private void FinishPutCardFromReserve() { current = null; if (battel.Player.AttackCards.Count >= 4) { battel.OnNextTurn(); } else { battel.Player.ReservCards.ForEach(x => x.SetClickListener(SelectReserveCard)); battel.Player.Cell.ForEach(x => x.SetClickListener(PutCardFromReserve)); } }
public void Run(IBattelStateData battel) { battel.OnInteractableButtonNextTurn(false); new ImplementationAbility(battel, () => battel.OnNextTurn()).Execute(); }