public void Move(ImmutablePoint p) { double sx = SelectionStartPoint.X; double sy = SelectionStartPoint.Y; double x = _itemController.Snap(p.X, _state.Options.SnapSize); double y = _itemController.Snap(p.Y, _state.Options.SnapSize); _blockHelper.SetLeft(TempEllipse, Math.Min(sx, x)); _blockHelper.SetTop(TempEllipse, Math.Min(sy, y)); _blockHelper.SetWidth(TempEllipse, Math.Abs(sx - x)); _blockHelper.SetHeight(TempEllipse, Math.Abs(sy - y)); }
public void MoveDelta(double dx, double dy, XPoint point) { if (point.Native != null) { point.X = _blockHelper.GetLeft(point) + dx; point.Y = _blockHelper.GetTop(point) + dy; _blockHelper.SetLeft(point, point.X); _blockHelper.SetTop(point, point.Y); } else { point.X += dx; point.Y += dy; } foreach (var dependency in point.Connected) { dependency.Update(dependency.Element, point); } }
public void Move(ImmutablePoint p) { double x = _itemController.Snap(p.X, _state.Options.SnapSize); double y = _itemController.Snap(p.Y, _state.Options.SnapSize); double x2 = _blockHelper.GetX2(TempLine); double y2 = _blockHelper.GetY2(TempLine); if (Math.Round(x, 1) != Math.Round(x2, 1) || Math.Round(y, 1) != Math.Round(y2, 1)) { _blockHelper.SetX2(TempLine, x); _blockHelper.SetY2(TempLine, y); _blockHelper.SetLeft(TempEndEllipse, x - 4.0); _blockHelper.SetTop(TempEndEllipse, y - 4.0); } }