コード例 #1
0
        protected override async Task ComputerTurnAsync()
        {
            if (Test !.NoAnimations == false)
            {
                await Delay !.DelaySeconds(.75);
            }
            if (SaveRoot !.WhatStatus == EnumStatusList.NormalPlay)
            {
                var moveList  = SingleInfo !.MainHandList.Where(Items => IsValidMove(Items.Deck)).Select(Items => Items.Deck).ToCustomBasicList();
                var otherList = SingleInfo.TempHand !.ValidCardList;
                otherList.KeepConditionalItems(Items => IsValidMove(Items.Deck));
                var finList = otherList.Select(Items => Items.Deck).ToCustomBasicList();
                moveList.AddRange(finList);
                if (moveList.Count == 0)
                {
                    throw new BasicBlankException("There must be at least one move for the computer");
                }
                await PlayCardAsync(moveList.GetRandomItem());

                return;
            }
            if (SaveRoot.WhatStatus == EnumStatusList.WaitForOtherPlayers)
            {
                int id = PlayerList.Where(items => items.PlayerCategory == EnumPlayerCategory.Computer).Single().Id;
                _model !.BidAmount = _model.Bid1 !.NumberToChoose();
                await _bidProcesses.ProcessBidAmountAsync(id);

                return;
            }
            if (SaveRoot.WhatStatus == EnumStatusList.ChooseTrump)
            {
                SaveRoot.TrumpSuit = _model !.Suit1 !.ItemToChoose();
                await _trumpProcesses.TrumpChosenAsync();

                return;
            }
            int ask1 = _gameContainer.Random.GetRandomNumber(2);

            if (ask1 == 1)
            {
                await _choiceProcesses.ChooseToPlayAsync();
            }
            else
            {
                await _choiceProcesses.ChooseToPassAsync();
            }
        }
コード例 #2
0
 public async Task BidAsync()
 {
     if (_gameContainer.BasicData !.MultiPlayer == true)
     {
         await _gameContainer.Network !.SendAllAsync("bid", _model.BidAmount);
     }
     int id = _gameContainer !.PlayerList !.Where(items => items.PlayerCategory == EnumPlayerCategory.Self).Single().Id;
     await _processes.ProcessBidAmountAsync(id);
 }