable is null.");
            }

            if (item.controllable.playerClient == null)
            {
                throw new InvalidOperationException("IBlueprintItem's playerClient is null.");
            }

            Fougerite.Player player = Fougerite.Player.FindByPlayerClient(item.controllable.playerClient);
            if (player == null)
            {
                return;
            }

            BPUseEvent ae = new BPUseEvent(bdb);

            if (OnBlueprintUse != null)
            {
                OnBlueprintUse(player, ae);
            }
            if (ae.Cancel)
            {
                return;
            }

            PlayerInventory internalInventory = player.Inventory.InternalInventory as PlayerInventory;

            if (internalInventory.BindBlueprint(bdb))
            {
                int count = 1;
                if (item.Consume(ref count))
                {
                    internalInventory.RemoveItem(item.slot);
                }
                player.Notice("", "You can now craft: " + bdb.resultItem.name, 4f);
            }
            else
            {
                player.Notice("", "You already have this blueprint", 4f);
            }
        }
コード例 #4
0
 public static void ResearchItem(IBlueprintItem item, BlueprintDataBlock BDB)
 {
     PlayerInventory inventory = item.inventory as PlayerInventory;
     if (inventory != null)
     {
         bool b = false;
         PlayerClient playerClient = Array.Find(AllPlayerClients.ToArray(), (PlayerClient pc) => pc.netPlayer == inventory.networkView.owner);
         if (!restrictBlueprints.Contains(BDB.resultItem.name) || craftList.Contains(playerClient.userID.ToString()))
         {
             if (inventory.BindBlueprint(BDB))
             {
                 int count = 1;
                 if (item.Consume(ref count))
                 {
                     inventory.RemoveItem(item.slot);
                 }
                 Rust.Notice.Popup(inventory.networkView.owner, "", "You can now craft: " + BDB.resultItem.name, 4f);
             }
             else
             {
                 Rust.Notice.Popup(inventory.networkView.owner, "", "You already researched this.", 4f);
             }
         }
         else
             Broadcast.noticeTo(inventory.networkView.owner, "", "You cannot research this item!", 4);
     }
 }