コード例 #1
0
ファイル: DefaultHitExplosion.cs プロジェクト: roridev/osu
        private void load(IScrollingInfo scrollingInfo)
        {
            const float angle_variance = 15; // should be less than 45
            const float roundness      = 80;
            const float initial_height = 10;

            var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);

            InternalChildren = new Drawable[]
            {
                largeFaint = new CircularContainer
                {
                    Anchor           = Anchor.Centre,
                    Origin           = Anchor.Centre,
                    RelativeSizeAxes = Axes.Both,
                    Masking          = true,
                    // we want our size to be very small so the glow dominates it.
                    Size       = new Vector2(default_large_faint_size),
                    Blending   = BlendingParameters.Additive,
                    EdgeEffect = new EdgeEffectParameters
                    {
                        Type      = EdgeEffectType.Glow,
                        Colour    = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
                        Roundness = 160,
                        Radius    = 200,
                    },
                },
                mainGlow1 = new CircularContainer
                {
                    Anchor           = Anchor.Centre,
                    Origin           = Anchor.Centre,
                    RelativeSizeAxes = Axes.Both,
                    Masking          = true,
                    Blending         = BlendingParameters.Additive,
                    EdgeEffect       = new EdgeEffectParameters
                    {
                        Type      = EdgeEffectType.Glow,
                        Colour    = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
                        Roundness = 20,
                        Radius    = 50,
                    },
                },
                new CircularContainer
                {
                    Anchor           = Anchor.Centre,
                    Origin           = Anchor.Centre,
                    RelativeSizeAxes = Axes.Both,
                    Masking          = true,
                    Size             = new Vector2(0.01f, initial_height),
                    Blending         = BlendingParameters.Additive,
                    Rotation         = RNG.NextSingle(-angle_variance, angle_variance),
                    EdgeEffect       = new EdgeEffectParameters
                    {
                        Type      = EdgeEffectType.Glow,
                        Colour    = colour,
                        Roundness = roundness,
                        Radius    = 40,
                    },
                },
                new CircularContainer
                {
                    Anchor           = Anchor.Centre,
                    Origin           = Anchor.Centre,
                    RelativeSizeAxes = Axes.Both,
                    Masking          = true,
                    Size             = new Vector2(0.01f, initial_height),
                    Blending         = BlendingParameters.Additive,
                    Rotation         = RNG.NextSingle(-angle_variance, angle_variance),
                    EdgeEffect       = new EdgeEffectParameters
                    {
                        Type      = EdgeEffectType.Glow,
                        Colour    = colour,
                        Roundness = roundness,
                        Radius    = 40,
                    },
                }
            };

            direction.BindTo(scrollingInfo.Direction);
            direction.BindValueChanged(onDirectionChanged, true);
        }
コード例 #2
0
            private void load(OverlayColourProvider colourProvider, OsuColour colours)
            {
                InternalChildren = new Drawable[]
                {
                    new Box
                    {
                        RelativeSizeAxes = Axes.Both,
                        Colour           = colourProvider.Background4
                    },
                    new GridContainer
                    {
                        RelativeSizeAxes = Axes.Both,
                        RowDimensions    = new[]
                        {
                            new Dimension(),
                            new Dimension(GridSizeMode.AutoSize),
                        },
                        Content = new[]
                        {
                            new Drawable[]
                            {
                                new OsuScrollContainer
                                {
                                    Padding = new MarginPadding
                                    {
                                        Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING,
                                        Vertical   = 10
                                    },
                                    RelativeSizeAxes = Axes.Both,
                                    Children         = new[]
                                    {
                                        new FillFlowContainer
                                        {
                                            RelativeSizeAxes = Axes.X,
                                            AutoSizeAxes     = Axes.Y,
                                            Direction        = FillDirection.Vertical,
                                            Spacing          = new Vector2(0, 10),
                                            Children         = new[]
                                            {
                                                new Container
                                                {
                                                    Anchor  = Anchor.TopCentre,
                                                    Origin  = Anchor.TopCentre,
                                                    Padding = new MarginPadding {
                                                        Horizontal = WaveOverlayContainer.WIDTH_PADDING
                                                    },
                                                    RelativeSizeAxes = Axes.X,
                                                    AutoSizeAxes     = Axes.Y,
                                                    Children         = new Drawable[]
                                                    {
                                                        new SectionContainer
                                                        {
                                                            Padding = new MarginPadding {
                                                                Right = FIELD_PADDING / 2
                                                            },
                                                            Children = new[]
                                                            {
                                                                new Section("Room name")
                                                                {
                                                                    Child = NameField = new OsuTextBox
                                                                    {
                                                                        RelativeSizeAxes         = Axes.X,
                                                                        TabbableContentContainer = this,
                                                                        LengthLimit = 100,
                                                                    },
                                                                },
                                                                new Section("Room visibility")
                                                                {
                                                                    Alpha = disabled_alpha,
                                                                    Child = AvailabilityPicker = new RoomAvailabilityPicker
                                                                    {
                                                                        Enabled = { Value = false }
                                                                    },
                                                                },
                                                                new Section("Game type")
                                                                {
                                                                    Child = new FillFlowContainer
                                                                    {
                                                                        AutoSizeAxes     = Axes.Y,
                                                                        RelativeSizeAxes = Axes.X,
                                                                        Direction        = FillDirection.Vertical,
                                                                        Spacing          = new Vector2(7),
                                                                        Children         = new Drawable[]
                                                                        {
                                                                            TypePicker = new MatchTypePicker
                                                                            {
                                                                                RelativeSizeAxes = Axes.X,
                                                                            },
                                                                            typeLabel = new OsuSpriteText
                                                                            {
                                                                                Font   = OsuFont.GetFont(size: 14),
                                                                                Colour = colours.Yellow
                                                                            },
                                                                        },
                                                                    },
                                                                },
                                                                new Section("Queue mode")
                                                                {
                                                                    Child = new Container
                                                                    {
                                                                        RelativeSizeAxes = Axes.X,
                                                                        Height           = 40,
                                                                        Child            = QueueModeDropdown = new OsuEnumDropdown <QueueMode>
                                                                        {
                                                                            RelativeSizeAxes = Axes.X
                                                                        }
                                                                    }
                                                                }
                                                            },
                                                        },
                                                        new SectionContainer
                                                        {
                                                            Anchor  = Anchor.TopRight,
                                                            Origin  = Anchor.TopRight,
                                                            Padding = new MarginPadding {
                                                                Left = FIELD_PADDING / 2
                                                            },
                                                            Children = new[]
                                                            {
                                                                new Section("Max participants")
                                                                {
                                                                    Alpha = disabled_alpha,
                                                                    Child = MaxParticipantsField = new OsuNumberBox
                                                                    {
                                                                        RelativeSizeAxes         = Axes.X,
                                                                        TabbableContentContainer = this,
                                                                        ReadOnly = true,
                                                                    },
                                                                },
                                                                new Section("Password (optional)")
                                                                {
                                                                    Child = PasswordTextBox = new OsuPasswordTextBox
                                                                    {
                                                                        RelativeSizeAxes         = Axes.X,
                                                                        TabbableContentContainer = this,
                                                                        LengthLimit = 255,
                                                                    },
                                                                },
                                                            }
                                                        }
                                                    },
                                                },
                                                playlistContainer = new FillFlowContainer
                                                {
                                                    Anchor           = Anchor.TopCentre,
                                                    Origin           = Anchor.TopCentre,
                                                    RelativeSizeAxes = Axes.X,
                                                    AutoSizeAxes     = Axes.Y,
                                                    Width            = 0.5f,
                                                    Depth            = float.MaxValue,
                                                    Spacing          = new Vector2(5),
                                                    Children         = new Drawable[]
                                                    {
                                                        drawablePlaylist = new DrawableRoomPlaylist
                                                        {
                                                            RelativeSizeAxes = Axes.X,
                                                            Height           = DrawableRoomPlaylistItem.HEIGHT
                                                        },
                                                        new PurpleTriangleButton
                                                        {
                                                            RelativeSizeAxes = Axes.X,
                                                            Height           = 40,
                                                            Text             = "Select beatmap",
                                                            Action           = SelectBeatmap
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    },
                                },
                            },
                            new Drawable[]
                            {
                                new Container
                                {
                                    Anchor           = Anchor.BottomLeft,
                                    Origin           = Anchor.BottomLeft,
                                    Y                = 2,
                                    RelativeSizeAxes = Axes.X,
                                    AutoSizeAxes     = Axes.Y,
                                    Children         = new Drawable[]
                                    {
                                        new Box
                                        {
                                            RelativeSizeAxes = Axes.Both,
                                            Colour           = colourProvider.Background5
                                        },
                                        new FillFlowContainer
                                        {
                                            RelativeSizeAxes = Axes.X,
                                            AutoSizeAxes     = Axes.Y,
                                            Direction        = FillDirection.Vertical,
                                            Spacing          = new Vector2(0, 20),
                                            Margin           = new MarginPadding {
                                                Vertical = 20
                                            },
                                            Padding = new MarginPadding {
                                                Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING
                                            },
                                            Children = new Drawable[]
                                            {
                                                ApplyButton = new CreateOrUpdateButton
                                                {
                                                    Anchor  = Anchor.BottomCentre,
                                                    Origin  = Anchor.BottomCentre,
                                                    Size    = new Vector2(230, 55),
                                                    Enabled = { Value = false },
                                                    Action  = apply,
                                                },
                                                ErrorText = new OsuSpriteText
                                                {
                                                    Anchor = Anchor.BottomCentre,
                                                    Origin = Anchor.BottomCentre,
                                                    Alpha  = 0,
                                                    Depth  = 1,
                                                    Colour = colours.RedDark
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    },
                    loadingLayer = new LoadingLayer(true)
                };

                TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue.GetLocalisableDescription(), true);
                RoomName.BindValueChanged(name => NameField.Text           = name.NewValue, true);
                Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true);
                Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true);
                MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true);
                RoomID.BindValueChanged(roomId => playlistContainer.Alpha           = roomId.NewValue == null ? 1 : 0, true);
                Password.BindValueChanged(password => PasswordTextBox.Text          = password.NewValue ?? string.Empty, true);
                QueueMode.BindValueChanged(mode => QueueModeDropdown.Current.Value  = mode.NewValue, true);

                operationInProgress.BindTo(ongoingOperationTracker.InProgress);
                operationInProgress.BindValueChanged(v =>
                {
                    if (v.NewValue)
                    {
                        loadingLayer.Show();
                    }
                    else
                    {
                        loadingLayer.Hide();
                    }
                });
            }
コード例 #3
0
 private void load(IAPIProvider api)
 {
     apiState.BindTo(api.State);
     apiState.BindValueChanged(onlineStateChanged, true);
 }
コード例 #4
0
 private void load()
 {
     apiState.BindTo(api.State);
     apiState.BindValueChanged(apiStateChanged, true);
 }
コード例 #5
0
 private void load(IScrollingInfo scrollingInfo)
 {
     scrollDirection.BindTo(scrollingInfo.Direction);
     scrollDirection.BindValueChanged(onScrollDirectionChanged, true);
 }
コード例 #6
0
            private void load(OsuColour colours)
            {
                InternalChildren = new Drawable[]
                {
                    new Box
                    {
                        RelativeSizeAxes = Axes.Both,
                        Colour           = Color4Extensions.FromHex(@"28242d"),
                    },
                    new GridContainer
                    {
                        RelativeSizeAxes = Axes.Both,
                        RowDimensions    = new[]
                        {
                            new Dimension(),
                            new Dimension(GridSizeMode.AutoSize),
                        },
                        Content = new[]
                        {
                            new Drawable[]
                            {
                                new OsuScrollContainer
                                {
                                    Padding = new MarginPadding
                                    {
                                        Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING,
                                        Vertical   = 10
                                    },
                                    RelativeSizeAxes = Axes.Both,
                                    Children         = new[]
                                    {
                                        new FillFlowContainer
                                        {
                                            RelativeSizeAxes = Axes.X,
                                            AutoSizeAxes     = Axes.Y,
                                            Direction        = FillDirection.Vertical,
                                            Spacing          = new Vector2(0, 10),
                                            Children         = new Drawable[]
                                            {
                                                new Container
                                                {
                                                    Anchor  = Anchor.TopCentre,
                                                    Origin  = Anchor.TopCentre,
                                                    Padding = new MarginPadding {
                                                        Horizontal = WaveOverlayContainer.WIDTH_PADDING
                                                    },
                                                    RelativeSizeAxes = Axes.X,
                                                    AutoSizeAxes     = Axes.Y,
                                                    Children         = new Drawable[]
                                                    {
                                                        new SectionContainer
                                                        {
                                                            Padding = new MarginPadding {
                                                                Right = FIELD_PADDING / 2
                                                            },
                                                            Children = new[]
                                                            {
                                                                new Section("Room name")
                                                                {
                                                                    Child = NameField = new SettingsTextBox
                                                                    {
                                                                        RelativeSizeAxes         = Axes.X,
                                                                        TabbableContentContainer = this,
                                                                    },
                                                                },
                                                                new Section("Room visibility")
                                                                {
                                                                    Alpha = disabled_alpha,
                                                                    Child = AvailabilityPicker = new RoomAvailabilityPicker
                                                                    {
                                                                        Enabled = { Value = false }
                                                                    },
                                                                },
                                                                new Section("Game type")
                                                                {
                                                                    Alpha = disabled_alpha,
                                                                    Child = new FillFlowContainer
                                                                    {
                                                                        AutoSizeAxes     = Axes.Y,
                                                                        RelativeSizeAxes = Axes.X,
                                                                        Direction        = FillDirection.Vertical,
                                                                        Spacing          = new Vector2(7),
                                                                        Children         = new Drawable[]
                                                                        {
                                                                            TypePicker = new GameTypePicker
                                                                            {
                                                                                RelativeSizeAxes = Axes.X,
                                                                                Enabled          = { Value = false }
                                                                            },
                                                                            typeLabel = new OsuSpriteText
                                                                            {
                                                                                Font   = OsuFont.GetFont(size: 14),
                                                                                Colour = colours.Yellow
                                                                            },
                                                                        },
                                                                    },
                                                                },
                                                            },
                                                        },
                                                        new SectionContainer
                                                        {
                                                            Anchor  = Anchor.TopRight,
                                                            Origin  = Anchor.TopRight,
                                                            Padding = new MarginPadding {
                                                                Left = FIELD_PADDING / 2
                                                            },
                                                            Children = new[]
                                                            {
                                                                new Section("Max participants")
                                                                {
                                                                    Alpha = disabled_alpha,
                                                                    Child = MaxParticipantsField = new SettingsNumberTextBox
                                                                    {
                                                                        RelativeSizeAxes         = Axes.X,
                                                                        TabbableContentContainer = this,
                                                                        ReadOnly = true,
                                                                    },
                                                                },
                                                                new Section("Password (optional)")
                                                                {
                                                                    Alpha = disabled_alpha,
                                                                    Child = new SettingsPasswordTextBox
                                                                    {
                                                                        RelativeSizeAxes         = Axes.X,
                                                                        TabbableContentContainer = this,
                                                                        ReadOnly = true,
                                                                    },
                                                                },
                                                            }
                                                        }
                                                    },
                                                },
                                                initialBeatmapControl = new BeatmapSelectionControl
                                                {
                                                    Anchor           = Anchor.TopCentre,
                                                    Origin           = Anchor.TopCentre,
                                                    RelativeSizeAxes = Axes.X,
                                                    Width            = 0.5f
                                                }
                                            }
                                        }
                                    },
                                },
                            },
                            new Drawable[]
                            {
                                new Container
                                {
                                    Anchor           = Anchor.BottomLeft,
                                    Origin           = Anchor.BottomLeft,
                                    Y                = 2,
                                    RelativeSizeAxes = Axes.X,
                                    AutoSizeAxes     = Axes.Y,
                                    Children         = new Drawable[]
                                    {
                                        new Box
                                        {
                                            RelativeSizeAxes = Axes.Both,
                                            Colour           = Color4Extensions.FromHex(@"28242d").Darken(0.5f).Opacity(1f),
                                        },
                                        new FillFlowContainer
                                        {
                                            RelativeSizeAxes = Axes.X,
                                            AutoSizeAxes     = Axes.Y,
                                            Direction        = FillDirection.Vertical,
                                            Spacing          = new Vector2(0, 20),
                                            Margin           = new MarginPadding {
                                                Vertical = 20
                                            },
                                            Padding = new MarginPadding {
                                                Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING
                                            },
                                            Children = new Drawable[]
                                            {
                                                ApplyButton = new CreateOrUpdateButton
                                                {
                                                    Anchor  = Anchor.BottomCentre,
                                                    Origin  = Anchor.BottomCentre,
                                                    Size    = new Vector2(230, 55),
                                                    Enabled = { Value = false },
                                                    Action  = apply,
                                                },
                                                ErrorText = new OsuSpriteText
                                                {
                                                    Anchor = Anchor.BottomCentre,
                                                    Origin = Anchor.BottomCentre,
                                                    Alpha  = 0,
                                                    Depth  = 1,
                                                    Colour = colours.RedDark
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    },
                    loadingLayer = new LoadingLayer(true)
                };

                TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true);
                RoomName.BindValueChanged(name => NameField.Text           = name.NewValue, true);
                Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true);
                Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true);
                MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true);
                RoomID.BindValueChanged(roomId => initialBeatmapControl.Alpha       = roomId.NewValue == null ? 1 : 0, true);

                operationInProgress.BindTo(ongoingOperationTracker.InProgress);
                operationInProgress.BindValueChanged(v =>
                {
                    if (v.NewValue)
                    {
                        loadingLayer.Show();
                    }
                    else
                    {
                        loadingLayer.Hide();
                    }
                });
            }
コード例 #7
0
        private void load(IBindable <WorkingBeatmap> beatmap, IFrameBasedClock framedClock)
        {
            Beatmap.BindTo(beatmap);

            try
            {
                DrawableRuleset       = CreateDrawableRuleset();
                DrawableRuleset.Clock = framedClock;
            }
            catch (Exception e)
            {
                Logger.Error(e, "Could not load beatmap sucessfully!");
                return;
            }

            var layerBelowRuleset = CreateLayerContainer();

            layerBelowRuleset.Child = new EditorPlayfieldBorder {
                RelativeSizeAxes = Axes.Both
            };

            var layerAboveRuleset = CreateLayerContainer();

            layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();

            layerContainers.Add(layerBelowRuleset);
            layerContainers.Add(layerAboveRuleset);

            RadioButtonCollection toolboxCollection;

            InternalChild = new GridContainer
            {
                RelativeSizeAxes = Axes.Both,
                Content          = new[]
                {
                    new Drawable[]
                    {
                        new FillFlowContainer
                        {
                            Name             = "Sidebar",
                            RelativeSizeAxes = Axes.Both,
                            Padding          = new MarginPadding {
                                Right = 10
                            },
                            Children = new Drawable[]
                            {
                                new ToolboxGroup {
                                    Child = toolboxCollection = new RadioButtonCollection {
                                        RelativeSizeAxes = Axes.X
                                    }
                                }
                            }
                        },
                        new Container
                        {
                            Name             = "Content",
                            RelativeSizeAxes = Axes.Both,
                            Children         = new Drawable[]
                            {
                                layerBelowRuleset,
                                DrawableRuleset,
                                layerAboveRuleset
                            }
                        }
                    },
                },
                ColumnDimensions = new[]
                {
                    new Dimension(GridSizeMode.Absolute, 200),
                }
            };

            toolboxCollection.Items =
                CompositionTools.Select(t => new RadioButton(t.Name, () => blueprintContainer.CurrentTool = t))
                .Prepend(new RadioButton("Select", () => blueprintContainer.CurrentTool = null))
                .ToList();

            toolboxCollection.Items[0].Select();
        }
コード例 #8
0
 private void load()
 {
     apiState.BindTo(API.State);
     apiState.BindValueChanged(onlineStateChanged, true);
 }
コード例 #9
0
        private void load(OverlayColourProvider colourProvider)
        {
            RelativeSizeAxes = Axes.X;
            AutoSizeAxes     = Axes.Y;
            AddRangeInternal(new Drawable[]
            {
                new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Colour           = colourProvider.Background5
                },
                new FillFlowContainer
                {
                    RelativeSizeAxes = Axes.X,
                    AutoSizeAxes     = Axes.Y,
                    Direction        = FillDirection.Vertical,
                    Children         = new Drawable[]
                    {
                        commentCounter = new TotalCommentsCounter(),
                        new CommentsHeader
                        {
                            Sort        = { BindTarget = Sort },
                            ShowDeleted = { BindTarget = ShowDeleted }
                        },
                        content = new FillFlowContainer
                        {
                            RelativeSizeAxes = Axes.X,
                            AutoSizeAxes     = Axes.Y,
                            Direction        = FillDirection.Vertical,
                        },
                        new Container
                        {
                            Name             = @"Footer",
                            RelativeSizeAxes = Axes.X,
                            AutoSizeAxes     = Axes.Y,
                            Children         = new Drawable[]
                            {
                                new FillFlowContainer
                                {
                                    RelativeSizeAxes = Axes.X,
                                    AutoSizeAxes     = Axes.Y,
                                    Direction        = FillDirection.Vertical,
                                    Margin           = new MarginPadding {
                                        Bottom = 20
                                    },
                                    Children = new Drawable[]
                                    {
                                        deletedCommentsCounter = new DeletedCommentsCounter
                                        {
                                            ShowDeleted = { BindTarget = ShowDeleted },
                                            Margin      = new MarginPadding
                                            {
                                                Horizontal = 70,
                                                Vertical   = 10
                                            }
                                        },
                                        new Container
                                        {
                                            AutoSizeAxes     = Axes.Y,
                                            RelativeSizeAxes = Axes.X,
                                            Child            = moreButton = new CommentsShowMoreButton
                                            {
                                                Anchor = Anchor.Centre,
                                                Origin = Anchor.Centre,
                                                Margin = new MarginPadding
                                                {
                                                    Vertical = 10
                                                },
                                                Action    = getComments,
                                                IsLoading = true,
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            });

            User.BindTo(api.LocalUser);
        }
コード例 #10
0
ファイル: HeaderDownloadButton.cs プロジェクト: Azyyyyyy/osu
        private void load(IAPIProvider api, BeatmapManager beatmaps)
        {
            FillFlowContainer textSprites;

            InternalChildren = new Drawable[]
            {
                shakeContainer = new ShakeContainer
                {
                    RelativeSizeAxes = Axes.Both,
                    Masking          = true,
                    CornerRadius     = 5,
                    Child            = button = new HeaderButton {
                        RelativeSizeAxes = Axes.Both
                    },
                },
                downloadTracker = new BeatmapDownloadTracker(beatmapSet),
            };

            button.AddRange(new Drawable[]
            {
                new Container
                {
                    Padding = new MarginPadding {
                        Horizontal = 10
                    },
                    RelativeSizeAxes = Axes.Both,
                    Children         = new Drawable[]
                    {
                        textSprites = new FillFlowContainer
                        {
                            Anchor           = Anchor.CentreLeft,
                            Origin           = Anchor.CentreLeft,
                            AutoSizeAxes     = Axes.Both,
                            AutoSizeDuration = 500,
                            AutoSizeEasing   = Easing.OutQuint,
                            Direction        = FillDirection.Vertical,
                        },
                        new SpriteIcon
                        {
                            Anchor = Anchor.CentreRight,
                            Origin = Anchor.CentreRight,
                            Icon   = FontAwesome.Solid.Download,
                            Size   = new Vector2(18),
                        },
                    }
                },
                new DownloadProgressBar(beatmapSet)
                {
                    Anchor = Anchor.BottomLeft,
                    Origin = Anchor.BottomLeft,
                },
            });

            button.Action = () =>
            {
                if (downloadTracker.State.Value != DownloadState.NotDownloaded)
                {
                    shakeContainer.Shake();
                    return;
                }

                beatmaps.Download(beatmapSet, noVideo);
            };

            localUser.BindTo(api.LocalUser);
            localUser.BindValueChanged(userChanged, true);
            button.Enabled.BindValueChanged(enabledChanged, true);

            downloadTracker.State.BindValueChanged(state =>
            {
                switch (state.NewValue)
                {
                case DownloadState.Downloading:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text = CommonStrings.Downloading,
                            Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
                        },
                    };
                    break;

                case DownloadState.Importing:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text = CommonStrings.Importing,
                            Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
                        },
                    };
                    break;

                case DownloadState.LocallyAvailable:
                    this.FadeOut(200);
                    break;

                case DownloadState.NotDownloaded:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text = BeatmapsetsStrings.ShowDetailsDownloadDefault,
                            Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
                        },
                        new OsuSpriteText
                        {
                            Text = getVideoSuffixText(),
                            Font = OsuFont.GetFont(size: text_size - 2, weight: FontWeight.Bold)
                        },
                    };
                    this.FadeIn(200);
                    break;
                }
            }, true);
        }
コード例 #11
0
        private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject)
        {
            holdNote = (DrawableHoldNote)drawableObject;

            string imageName = GetColumnSkinConfig <string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
                               ?? $"mania-note{FallbackColumnIndex}L";

            string lightImage = GetColumnSkinConfig <string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightImage)?.Value
                                ?? "lightingL";

            float lightScale = GetColumnSkinConfig <float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
                               ?? 1;

            // Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
            // This animation is discarded and re-queried with the appropriate frame length afterwards.
            var    tmp         = skin.GetAnimation(lightImage, true, false);
            double frameLength = 0;

            if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
            {
                frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
            }

            light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d =>
            {
                if (d == null)
                {
                    return;
                }

                d.Origin   = Anchor.Centre;
                d.Blending = BlendingParameters.Additive;
                d.Scale    = new Vector2(lightScale);
            });

            if (light != null)
            {
                lightContainer = new HitTargetInsetContainer
                {
                    Alpha = 0,
                    Child = light
                };
            }

            bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
            {
                if (d == null)
                {
                    return;
                }

                if (d is TextureAnimation animation)
                {
                    animation.IsPlaying = false;
                }

                d.Anchor           = Anchor.TopCentre;
                d.RelativeSizeAxes = Axes.Both;
                d.Size             = Vector2.One;
                d.FillMode         = FillMode.Stretch;
                // Todo: Wrap
            });

            if (bodySprite != null)
            {
                InternalChild = bodySprite;
            }

            direction.BindTo(scrollingInfo.Direction);
            isHitting.BindTo(holdNote.IsHitting);
        }
コード例 #12
0
ファイル: DownloadButton.cs プロジェクト: ry00001/osu
        private void load(APIAccess api, BeatmapManager beatmaps)
        {
            FillFlowContainer textSprites;

            AddRangeInternal(new Drawable[]
            {
                shakeContainer = new ShakeContainer
                {
                    Depth            = -1,
                    RelativeSizeAxes = Axes.Both,
                    Masking          = true,
                    CornerRadius     = 5,
                    Children         = new Drawable[]
                    {
                        button = new HeaderButton {
                            RelativeSizeAxes = Axes.Both
                        },
                        new Container
                        {
                            // cannot nest inside here due to the structure of button (putting things in its own content).
                            // requires framework fix.
                            Padding = new MarginPadding {
                                Horizontal = 10
                            },
                            RelativeSizeAxes = Axes.Both,
                            Children         = new Drawable[]
                            {
                                textSprites = new FillFlowContainer
                                {
                                    Depth            = -1,
                                    Anchor           = Anchor.CentreLeft,
                                    Origin           = Anchor.CentreLeft,
                                    AutoSizeAxes     = Axes.Both,
                                    AutoSizeDuration = 500,
                                    AutoSizeEasing   = Easing.OutQuint,
                                    Direction        = FillDirection.Vertical,
                                },
                                new SpriteIcon
                                {
                                    Depth  = -1,
                                    Anchor = Anchor.CentreRight,
                                    Origin = Anchor.CentreRight,
                                    Icon   = FontAwesome.fa_download,
                                    Size   = new Vector2(16),
                                    Margin = new MarginPadding {
                                        Right = 5
                                    },
                                },
                            }
                        },
                        new DownloadProgressBar(BeatmapSet)
                        {
                            Depth  = -2,
                            Anchor = Anchor.BottomLeft,
                            Origin = Anchor.BottomLeft,
                        },
                    },
                },
            });

            button.Action = () =>
            {
                if (State.Value != DownloadState.NotDownloaded)
                {
                    shakeContainer.Shake();
                    return;
                }

                beatmaps.Download(BeatmapSet, noVideo);
            };

            localUser.BindTo(api.LocalUser);
            localUser.BindValueChanged(userChanged, true);
            button.Enabled.BindValueChanged(enabledChanged, true);

            State.BindValueChanged(state =>
            {
                switch (state)
                {
                case DownloadState.Downloading:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text     = "Downloading...",
                            TextSize = 13,
                            Font     = @"Exo2.0-Bold",
                        },
                    };
                    break;

                case DownloadState.Downloaded:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text     = "Importing...",
                            TextSize = 13,
                            Font     = @"Exo2.0-Bold",
                        },
                    };
                    break;

                case DownloadState.LocallyAvailable:
                    this.FadeOut(200);
                    break;

                case DownloadState.NotDownloaded:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text     = "Download",
                            TextSize = 13,
                            Font     = @"Exo2.0-Bold",
                        },
                        new OsuSpriteText
                        {
                            Text     = BeatmapSet.Value.OnlineInfo.HasVideo && noVideo ? "without Video" : string.Empty,
                            TextSize = 11,
                            Font     = @"Exo2.0-Bold",
                        },
                    };
                    this.FadeIn(200);
                    break;
                }
            }, true);
        }
コード例 #13
0
        private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game)
        {
            var gameplayMods = Mods.Value.Select(m => m.DeepClone()).ToArray();

            if (gameplayMods.Any(m => m is UnknownMod))
            {
                Logger.Log("Gameplay was started with an unknown mod applied.", level: LogLevel.Important);
                return;
            }

            if (Beatmap.Value is DummyWorkingBeatmap)
            {
                return;
            }

            IBeatmap playableBeatmap = loadPlayableBeatmap(gameplayMods);

            if (playableBeatmap == null)
            {
                return;
            }

            sampleRestart = audio.Samples.Get(@"Gameplay/restart");

            mouseWheelDisabled = config.GetBindable <bool>(OsuSetting.MouseDisableWheel);

            if (game != null)
            {
                gameActive.BindTo(game.IsActive);
            }

            if (game is OsuGame osuGame)
            {
                LocalUserPlaying.BindTo(osuGame.LocalUserPlaying);
            }

            DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, gameplayMods);
            dependencies.CacheAs(DrawableRuleset);

            ScoreProcessor = ruleset.CreateScoreProcessor();
            ScoreProcessor.ApplyBeatmap(playableBeatmap);
            ScoreProcessor.Mods.Value = gameplayMods;

            dependencies.CacheAs(ScoreProcessor);

            HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
            HealthProcessor.ApplyBeatmap(playableBeatmap);

            dependencies.CacheAs(HealthProcessor);

            if (!ScoreProcessor.Mode.Disabled)
            {
                config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
            }

            InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);

            AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));

            Score = CreateScore(playableBeatmap);

            // ensure the score is in a consistent state with the current player.
            Score.ScoreInfo.BeatmapInfo = Beatmap.Value.BeatmapInfo;
            Score.ScoreInfo.Ruleset     = ruleset.RulesetInfo;
            Score.ScoreInfo.Mods        = gameplayMods;

            dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score));

            var rulesetSkinProvider = new RulesetSkinProvidingContainer(ruleset, playableBeatmap, Beatmap.Value.Skin);

            // load the skinning hierarchy first.
            // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
            GameplayClockContainer.Add(rulesetSkinProvider);

            rulesetSkinProvider.AddRange(new Drawable[]
            {
                failAnimationLayer = new FailAnimation(DrawableRuleset)
                {
                    OnComplete = onFailComplete,
                    Children   = new[]
                    {
                        // underlay and gameplay should have access to the skinning sources.
                        createUnderlayComponents(),
                        createGameplayComponents(Beatmap.Value)
                    }
                },
                FailOverlay = new FailOverlay
                {
                    OnRetry = Restart,
                    OnQuit  = () => PerformExit(true),
                },
                new HotkeyExitOverlay
                {
                    Action = () =>
                    {
                        if (!this.IsCurrentScreen())
                        {
                            return;
                        }

                        fadeOut(true);
                        PerformExit(false);
                    },
                },
            });

            if (Configuration.AllowRestart)
            {
                rulesetSkinProvider.Add(new HotkeyRetryOverlay
                {
                    Action = () =>
                    {
                        if (!this.IsCurrentScreen())
                        {
                            return;
                        }

                        fadeOut(true);
                        Restart();
                    },
                });
            }

            // add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
            // also give the overlays the ruleset skin provider to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
            // we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
            failAnimationLayer.Add(createOverlayComponents(Beatmap.Value));

            if (!DrawableRuleset.AllowGameplayOverlays)
            {
                HUDOverlay.ShowHud.Value    = false;
                HUDOverlay.ShowHud.Disabled = true;
                BreakOverlay.Hide();
            }

            DrawableRuleset.FrameStableClock.WaitingOnFrames.BindValueChanged(waiting =>
            {
                if (waiting.NewValue)
                {
                    GameplayClockContainer.Stop();
                }
                else
                {
                    GameplayClockContainer.Start();
                }
            });

            DrawableRuleset.IsPaused.BindValueChanged(paused =>
            {
                updateGameplayState();
                updateSampleDisabledState();
            });

            DrawableRuleset.FrameStableClock.IsCatchingUp.BindValueChanged(_ => updateSampleDisabledState());

            DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState());

            // bind clock into components that require it
            DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);

            DrawableRuleset.NewResult += r =>
            {
                HealthProcessor.ApplyResult(r);
                ScoreProcessor.ApplyResult(r);
                GameplayState.ApplyResult(r);
            };

            DrawableRuleset.RevertResult += r =>
            {
                HealthProcessor.RevertResult(r);
                ScoreProcessor.RevertResult(r);
            };

            DimmableStoryboard.HasStoryboardEnded.ValueChanged += storyboardEnded =>
            {
                if (storyboardEnded.NewValue)
                {
                    progressToResults(true);
                }
            };

            // Bind the judgement processors to ourselves
            ScoreProcessor.HasCompleted.BindValueChanged(scoreCompletionChanged);
            HealthProcessor.Failed += onFail;

            // Provide judgement processors to mods after they're loaded so that they're on the gameplay clock,
            // this is required for mods that apply transforms to these processors.
            ScoreProcessor.OnLoadComplete += _ =>
            {
                foreach (var mod in gameplayMods.OfType <IApplicableToScoreProcessor>())
                {
                    mod.ApplyToScoreProcessor(ScoreProcessor);
                }
            };

            HealthProcessor.OnLoadComplete += _ =>
            {
                foreach (var mod in gameplayMods.OfType <IApplicableToHealthProcessor>())
                {
                    mod.ApplyToHealthProcessor(HealthProcessor);
                }
            };

            IsBreakTime.BindTo(breakTracker.IsBreakTime);
            IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
        }
コード例 #14
0
        private void load(ProjectEditor editor)
        {
            InternalChildren = new Drawable[]
            {
                new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Colour           = new Colour4(106, 100, 104, 255),
                },
                new GridContainer
                {
                    RelativeSizeAxes = Axes.Both,
                    Content          = new[]
                    {
                        new Drawable[]
                        {
                            //Listas de elementos
                            new Container
                            {
                                RelativeSizeAxes = Axes.Both,
                                Children         = new Drawable[]
                                {
                                    new Box
                                    {
                                        RelativeSizeAxes = Axes.Both,
                                        Colour           = Colour4.Gray,
                                    },
                                    new ProjectObjectManagerContainer <Card>(true)
                                    {
                                        Anchor = Anchor.TopLeft,
                                        Origin = Anchor.TopLeft,
                                        Height = 1 / 3f,
                                    },
                                    new ProjectObjectManagerContainer <Token>(true)
                                    {
                                        Anchor = Anchor.CentreLeft,
                                        Origin = Anchor.CentreLeft,
                                        Height = 1 / 3f,
                                    },
                                    new ProjectObjectManagerContainer <Board>(true)
                                    {
                                        Anchor = Anchor.BottomLeft,
                                        Origin = Anchor.BottomLeft,
                                        Height = 1 / 3f,
                                    },
                                },
                            },
                            //Area de edición
                            new Container
                            {
                                RelativeSizeAxes = Axes.Both,
                                Children         = new Drawable[]
                                {
                                    activeEditContainer = new BasicScrollContainer
                                    {
                                        RelativeSizeAxes = Axes.Both,
                                        Child            = new FillFlowContainer
                                        {
                                            RelativeSizeAxes = Axes.X,
                                            AutoSizeAxes     = Axes.Y,
                                            Direction        = FillDirection.Vertical,
                                            Children         = new Drawable[]
                                            {
                                                new Container
                                                {
                                                    RelativeSizeAxes = Axes.X,
                                                    AutoSizeAxes     = Axes.Y,
                                                    Padding          = new MarginPadding {
                                                        Horizontal = 60, Vertical = 50
                                                    },
                                                    Children = new Drawable[]
                                                    {
                                                        visualEditor = new ElementVisualEditorContainer(),
                                                        new SpriteText
                                                        {
                                                            Anchor   = Anchor.TopRight,
                                                            Origin   = Anchor.TopRight,
                                                            Position = new Vector2(-675, 10),
                                                            Text     = @"Nombre:",
                                                        },
                                                        nameTextBox = new BasicTextBox
                                                        {
                                                            CommitOnFocusLost = true,
                                                            Anchor            = Anchor.TopRight,
                                                            Origin            = Anchor.TopRight,
                                                            Position          = new Vector2(-250, 0),
                                                            Height            = 35,
                                                            Width             = 400,
                                                        },
                                                        new SpriteText
                                                        {
                                                            Anchor   = Anchor.TopRight,
                                                            Origin   = Anchor.TopRight,
                                                            Position = new Vector2(-675, 80),
                                                            Text     = @"Descripción:",
                                                        },
                                                        descriptionTextBox = new BasicTextBox
                                                        {
                                                            CommitOnFocusLost = true,
                                                            Anchor            = Anchor.TopRight,
                                                            Origin            = Anchor.TopRight,
                                                            Position          = new Vector2(-250, 70),
                                                            Height            = 35,
                                                            Width             = 400,
                                                        },
                                                        new GamesToGoButton
                                                        {
                                                            Anchor = Anchor.TopRight,
                                                            Origin = Anchor.TopRight,
                                                            Height = 35,
                                                            Width  = 200,
                                                            Text   = @"Borrar Elemento",
                                                            Action = () => editor.DeleteElement(currentEditing.Value),
                                                        },
                                                    },
                                                },
                                                new Container
                                                {
                                                    RelativeSizeAxes = Axes.X,
                                                    Height           = 600,
                                                    Children         = new Drawable[]
                                                    {
                                                        new FillFlowContainer
                                                        {
                                                            RelativeSizeAxes = Axes.Both,
                                                            Direction        = FillDirection.Full,
                                                            Spacing          = new Vector2(10),
                                                            Padding          = new MarginPadding {
                                                                Horizontal = 50
                                                            },
                                                            Children = new Drawable[]
                                                            {
                                                                elementSize = new VectorTextBoxContainer(4, false)
                                                                {
                                                                    TextX = @"Tamaño X:",
                                                                    TextY = @"Tamaño Y:",
                                                                },
                                                                elementOrientation = new LabeledDropdown <ElementOrientation>
                                                                {
                                                                    Text    = @"Orientación:",
                                                                    Element = new GamesToGoDropdown <ElementOrientation>
                                                                    {
                                                                        Width = 200,
                                                                    },
                                                                },
                                                                elementSideVisible = new LabeledDropdown <ElementSideVisible>
                                                                {
                                                                    Text    = @"Lado visible:",
                                                                    Element = new GamesToGoDropdown <ElementSideVisible>
                                                                    {
                                                                        Width = 200,
                                                                    },
                                                                },
                                                                elementPrivacy = new LabeledDropdown <ElementPrivacy>
                                                                {
                                                                    Text    = @"Privacidad:",
                                                                    Element = new GamesToGoDropdown <ElementPrivacy>
                                                                    {
                                                                        Width = 200,
                                                                    },
                                                                },
                                                                elementPosition = new VectorTextBoxContainer(4, true)
                                                                {
                                                                    TextX = @"Posición en X:",
                                                                    TextY = @"Posición en Y:",
                                                                },
                                                            },
                                                        },
                                                        elementSubElements = new Container
                                                        {
                                                            RelativeSizeAxes = Axes.Both,
                                                            Width            = 1 / 3f,
                                                            Anchor           = Anchor.TopRight,
                                                            Origin           = Anchor.TopRight,
                                                            Child            = tilesManagerContainer = new BoardObjectManagerContainer(),
                                                        },
                                                    },
                                                },
                                            },
                                        },
                                    },
                                    tileOverlay,
                                    noSelectionContainer = new Container
                                    {
                                        RelativeSizeAxes = Axes.Both,
                                        Anchor           = Anchor.Centre,
                                        Origin           = Anchor.Centre,
                                        Child            = new SpriteText
                                        {
                                            Anchor = Anchor.Centre,
                                            Origin = Anchor.Centre,
                                            Text   = @"Selecciona un objeto para editarlo",
                                        },
                                    },
                                },
                            },
                        },
                    },
                    ColumnDimensions = new[]
                    {
                        new Dimension(GridSizeMode.Relative, 0.25f),
                        new Dimension(),
                    },
                },
            };
            currentEditing.BindTo(editor.CurrentEditingElement);
            currentEditing.BindValueChanged(checkData, true);

            nameTextBox.OnCommit += delegate
            {
                if (currentEditing.Value != null)
                {
                    currentEditing.Value.Name.Value = nameTextBox.Text;
                }
            };

            descriptionTextBox.OnCommit += delegate
            {
                if (currentEditing.Value != null)
                {
                    currentEditing.Value.Description.Value = descriptionTextBox.Text;
                }
            };

            elementPosition.Current.BindValueChanged(_ => visualEditor.UpdatePreview());
            elementOrientation.Current.BindValueChanged(_ => visualEditor.UpdatePreview());
            elementSideVisible.Current.BindValueChanged(_ => visualEditor.UpdatePreview());
            elementSize.Current.BindValueChanged(_ => visualEditor.UpdatePreview());
            tilesManagerContainer.ElementsAdded   = _ => visualEditor.UpdatePreview();
            tilesManagerContainer.ElementsRemoved = _ => visualEditor.UpdatePreview();
        }
コード例 #15
0
 public SliderTailCircle(Slider slider)
 {
     pathBindable.BindTo(slider.PathBindable);
     pathBindable.BindValueChanged(_ => Position = slider.EndPosition);
 }
コード例 #16
0
ファイル: Toolbar.cs プロジェクト: Wieku/osu
        private void load(OsuGame osuGame)
        {
            Children = new Drawable[]
            {
                new ToolbarBackground(),
                new GridContainer
                {
                    RelativeSizeAxes = Axes.Both,
                    ColumnDimensions = new[]
                    {
                        new Dimension(GridSizeMode.AutoSize),
                        new Dimension(),
                        new Dimension(GridSizeMode.AutoSize)
                    },
                    Content = new[]
                    {
                        new Drawable[]
                        {
                            new Container
                            {
                                Name             = "Left buttons",
                                RelativeSizeAxes = Axes.Y,
                                AutoSizeAxes     = Axes.X,
                                Depth            = float.MinValue,
                                Children         = new Drawable[]
                                {
                                    new Box
                                    {
                                        Colour           = OsuColour.Gray(0.1f),
                                        RelativeSizeAxes = Axes.Both,
                                    },
                                    new FillFlowContainer
                                    {
                                        Direction        = FillDirection.Horizontal,
                                        RelativeSizeAxes = Axes.Y,
                                        AutoSizeAxes     = Axes.X,
                                        Children         = new Drawable[]
                                        {
                                            new ToolbarSettingsButton(),
                                            new ToolbarHomeButton
                                            {
                                                Action = () => OnHome?.Invoke()
                                            },
                                        },
                                    },
                                }
                            },
                            new Container
                            {
                                Name             = "Ruleset selector",
                                RelativeSizeAxes = Axes.Both,
                                Children         = new Drawable[]
                                {
                                    new OsuScrollContainer(Direction.Horizontal)
                                    {
                                        ScrollbarVisible = false,
                                        RelativeSizeAxes = Axes.Both,
                                        Masking          = false,
                                        Children         = new Drawable[]
                                        {
                                            rulesetSelector = new ToolbarRulesetSelector()
                                        }
                                    },
                                    new Box
                                    {
                                        Colour           = ColourInfo.GradientHorizontal(OsuColour.Gray(0.1f).Opacity(0), OsuColour.Gray(0.1f)),
                                        Width            = 50,
                                        RelativeSizeAxes = Axes.Y,
                                        Anchor           = Anchor.TopRight,
                                        Origin           = Anchor.TopRight,
                                    },
                                }
                            },
                            new Container
                            {
                                Name             = "Right buttons",
                                RelativeSizeAxes = Axes.Y,
                                AutoSizeAxes     = Axes.X,
                                Children         = new Drawable[]
                                {
                                    new Box
                                    {
                                        Colour           = OsuColour.Gray(0.1f),
                                        RelativeSizeAxes = Axes.Both,
                                    },
                                    new FillFlowContainer
                                    {
                                        Anchor           = Anchor.TopRight,
                                        Origin           = Anchor.TopRight,
                                        Direction        = FillDirection.Horizontal,
                                        RelativeSizeAxes = Axes.Y,
                                        AutoSizeAxes     = Axes.X,
                                        Children         = new Drawable[]
                                        {
                                            new ToolbarNewsButton(),
                                            new ToolbarChangelogButton(),
                                            new ToolbarRankingsButton(),
                                            new ToolbarBeatmapListingButton(),
                                            new ToolbarChatButton(),
                                            new ToolbarSocialButton(),
                                            new ToolbarWikiButton(),
                                            new ToolbarMusicButton(),
                                            //new ToolbarButton
                                            //{
                                            //    Icon = FontAwesome.Solid.search
                                            //},
                                            userButton = new ToolbarUserButton(),
                                            new ToolbarClock(),
                                            new ToolbarNotificationButton(),
                                        }
                                    },
                                }
                            },
                        },
                    }
                }
            };

            if (osuGame != null)
            {
                OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
            }
        }
コード例 #17
0
 private void load()
 {
     PositionBindable.BindTo(hitObject.PositionBindable);
     StackHeightBindable.BindTo(hitObject.StackHeightBindable);
     ScaleBindable.BindTo(hitObject.ScaleBindable);
 }
コード例 #18
0
 private void load(GameHost host)
 {
     allowSuspension.BindTo(host.AllowScreenSuspension.Result);
     allowSuspension.BindValueChanged(v => Colour = v.NewValue ? Color4.Green : Color4.Red, true);
 }
コード例 #19
0
 private void load([CanBeNull] Bindable <RulesetInfo> parentRuleset)
 {
     ruleset.BindTo(parentRuleset);
     ruleset.ValueChanged += _ => updateDisplay();
 }
コード例 #20
0
        private void load()
        {
            var drawableOsuObject = (DrawableOsuHitObject)drawableObject;

            bool allowFallback = false;

            // attempt lookup using priority specification
            Texture baseTexture = getTextureWithFallback(string.Empty);

            // if the base texture was not found without a fallback, switch on fallback mode and re-perform the lookup.
            if (baseTexture == null)
            {
                allowFallback = true;
                baseTexture   = getTextureWithFallback(string.Empty);
            }

            // at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
            // the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
            // expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin).

            InternalChildren = new[]
            {
                hitCircleSprite = new KiaiFlashingDrawable(() => new Sprite {
                    Texture = baseTexture
                })
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                },
                OverlayLayer = new Container
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                    Child  = hitCircleOverlay = new KiaiFlashingDrawable(() => getAnimationWithFallback(@"overlay", 1000 / 2d))
                    {
                        Anchor = Anchor.Centre,
                        Origin = Anchor.Centre,
                    },
                }
            };

            if (hasNumber)
            {
                OverlayLayer.Add(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
                {
                    Font = OsuFont.Numeric.With(size: 40),
                    UseFullGlyphHeight = false,
                }, confineMode: ConfineMode.NoScaling)
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                });
            }

            bool overlayAboveNumber = skin.GetConfig <OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;

            if (overlayAboveNumber)
            {
                OverlayLayer.ChangeChildDepth(hitCircleOverlay, float.MinValue);
            }

            accentColour.BindTo(drawableObject.AccentColour);
            indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);

            Texture getTextureWithFallback(string name)
            {
                Texture tex = null;

                if (!string.IsNullOrEmpty(priorityLookup))
                {
                    tex = skin.GetTexture($"{priorityLookup}{name}");

                    if (!allowFallback)
                    {
                        return(tex);
                    }
                }

                return(tex ?? skin.GetTexture($"hitcircle{name}"));
            }

            Drawable getAnimationWithFallback(string name, double frameLength)
            {
                Drawable animation = null;

                if (!string.IsNullOrEmpty(priorityLookup))
                {
                    animation = skin.GetAnimation($"{priorityLookup}{name}", true, true, frameLength: frameLength);

                    if (!allowFallback)
                    {
                        return(animation);
                    }
                }

                return(animation ?? skin.GetAnimation($"hitcircle{name}", true, true, frameLength: frameLength));
            }
        }
コード例 #21
0
        private void load(DrawableHitObject drawableObject)
        {
            var drawableOsuObject = (DrawableOsuHitObject)drawableObject;

            bool allowFallback = false;

            // attempt lookup using priority specification
            Texture baseTexture = getTextureWithFallback(string.Empty);

            // if the base texture was not found without a fallback, switch on fallback mode and re-perform the lookup.
            if (baseTexture == null)
            {
                allowFallback = true;
                baseTexture   = getTextureWithFallback(string.Empty);
            }

            // at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
            // the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
            // expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin).
            Texture overlayTexture = getTextureWithFallback("overlay");

            InternalChildren = new Drawable[]
            {
                circleSprites = new Container <Sprite>
                {
                    Anchor           = Anchor.Centre,
                    Origin           = Anchor.Centre,
                    RelativeSizeAxes = Axes.Both,
                    Children         = new[]
                    {
                        hitCircleSprite = new Sprite
                        {
                            Texture = baseTexture,
                            Anchor  = Anchor.Centre,
                            Origin  = Anchor.Centre,
                        },
                        hitCircleOverlay = new Sprite
                        {
                            Texture = overlayTexture,
                            Anchor  = Anchor.Centre,
                            Origin  = Anchor.Centre,
                        }
                    }
                },
            };

            if (hasNumber)
            {
                AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
                {
                    Font = OsuFont.Numeric.With(size: 40),
                    UseFullGlyphHeight = false,
                }, confineMode: ConfineMode.NoScaling)
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                });
            }

            bool overlayAboveNumber = skin.GetConfig <OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;

            if (overlayAboveNumber)
            {
                AddInternal(hitCircleOverlay.CreateProxy());
            }

            state.BindTo(drawableObject.State);
            accentColour.BindTo(drawableObject.AccentColour);
            indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);

            Texture getTextureWithFallback(string name)
            {
                Texture tex = null;

                if (!string.IsNullOrEmpty(priorityLookup))
                {
                    tex = skin.GetTexture($"{priorityLookup}{name}");

                    if (!allowFallback)
                    {
                        return(tex);
                    }
                }

                return(tex ?? skin.GetTexture($"hitcircle{name}"));
            }
        }
コード例 #22
0
ファイル: BeatSyncedContainer.cs プロジェクト: vbe0201/osu
 private void load(IBindableBeatmap beatmap)
 {
     Beatmap.BindTo(beatmap);
 }
コード例 #23
0
        private void load(IAPIProvider api, BeatmapManager beatmaps)
        {
            FillFlowContainer textSprites;

            AddRangeInternal(new Drawable[]
            {
                shakeContainer = new ShakeContainer
                {
                    Depth            = -1,
                    RelativeSizeAxes = Axes.Both,
                    Masking          = true,
                    CornerRadius     = 5,
                    Children         = new Drawable[]
                    {
                        button = new HeaderButton {
                            RelativeSizeAxes = Axes.Both
                        },
                        new Container
                        {
                            // cannot nest inside here due to the structure of button (putting things in its own content).
                            // requires framework fix.
                            Padding = new MarginPadding {
                                Horizontal = 10
                            },
                            RelativeSizeAxes = Axes.Both,
                            Children         = new Drawable[]
                            {
                                textSprites = new FillFlowContainer
                                {
                                    Depth            = -1,
                                    Anchor           = Anchor.CentreLeft,
                                    Origin           = Anchor.CentreLeft,
                                    AutoSizeAxes     = Axes.Both,
                                    AutoSizeDuration = 500,
                                    AutoSizeEasing   = Easing.OutQuint,
                                    Direction        = FillDirection.Vertical,
                                },
                                new SpriteIcon
                                {
                                    Depth  = -1,
                                    Anchor = Anchor.CentreRight,
                                    Origin = Anchor.CentreRight,
                                    Icon   = FontAwesome.Solid.Download,
                                    Size   = new Vector2(18),
                                },
                            }
                        },
                        new DownloadProgressBar(BeatmapSet.Value)
                        {
                            Depth  = -2,
                            Anchor = Anchor.BottomLeft,
                            Origin = Anchor.BottomLeft,
                        },
                    },
                },
            });

            button.Action = () =>
            {
                if (State.Value != DownloadState.NotDownloaded)
                {
                    shakeContainer.Shake();
                    return;
                }

                beatmaps.Download(BeatmapSet.Value, noVideo);
            };

            localUser.BindTo(api.LocalUser);
            localUser.BindValueChanged(userChanged, true);
            button.Enabled.BindValueChanged(enabledChanged, true);

            State.BindValueChanged(state =>
            {
                switch (state.NewValue)
                {
                case DownloadState.Downloading:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text = "下載中...",
                            Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
                        },
                    };
                    break;

                case DownloadState.Downloaded:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text = "匯入中...",
                            Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
                        },
                    };
                    break;

                case DownloadState.LocallyAvailable:
                    this.FadeOut(200);
                    break;

                case DownloadState.NotDownloaded:
                    textSprites.Children = new Drawable[]
                    {
                        new OsuSpriteText
                        {
                            Text = "下載",
                            Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
                        },
                        new OsuSpriteText
                        {
                            Text = getVideoSuffixText(),
                            Font = OsuFont.GetFont(size: text_size - 2, weight: FontWeight.Bold)
                        },
                    };
                    this.FadeIn(200);
                    break;
                }
            }, true);
        }
コード例 #24
0
        protected override void LoadComplete()
        {
            base.LoadComplete();

            rotation.BindTo(tabletHandler.Rotation);

            areaOffset.BindTo(tabletHandler.AreaOffset);
            areaOffset.BindValueChanged(val =>
            {
                offsetX.Value = val.NewValue.X;
                offsetY.Value = val.NewValue.Y;
            }, true);

            offsetX.BindValueChanged(val => areaOffset.Value = new Vector2(val.NewValue, areaOffset.Value.Y));
            offsetY.BindValueChanged(val => areaOffset.Value = new Vector2(areaOffset.Value.X, val.NewValue));

            areaSize.BindTo(tabletHandler.AreaSize);
            areaSize.BindValueChanged(val =>
            {
                sizeX.Value = val.NewValue.X;
                sizeY.Value = val.NewValue.Y;
            }, true);

            sizeX.BindValueChanged(val =>
            {
                areaSize.Value = new Vector2(val.NewValue, areaSize.Value.Y);

                aspectRatioApplication?.Cancel();
                aspectRatioApplication = Schedule(() => applyAspectRatio(sizeX));
            });

            sizeY.BindValueChanged(val =>
            {
                areaSize.Value = new Vector2(areaSize.Value.X, val.NewValue);

                aspectRatioApplication?.Cancel();
                aspectRatioApplication = Schedule(() => applyAspectRatio(sizeY));
            });

            updateAspectRatio();
            aspectRatio.BindValueChanged(aspect =>
            {
                aspectRatioApplication?.Cancel();
                aspectRatioApplication = Schedule(() => forceAspectRatio(aspect.NewValue));
            });

            tablet.BindTo(tabletHandler.Tablet);
            tablet.BindValueChanged(val =>
            {
                Scheduler.AddOnce(toggleVisibility);

                var tab = val.NewValue;

                bool tabletFound = tab != null;
                if (!tabletFound)
                {
                    return;
                }

                offsetX.MaxValue = tab.Size.X;
                offsetX.Default  = tab.Size.X / 2;
                sizeX.Default    = sizeX.MaxValue = tab.Size.X;

                offsetY.MaxValue = tab.Size.Y;
                offsetY.Default  = tab.Size.Y / 2;
                sizeY.Default    = sizeY.MaxValue = tab.Size.Y;

                areaSize.Default = new Vector2(sizeX.Default, sizeY.Default);
            }, true);
        }
コード例 #25
0
ファイル: Player.cs プロジェクト: adryzz/osu
        private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game)
        {
            Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();

            if (Beatmap.Value is DummyWorkingBeatmap)
            {
                return;
            }

            IBeatmap playableBeatmap = loadPlayableBeatmap();

            if (playableBeatmap == null)
            {
                return;
            }

            sampleRestart = audio.Samples.Get(@"Gameplay/restart");

            mouseWheelDisabled = config.GetBindable <bool>(OsuSetting.MouseDisableWheel);

            if (game != null)
            {
                gameActive.BindTo(game.IsActive);
            }

            if (game is OsuGame osuGame)
            {
                LocalUserPlaying.BindTo(osuGame.LocalUserPlaying);
            }

            DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);

            ScoreProcessor = ruleset.CreateScoreProcessor();
            ScoreProcessor.ApplyBeatmap(playableBeatmap);
            ScoreProcessor.Mods.BindTo(Mods);

            HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
            HealthProcessor.ApplyBeatmap(playableBeatmap);

            if (!ScoreProcessor.Mode.Disabled)
            {
                config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
            }

            InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);

            AddInternal(gameplayBeatmap  = new GameplayBeatmap(playableBeatmap));
            AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));

            dependencies.CacheAs(gameplayBeatmap);

            var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);

            // the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
            // full access to all skin sources.
            var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));

            // load the skinning hierarchy first.
            // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
            GameplayClockContainer.Add(beatmapSkinProvider.WithChild(rulesetSkinProvider));

            rulesetSkinProvider.AddRange(new[]
            {
                // underlay and gameplay should have access the to skinning sources.
                createUnderlayComponents(),
                createGameplayComponents(Beatmap.Value, playableBeatmap)
            });

            // also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
            // we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
            var hudRulesetContainer = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));

            // add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
            GameplayClockContainer.Add(hudRulesetContainer.WithChild(createOverlayComponents(Beatmap.Value)));

            if (!DrawableRuleset.AllowGameplayOverlays)
            {
                HUDOverlay.ShowHud.Value    = false;
                HUDOverlay.ShowHud.Disabled = true;
                BreakOverlay.Hide();
                skipOverlay.Hide();
            }

            DrawableRuleset.FrameStableClock.WaitingOnFrames.BindValueChanged(waiting =>
            {
                if (waiting.NewValue)
                {
                    GameplayClockContainer.Stop();
                }
                else
                {
                    GameplayClockContainer.Start();
                }
            });

            DrawableRuleset.IsPaused.BindValueChanged(paused =>
            {
                updateGameplayState();
                updateSampleDisabledState();
            });

            DrawableRuleset.FrameStableClock.IsCatchingUp.BindValueChanged(_ => updateSampleDisabledState());

            DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState());

            // bind clock into components that require it
            DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);

            DrawableRuleset.NewResult += r =>
            {
                HealthProcessor.ApplyResult(r);
                ScoreProcessor.ApplyResult(r);
                gameplayBeatmap.ApplyResult(r);
            };

            DrawableRuleset.RevertResult += r =>
            {
                HealthProcessor.RevertResult(r);
                ScoreProcessor.RevertResult(r);
            };

            // Bind the judgement processors to ourselves
            ScoreProcessor.HasCompleted.ValueChanged += updateCompletionState;
            HealthProcessor.Failed += onFail;

            foreach (var mod in Mods.Value.OfType <IApplicableToScoreProcessor>())
            {
                mod.ApplyToScoreProcessor(ScoreProcessor);
            }

            foreach (var mod in Mods.Value.OfType <IApplicableToHealthProcessor>())
            {
                mod.ApplyToHealthProcessor(HealthProcessor);
            }

            IsBreakTime.BindTo(breakTracker.IsBreakTime);
            IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
        }
コード例 #26
0
 private void load(IScrollingInfo scrollingInfo)
 {
     direction.BindTo(scrollingInfo.Direction);
     direction.BindValueChanged(direction => Direction.Value = direction, true);
 }
コード例 #27
0
 private void load(OsuColour colours)
 {
     positionBindable.BindValueChanged(pos => Position = pos.NewValue);
     positionBindable.BindTo(HitObject.PositionBindable);
 }
コード例 #28
0
 private void load(IBindable <WorkingBeatmap> beatmap)
 {
     Beatmap.BindTo(beatmap);
 }
コード例 #29
0
 private void load()
 {
     scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
     scaleBindable.BindTo(HitObject.ScaleBindable);
 }
コード例 #30
0
 private void load()
 {
     accentColour.BindTo(drawableObject.AccentColour);
 }