コード例 #1
0
ファイル: BasicSkin.cs プロジェクト: johnsonc/Protogame
 /// <summary>
 /// Initializes a new instance of the <see cref="BasicSkin"/> class.
 /// </summary>
 /// <param name="skin">
 /// The skin.
 /// </param>
 /// <param name="renderUtilities">
 /// The render utilities.
 /// </param>
 /// <param name="assetManagerProvider">
 /// The asset manager provider.
 /// </param>
 public BasicSkin(
     IBasicSkin skin, 
     I2DRenderUtilities renderUtilities, 
     IAssetManagerProvider assetManagerProvider)
 {
     this.m_BasicSkin = skin;
     this.m_RenderUtilities = renderUtilities;
     this.m_AssetManager = assetManagerProvider.GetAssetManager(false);
 }
コード例 #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="BasicSkin"/> class.
 /// </summary>
 /// <param name="skin">
 /// The skin.
 /// </param>
 /// <param name="renderUtilities">
 /// The render utilities.
 /// </param>
 /// <param name="assetManagerProvider">
 /// The asset manager provider.
 /// </param>
 public TransparentBasicSkin(
     IBasicSkin skin,
     I2DRenderUtilities renderUtilities,
     IAssetManagerProvider assetManagerProvider)
 {
     this.m_BasicSkin       = skin;
     this.m_RenderUtilities = renderUtilities;
     this.m_AssetManager    = assetManagerProvider.GetAssetManager(false);
 }
コード例 #3
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 public BasicSkinHelper(IBasicSkin basicSkin, I2DRenderUtilities renderUtilities)
 {
     _basicSkin = basicSkin;
     _renderUtilities = renderUtilities;
 }
コード例 #4
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 public BasicSkinHelper(IBasicSkin basicSkin, I2DRenderUtilities renderUtilities)
 {
     _basicSkin       = basicSkin;
     _renderUtilities = renderUtilities;
 }
コード例 #5
0
 public BasicCanvasSkinRenderer(I2DRenderUtilities renderUtilities, IBasicSkin basicSkin)
 {
     _renderUtilities = renderUtilities;
     _basicSkin       = basicSkin;
 }