public IPermanentStat DefenseStat(IBattlePokemon defender) { return(defender.Stat(DefenseStatType)); }
public BurnStatus(IBattlePokemon pokemon, IEventBus eventBus) : base(pokemon, eventBus) { pokemon.NonVolatileStatus = this; pokemon.Stat(PermanentStatType.Attack).AddMultiplier(0.5M); }
public IPermanentStat AttackStat(IBattlePokemon attacker) { return(attacker.Stat(AttackStatType)); }