public BlockMovementHandler(IBlockMotionInputController inputController, IGameCameraView gameCamera, IBlockMotionController motionController, IAudioController audioController) { _inputController = inputController; _gameCamera = gameCamera; _motionController = motionController; _audioController = audioController; _inputController.RegisterListener(EBlockMotionEvent.MoveForward, OnMoveForward); _inputController.RegisterListener(EBlockMotionEvent.MoveBackward, OnMoveBackward); _inputController.RegisterListener(EBlockMotionEvent.MoveLeft, OnMoveLeft); _inputController.RegisterListener(EBlockMotionEvent.MoveRight, OnMoveRight); }
public BlockRotationHandler(IBlockMotionInputController inputController, IGameCameraView gameCamera, IBlockMotionController motionController, IAudioController audioController) { _inputController = inputController; _gameCamera = gameCamera; _motionController = motionController; _audioController = audioController; _inputController.RegisterListener(EBlockMotionEvent.RotateRight, OnRotateRight); _inputController.RegisterListener(EBlockMotionEvent.RotateLeft, OnRotateLeft); _inputController.RegisterListener(EBlockMotionEvent.RotateDown, OnRotateDown); _inputController.RegisterListener(EBlockMotionEvent.RotateUp, OnRotateUp); }