コード例 #1
0
        public static unsafe void FillStencilByColor(Surface surface, IBitVector2D stencil, ColorBgra cmp, int tolerance, 
            out Rectangle boundingBox, PdnRegion limitRegion, bool limitToSelection)
        {
            int top = int.MaxValue;
            int bottom = int.MinValue;
            int left = int.MaxValue;
            int right = int.MinValue;
            Rectangle[] scans;

            stencil.Clear(false);

            if (limitToSelection)
            {
                using (PdnRegion excluded = new PdnRegion(new Rectangle(0, 0, stencil.Width, stencil.Height)))
                {
                    excluded.Xor(limitRegion);
                    scans = excluded.GetRegionScansReadOnlyInt();
                }
            }
            else
            {
                scans = new Rectangle[0];
            }

            foreach (Rectangle rect in scans)
            {
                stencil.Set(rect, true);
            }

            for (int y = 0; y < surface.Height; ++y)
            {
                bool foundPixelInRow = false;
                ColorBgra *ptr = surface.GetRowAddressUnchecked(y);

                for (int x = 0; x < surface.Width; ++x)
                {
                    if (CheckColor(cmp, *ptr, tolerance))
                    {
                        stencil.SetUnchecked(x, y, true);

                        if (x < left)
                        {
                            left = x;
                        }

                        if (x > right)
                        {
                            right = x;
                        }

                        foundPixelInRow = true;
                    }

                    ++ptr;
                }

                if (foundPixelInRow)
                {
                    if (y < top)
                    {
                        top = y;
                    }

                    if (y >= bottom)
                    {
                        bottom = y;
                    }
                }
            }

            foreach (Rectangle rect in scans)
            {
                stencil.Set(rect, false);
            }

            boundingBox = Rectangle.FromLTRB(left, top, right + 1, bottom + 1);
        }
コード例 #2
0
        public unsafe static void FillStencilByColor(ImageSurface surface, IBitVector2D stencil, ColorBgra cmp, int tolerance,
                                                     out Rectangle boundingBox, Gdk.Region limitRegion, bool limitToSelection)
        {
            int top    = int.MaxValue;
            int bottom = int.MinValue;
            int left   = int.MaxValue;
            int right  = int.MinValue;

            Gdk.Rectangle[] scans;

            stencil.Clear(false);

            if (limitToSelection)
            {
                using (Gdk.Region excluded = Gdk.Region.Rectangle(new Gdk.Rectangle(0, 0, stencil.Width, stencil.Height))) {
                    excluded.Xor(limitRegion);
                    scans = excluded.GetRectangles();
                }
            }
            else
            {
                scans = new Gdk.Rectangle[0];
            }

            foreach (Gdk.Rectangle rect in scans)
            {
                stencil.Set(rect, true);
            }

            Parallel.For(0, surface.Height, y =>
            {
                bool foundPixelInRow = false;
                ColorBgra *ptr       = surface.GetRowAddressUnchecked(y);

                int surfaceWidth = surface.Width;
                for (int x = 0; x < surfaceWidth; ++x)
                {
                    if (CheckColor(cmp, *ptr, tolerance))
                    {
                        stencil.SetUnchecked(x, y, true);

                        if (x < left)
                        {
                            left = x;
                        }

                        if (x > right)
                        {
                            right = x;
                        }

                        foundPixelInRow = true;
                    }

                    ++ptr;
                }

                if (foundPixelInRow)
                {
                    if (y < top)
                    {
                        top = y;
                    }

                    if (y >= bottom)
                    {
                        bottom = y;
                    }
                }
            });

            foreach (Gdk.Rectangle rect in scans)
            {
                stencil.Set(rect, false);
            }

            boundingBox = new Rectangle(left, top, right - left + 1, bottom - top + 1);
        }
コード例 #3
0
        public static unsafe void FillStencilFromPoint(Surface surface, IBitVector2D stencil, Point start, 
            int tolerance, out Rectangle boundingBox, PdnRegion limitRegion, bool limitToSelection)
        {
            ColorBgra cmp = surface[start];
            int top = int.MaxValue;
            int bottom = int.MinValue;
            int left = int.MaxValue;
            int right = int.MinValue;
            Rectangle[] scans;

            stencil.Clear(false);

            if (limitToSelection)
            {
                using (PdnRegion excluded = new PdnRegion(new Rectangle(0, 0, stencil.Width, stencil.Height)))
                {
                    excluded.Xor(limitRegion);
                    scans = excluded.GetRegionScansReadOnlyInt();
                }
            }
            else
            {
                scans = new Rectangle[0];
            }

            foreach (Rectangle rect in scans)
            {
                stencil.Set(rect, true);
            }

            Queue<Point> queue = new Queue<Point>(16);
            queue.Enqueue(start);

            while (queue.Count > 0)
            {
                Point pt = queue.Dequeue();

                ColorBgra* rowPtr = surface.GetRowAddressUnchecked(pt.Y);
                int localLeft = pt.X - 1;
                int localRight = pt.X;

                while (localLeft >= 0 &&
                       !stencil.GetUnchecked(localLeft, pt.Y) &&
                       CheckColor(cmp, rowPtr[localLeft], tolerance))
                {
                    stencil.SetUnchecked(localLeft, pt.Y, true);
                    --localLeft;
                }

                while (localRight < surface.Width &&
                       !stencil.GetUnchecked(localRight, pt.Y) &&
                       CheckColor(cmp, rowPtr[localRight], tolerance))
                {
                    stencil.SetUnchecked(localRight, pt.Y, true);
                    ++localRight;
                }

                ++localLeft;
                --localRight;

                if (pt.Y > 0)
                {
                    int sleft = localLeft;
                    int sright = localLeft;
                    ColorBgra* rowPtrUp = surface.GetRowAddressUnchecked(pt.Y - 1);

                    for (int sx = localLeft; sx <= localRight; ++sx)
                    {
                        if (!stencil.GetUnchecked(sx, pt.Y - 1) &&
                            CheckColor(cmp, rowPtrUp[sx], tolerance))
                        {
                            ++sright;
                        }
                        else
                        {
                            if (sright - sleft > 0)
                            {
                                queue.Enqueue(new Point(sleft, pt.Y - 1));
                            }

                            ++sright;
                            sleft = sright;
                        }
                    }

                    if (sright - sleft > 0)
                    {
                        queue.Enqueue(new Point(sleft, pt.Y - 1));
                    }
                }

                if (pt.Y < surface.Height - 1)
                {
                    int sleft = localLeft;
                    int sright = localLeft;
                    ColorBgra* rowPtrDown = surface.GetRowAddressUnchecked(pt.Y + 1);

                    for (int sx = localLeft; sx <= localRight; ++sx)
                    {
                        if (!stencil.GetUnchecked(sx, pt.Y + 1) &&
                            CheckColor(cmp, rowPtrDown[sx], tolerance))
                        {
                            ++sright;
                        }
                        else
                        {
                            if (sright - sleft > 0)
                            {
                                queue.Enqueue(new Point(sleft, pt.Y + 1));
                            }

                            ++sright;
                            sleft = sright;
                        }
                    }

                    if (sright - sleft > 0)
                    {
                        queue.Enqueue(new Point(sleft, pt.Y + 1));
                    }
                }

                if (localLeft < left)
                {
                    left = localLeft;
                }

                if (localRight > right)
                {
                    right = localRight;
                }

                if (pt.Y < top)
                {
                    top = pt.Y;
                }

                if (pt.Y > bottom)
                {
                    bottom = pt.Y;
                }
            }

            foreach (Rectangle rect in scans)
            {
                stencil.Set(rect, false);
            }

            boundingBox = Rectangle.FromLTRB(left, top, right + 1, bottom + 1);
        }
コード例 #4
0
        public unsafe static void FillStencilFromPoint(ImageSurface surface, IBitVector2D stencil, Point start, int tolerance,
                                                       out Rectangle boundingBox, Gdk.Region limitRegion, bool limitToSelection)
        {
            ColorBgra cmp    = surface.GetColorBgra(start.X, start.Y);
            int       top    = int.MaxValue;
            int       bottom = int.MinValue;
            int       left   = int.MaxValue;
            int       right  = int.MinValue;

            Gdk.Rectangle[] scans;

            stencil.Clear(false);

            if (limitToSelection)
            {
                using (Gdk.Region excluded = Gdk.Region.Rectangle(new Gdk.Rectangle(0, 0, stencil.Width, stencil.Height))) {
                    excluded.Xor(limitRegion);
                    scans = excluded.GetRectangles();
                }
            }
            else
            {
                scans = new Gdk.Rectangle[0];
            }

            foreach (Gdk.Rectangle rect in scans)
            {
                stencil.Set(rect, true);
            }

            Queue <Point> queue = new Queue <Point> (16);

            queue.Enqueue(start);

            while (queue.Count > 0)
            {
                Point pt = queue.Dequeue();

                ColorBgra *rowPtr     = surface.GetRowAddressUnchecked(pt.Y);
                int        localLeft  = pt.X - 1;
                int        localRight = pt.X;

                while (localLeft >= 0 &&
                       !stencil.GetUnchecked(localLeft, pt.Y) &&
                       CheckColor(cmp, rowPtr[localLeft], tolerance))
                {
                    stencil.SetUnchecked(localLeft, pt.Y, true);
                    --localLeft;
                }

                int surfaceWidth = surface.Width;
                while (localRight < surfaceWidth &&
                       !stencil.GetUnchecked(localRight, pt.Y) &&
                       CheckColor(cmp, rowPtr[localRight], tolerance))
                {
                    stencil.SetUnchecked(localRight, pt.Y, true);
                    ++localRight;
                }

                ++localLeft;
                --localRight;

                Action <int> checkRow = (row) =>
                {
                    int        sleft       = localLeft;
                    int        sright      = localLeft;
                    ColorBgra *otherRowPtr = surface.GetRowAddressUnchecked(row);

                    for (int sx = localLeft; sx <= localRight; ++sx)
                    {
                        if (!stencil.GetUnchecked(sx, row) &&
                            CheckColor(cmp, otherRowPtr[sx], tolerance))
                        {
                            ++sright;
                        }
                        else
                        {
                            if (sright - sleft > 0)
                            {
                                queue.Enqueue(new Point(sleft, row));
                            }

                            ++sright;
                            sleft = sright;
                        }
                    }

                    if (sright - sleft > 0)
                    {
                        queue.Enqueue(new Point(sleft, row));
                    }
                };

                if (pt.Y > 0)
                {
                    checkRow(pt.Y - 1);
                }

                if (pt.Y < surface.Height - 1)
                {
                    checkRow(pt.Y + 1);
                }

                if (localLeft < left)
                {
                    left = localLeft;
                }

                if (localRight > right)
                {
                    right = localRight;
                }

                if (pt.Y < top)
                {
                    top = pt.Y;
                }

                if (pt.Y > bottom)
                {
                    bottom = pt.Y;
                }
            }

            foreach (Gdk.Rectangle rect in scans)
            {
                stencil.Set(rect, false);
            }

            boundingBox = new Rectangle(left, top, right - left + 1, bottom - top + 1);
        }
コード例 #5
0
ファイル: FloodTool.cs プロジェクト: msiyer/Pinta
		public unsafe static void FillStencilByColor (ImageSurface surface, IBitVector2D stencil, ColorBgra cmp, int tolerance, 
		                                              out Rectangle boundingBox, Gdk.Region limitRegion, bool limitToSelection)
		{
			int top = int.MaxValue;
			int bottom = int.MinValue;
			int left = int.MaxValue;
			int right = int.MinValue;
			Gdk.Rectangle[] scans;

			stencil.Clear (false);

			if (limitToSelection) {
				using (Gdk.Region excluded = Gdk.Region.Rectangle (new Gdk.Rectangle (0, 0, stencil.Width, stencil.Height))) {
					excluded.Xor (limitRegion);
					scans = excluded.GetRectangles ();
				}
			} else {
				scans = new Gdk.Rectangle[0];
			}

			foreach (Gdk.Rectangle rect in scans)
				stencil.Set (rect, true);

            Parallel.For(0, surface.Height, y =>
            {
                bool foundPixelInRow = false;
                ColorBgra* ptr = surface.GetRowAddressUnchecked(y);

                int surfaceWidth = surface.Width;
                for (int x = 0; x < surfaceWidth; ++x)
                {
                    if (CheckColor(cmp, *ptr, tolerance))
                    {
                        stencil.SetUnchecked(x, y, true);

                        if (x < left)
                        {
                            left = x;
                        }

                        if (x > right)
                        {
                            right = x;
                        }

                        foundPixelInRow = true;
                    }

                    ++ptr;
                }

                if (foundPixelInRow)
                {
                    if (y < top)
                    {
                        top = y;
                    }

                    if (y >= bottom)
                    {
                        bottom = y;
                    }
                }
            });

			foreach (Gdk.Rectangle rect in scans)
				stencil.Set (rect, false);

			boundingBox = new Rectangle (left, top, right - left + 1, bottom - top + 1);
		}
コード例 #6
0
ファイル: FloodTool.cs プロジェクト: msiyer/Pinta
		public unsafe static void FillStencilFromPoint (ImageSurface surface, IBitVector2D stencil, Point start, int tolerance, 
		                                                out Rectangle boundingBox, Gdk.Region limitRegion, bool limitToSelection)
		{
			ColorBgra cmp = surface.GetColorBgraUnchecked (start.X, start.Y);
			int top = int.MaxValue;
			int bottom = int.MinValue;
			int left = int.MaxValue;
			int right = int.MinValue;
			Gdk.Rectangle[] scans;

			stencil.Clear (false);

			if (limitToSelection) {
				using (Gdk.Region excluded = Gdk.Region.Rectangle (new Gdk.Rectangle (0, 0, stencil.Width, stencil.Height))) {
					excluded.Xor (limitRegion);
					scans = excluded.GetRectangles ();
				}
			} else {
				scans = new Gdk.Rectangle[0];
			}

			foreach (Gdk.Rectangle rect in scans) {
				stencil.Set (rect, true);
			}

			Queue<Point> queue = new Queue<Point> (16);
			queue.Enqueue (start);

			while (queue.Count > 0) {
				Point pt = queue.Dequeue ();

				ColorBgra* rowPtr = surface.GetRowAddressUnchecked (pt.Y);
				int localLeft = pt.X - 1;
				int localRight = pt.X;

				while (localLeft >= 0 &&
				       !stencil.GetUnchecked (localLeft, pt.Y) &&
				       CheckColor (cmp, rowPtr[localLeft], tolerance)) {
					stencil.SetUnchecked (localLeft, pt.Y, true);
					--localLeft;
				}

                int surfaceWidth = surface.Width;
				while (localRight < surfaceWidth &&
				       !stencil.GetUnchecked (localRight, pt.Y) &&
				       CheckColor (cmp, rowPtr[localRight], tolerance)) {
					stencil.SetUnchecked (localRight, pt.Y, true);
					++localRight;
				}

				++localLeft;
				--localRight;

                Action<int> checkRow = (row) =>
                {
					int sleft = localLeft;
					int sright = localLeft;
					ColorBgra* otherRowPtr = surface.GetRowAddressUnchecked (row);

					for (int sx = localLeft; sx <= localRight; ++sx) {
						if (!stencil.GetUnchecked (sx, row) &&
						    CheckColor (cmp, otherRowPtr[sx], tolerance)) {
							++sright;
						} else {
							if (sright - sleft > 0) {
								queue.Enqueue (new Point (sleft, row));
							}

							++sright;
							sleft = sright;
						}
					}

					if (sright - sleft > 0) {
						queue.Enqueue (new Point (sleft, row));
					}
                };

				if (pt.Y > 0) {
                    checkRow (pt.Y - 1);
				}

				if (pt.Y < surface.Height - 1) {
                    checkRow (pt.Y + 1);
				}

				if (localLeft < left) {
					left = localLeft;
				}

				if (localRight > right) {
					right = localRight;
				}

				if (pt.Y < top) {
					top = pt.Y;
				}

				if (pt.Y > bottom) {
					bottom = pt.Y;
				}
			}

			foreach (Gdk.Rectangle rect in scans)
				stencil.Set (rect, false);
			
			boundingBox = new Rectangle (left, top, right - left + 1, bottom - top + 1);
		}
コード例 #7
0
        public unsafe static void FillStencilByColor(Surface surface, IBitVector2D stencil, ColorBgra cmp, int tolerance,
                                                     out Rectangle boundingBox, PdnRegion limitRegion, bool limitToSelection)
        {
            int top    = int.MaxValue;
            int bottom = int.MinValue;
            int left   = int.MaxValue;
            int right  = int.MinValue;

            Rectangle[] scans;

            stencil.Clear(false);

            if (limitToSelection)
            {
                using (PdnRegion excluded = new PdnRegion(new Rectangle(0, 0, stencil.Width, stencil.Height)))
                {
                    excluded.Xor(limitRegion);
                    scans = excluded.GetRegionScansReadOnlyInt();
                }
            }
            else
            {
                scans = new Rectangle[0];
            }

            foreach (Rectangle rect in scans)
            {
                stencil.Set(rect, true);
            }

            for (int y = 0; y < surface.Height; ++y)
            {
                bool       foundPixelInRow = false;
                ColorBgra *ptr             = surface.GetRowAddressUnchecked(y);

                for (int x = 0; x < surface.Width; ++x)
                {
                    if (CheckColor(cmp, *ptr, tolerance))
                    {
                        stencil.SetUnchecked(x, y, true);

                        if (x < left)
                        {
                            left = x;
                        }

                        if (x > right)
                        {
                            right = x;
                        }

                        foundPixelInRow = true;
                    }

                    ++ptr;
                }

                if (foundPixelInRow)
                {
                    if (y < top)
                    {
                        top = y;
                    }

                    if (y >= bottom)
                    {
                        bottom = y;
                    }
                }
            }

            foreach (Rectangle rect in scans)
            {
                stencil.Set(rect, false);
            }

            boundingBox = Rectangle.FromLTRB(left, top, right + 1, bottom + 1);
        }
コード例 #8
0
        public unsafe static void FillStencilFromPoint(Surface surface, IBitVector2D stencil, Point start,
                                                       int tolerance, out Rectangle boundingBox, PdnRegion limitRegion, bool limitToSelection)
        {
            ColorBgra cmp    = surface[start];
            int       top    = int.MaxValue;
            int       bottom = int.MinValue;
            int       left   = int.MaxValue;
            int       right  = int.MinValue;

            Rectangle[] scans;

            stencil.Clear(false);

            if (limitToSelection)
            {
                using (PdnRegion excluded = new PdnRegion(new Rectangle(0, 0, stencil.Width, stencil.Height)))
                {
                    excluded.Xor(limitRegion);
                    scans = excluded.GetRegionScansReadOnlyInt();
                }
            }
            else
            {
                scans = new Rectangle[0];
            }

            foreach (Rectangle rect in scans)
            {
                stencil.Set(rect, true);
            }

            Queue <Point> queue = new Queue <Point>(16);

            queue.Enqueue(start);

            while (queue.Count > 0)
            {
                Point pt = queue.Dequeue();

                ColorBgra *rowPtr     = surface.GetRowAddressUnchecked(pt.Y);
                int        localLeft  = pt.X - 1;
                int        localRight = pt.X;

                while (localLeft >= 0 &&
                       !stencil.GetUnchecked(localLeft, pt.Y) &&
                       CheckColor(cmp, rowPtr[localLeft], tolerance))
                {
                    stencil.SetUnchecked(localLeft, pt.Y, true);
                    --localLeft;
                }

                while (localRight < surface.Width &&
                       !stencil.GetUnchecked(localRight, pt.Y) &&
                       CheckColor(cmp, rowPtr[localRight], tolerance))
                {
                    stencil.SetUnchecked(localRight, pt.Y, true);
                    ++localRight;
                }

                ++localLeft;
                --localRight;

                if (pt.Y > 0)
                {
                    int        sleft    = localLeft;
                    int        sright   = localLeft;
                    ColorBgra *rowPtrUp = surface.GetRowAddressUnchecked(pt.Y - 1);

                    for (int sx = localLeft; sx <= localRight; ++sx)
                    {
                        if (!stencil.GetUnchecked(sx, pt.Y - 1) &&
                            CheckColor(cmp, rowPtrUp[sx], tolerance))
                        {
                            ++sright;
                        }
                        else
                        {
                            if (sright - sleft > 0)
                            {
                                queue.Enqueue(new Point(sleft, pt.Y - 1));
                            }

                            ++sright;
                            sleft = sright;
                        }
                    }

                    if (sright - sleft > 0)
                    {
                        queue.Enqueue(new Point(sleft, pt.Y - 1));
                    }
                }

                if (pt.Y < surface.Height - 1)
                {
                    int        sleft      = localLeft;
                    int        sright     = localLeft;
                    ColorBgra *rowPtrDown = surface.GetRowAddressUnchecked(pt.Y + 1);

                    for (int sx = localLeft; sx <= localRight; ++sx)
                    {
                        if (!stencil.GetUnchecked(sx, pt.Y + 1) &&
                            CheckColor(cmp, rowPtrDown[sx], tolerance))
                        {
                            ++sright;
                        }
                        else
                        {
                            if (sright - sleft > 0)
                            {
                                queue.Enqueue(new Point(sleft, pt.Y + 1));
                            }

                            ++sright;
                            sleft = sright;
                        }
                    }

                    if (sright - sleft > 0)
                    {
                        queue.Enqueue(new Point(sleft, pt.Y + 1));
                    }
                }

                if (localLeft < left)
                {
                    left = localLeft;
                }

                if (localRight > right)
                {
                    right = localRight;
                }

                if (pt.Y < top)
                {
                    top = pt.Y;
                }

                if (pt.Y > bottom)
                {
                    bottom = pt.Y;
                }
            }

            foreach (Rectangle rect in scans)
            {
                stencil.Set(rect, false);
            }

            boundingBox = Rectangle.FromLTRB(left, top, right + 1, bottom + 1);
        }