private void Start() { //_line = gameObject.AddComponent<LineRenderer>(); //_line.startWidth = 0.1f; //_line.endWidth = 0.1f; //_line.startColor = Color.red; //_line.endColor = Color.red; //_line.SetPosition(0, Vector3.zero); //_line.SetPosition(1, new Vector3(Input.acceleration.x, Input.acceleration.y, 0f)); _bm = GetComponent <IBasicMovement>(); }
private void Start() { // There might be a better method of getting this reference, but I'm // going with this for now _bm = GetComponent <IBasicMovement>(); }