public static bool apply_skill_eff_to(long now, IBaseUnit from, IBaseUnit target, skill_state_conf sk_res, int aff, int percentage) { if (target.isghost() || target.isdie()) return false; if (target.ignore_dmg()) return false; if (sk_res.rate > 0) { if (new Random().Next(0, 100) > sk_res.rate) return false; } if (target.has_state(pl_state_type.PST_SKILL_AVOID)) return false; if (from.iid != target.iid) { if (!skill_conf.skill_target_type_validation(aff, skill_aff_type.SAT_ENERMY)) { if (from.can_atk(target)) return false; if (from.isaily(target)) { if (!skill_conf.skill_target_type_validation(aff, skill_aff_type.SAT_ALLY)) return false; } else { if (!skill_conf.skill_target_type_validation(aff, skill_aff_type.SAT_MID)) return false; } } else { if (from.Is_Player()) { if (target.Is_Player()) { if (target.get_pack_data().in_pczone || from.get_pack_data().in_pczone) return false; if (!from.can_atk(target)) return false; } else if (target.Is_Monster()) { if (target.owner_ply != null) { if (target.owner_ply.iid == from.iid) return false; if (target.owner_ply.get_pack_data().in_pczone || from.get_pack_data().in_pczone) return false; if (!from.can_atk(target)) return false; } } } else { if (!from.can_atk(target)) return false; } } } else { if(!skill_conf.skill_target_type_validation(aff,skill_aff_type.SAT_SELF)) return false; } if (from.Is_Player()) { if(target.can_atk(from)) target.atk_by(from); } if (sk_res.nodmg == 0) { //TODO do damage } if (sk_res.rmv_stat > 0) rmv_stat_from_pl_by_gb(sk_res.rmv_stat,target); if(sk_res.rmv_1_stat >0) rmv_1_stat_from_pl_by_gb(sk_res.rmv_1_stat,target); if (sk_res.tar_state > 0) { IBaseUnit_State state = add_state_to_pl(now, target, sk_res, from, 100); } if (sk_res.force_move_dir != -1) { int dir = sk_res.force_move_dir; if (sk_res.force_move_dir == 2) dir = new Random().Next(0, 2); int delta_x = target.x - from.x; int delta_y = target.y - from.y; if (delta_x != 0 || delta_y != 0) { Point2D vec=new Point2D(delta_x,delta_y); vec = Utility.normalize_vec2(vec); delta_x = (int)(sk_res.force_move_rang*vec.x); delta_y = (int) (sk_res.force_move_rang*vec.y); if (sk_res.force_move_dir == 0) { target.x += delta_x; target.y += delta_y; } else { target.x -= delta_x; target.y -= delta_y; } } target.get_pack_data().moving = null; target.get_pack_data().casting = null; target.get_pack_data().last_mvpts = null; } return true; }
//public static bool apply_skill_eff_to(long cur_clock_tm, IBaseUnit from, IBaseUnit target, dmg dmg, int aff, int skill_id, int percentage) //{ // tres sk_res = new tres(); // sk_res.rate = 100; // return apply_skill_eff_to(cur_clock_tm, from, target, sk_res, aff, skill_id, percentage); //} public static bool apply_skill_eff_to(long cur_clock_tm, IBaseUnit from, IBaseUnit target, tres_conf sk_res, int aff, int skill_id, int percentage) { var dflag = true; if (target.isdie() || target.isghost()) { // TO DO : 考虑有些技能能作用于尸体 if (dflag) Utility.debug(" !apply_skill_eff_to false 1"); return false; } if (target.ignore_dmg()) { if (dflag) Utility.debug(" !apply_skill_eff_to false 2"); return false; } //if ( "rate" in sk_res ) if (sk_res.rate > 0) { if (Utility.random(0, 100) > sk_res.rate) { if (dflag) Utility.debug(" !apply_skill_eff_to false 3"); return false; } } var to_pl = target.get_pack_data(); var frm_pl = from.get_pack_data(); //var rpc_data = new Variant(); //rpc_data["hited"] = 3; //rpc_data["sid"] = skill_id; //rpc_data["frm_iid"] = frm_pl.iid; //rpc_data["to_iid"] = to_pl.iid; if (target.has_state(pl_state_type.PST_SKILL_AVOID)) { // 目标技能免疫 // send single_skill_res msg to clients //rpc_data["hited"] = 0;//免疫 //target.broad_cast_zone_msg_and_self(22, rpc_data); if (dflag) Utility.debug(" !apply_skill_eff_to false 4"); return false; } //if(from.get_sprite_type() == map_sprite_type.MST_MONSTER && target.get_sprite_type() == map_sprite_type.MST_MONSTER) //{ // return false; // 一家人不打一家人 //} // TO DO : 根据aff判断敌人、盟友关系从而确定是否受此状态影响 game_err_code check_res = Utility.check_target_type(from, target, aff, target.gmap.pk_seting); if (check_res != game_err_code.RES_OK) return false; if (from.get_sprite_type() == map_sprite_type.MstPlayer) { if (target.can_atk(from)) { target.atk_by(from); } } //if(sk_res.hp_dmg != 0) //{ // rpc_data.hp_dmg <- {}; // rpc_data.hp_dmg.hp_dmg <- sk_res.hp_dmg; // to_pl.hp -= sk_res.hp_dmg; // if(to_pl.hp > to_pl.max_hp) // { // to_pl.hp = to_pl.max_hp; // } //} //if(sk_res.mp_dmg != 0) //{ // rpc_data.mp_dmg <- {}; // rpc_data.mp_dmg.mp_dmg <- sk_res.mp_dmg; // to_pl.mp -= sk_res.mp_dmg; // if(to_pl.mp > to_pl.max_mp) // { // to_pl.mp = to_pl.max_mp; // } //} Utility.debug("apply_skill_eff_to try apply_dmg_on_pl!"); //no_dmg 不计算伤害 if (sk_res.no_dmg == 0) { var ret = grid_map.apply_dmg_on_pl(target, from, sk_res.convert2damage(), cur_clock_tm, percentage, true); Utility.debug("!apply_skill_eff_to apply_dmg_on_pl:" + ret); if (ret["hited"]._int32 != 3) { // 未命中 // send single_skill_res msg to clients //rpc_data["hited"] = ret["hited"]; //target.broad_cast_zone_msg_and_self(22, rpc_data); if (dflag) Utility.debug(" !apply_skill_eff_to false 20"); return false; } } //sys.trace(sys.SLT_DETAIL, "sk_res.rmv_stat ["+sk_res.rmv_stat+"]\n"); if (sk_res.rmv_stat > 0) { int rmv_stat = sk_res.rmv_stat; if (to_pl.states != null) { //sys.dumpobj(to_pl.states); // 移除所有状态 rmv_stat_from_pl_by_gb(rmv_stat, target, to_pl); } } if (sk_res.rmv_1stat > 0) { if (to_pl.states != null) { // 移除一个状态 rmv_1stat_from_pl_by_gb(sk_res.rmv_1stat, target, to_pl); } } if (sk_res.tar_state > 0) { int tar_state = sk_res.tar_state; var add_stat = true; if (sk_res.stat_rat > 0) { // 有几率触发技能效果 var judg = Utility.random(0, 100); if (judg > sk_res.stat_rat) { //sys.trace(sys.SLT_DETAIL, "stat_rat["+sk_res.stat_rat+"] < judg["+judg+"]\n"); if (dflag) Utility.debug(" !apply_skill_eff_to false 21"); add_stat = false; } } if (add_stat) { // add state eff to character var state_obj = add_state_to_pl(cur_clock_tm, target, sk_res, from, percentage); if (state_obj != null) { // rpc_data.states < -state_obj; //rpc_data.states <- {}; //rpc_data.states.id <- state_obj.id; //rpc_data.states.par <- state_obj.par; //rpc_data.states.start_tm <-state_obj.start_tm; //rpc_data.states.end_tm <- state_obj.end_tm; } } } if (sk_res.cd_red != null) { // 减少cd //var skcds = []; foreach (var cd_red in sk_res.cd_red) { int sktp = cd_red.sktp; int cd_reduce = (cd_red.red_tm * percentage / 10); if (sktp == 0) { foreach (int sk_key in to_pl.skill_cd.Keys) { //cd -= (sk_res.cd_red.red_tm * 100 * per / 1000); to_pl.skill_cd[sk_key] -= cd_reduce; //skcds.push({ sktp = sktp, cdtm = cd - cur_clock_tm}); } } else if (to_pl.skill_cd.ContainsKey(sktp)) { to_pl.skill_cd[sktp] -= cd_reduce; //skcds.push({ sktp = cd_red.sktp, cdtm = to_pl.skill_cd[cd_red.sktp] - cur_clock_tm}); } } // if (skcds.len() > 0) // { //// send self_attchange msg //::send_rpc(to_pl.sid, 32, { skcds = skcds}); // } } if (!to_pl.cfmv) { if (sk_res.fmv != null) { var judge = Utility.random(0, 100); int fmv_rate = sk_res.fmv.rate; int fmv_dir = sk_res.fmv.dir; int fmv_rang = sk_res.fmv.rang; if (judge < fmv_rate) { var dir = fmv_dir; if (dir == 2) {//随机前后 dir = Utility.random(0, 2); } // 迫使目标移动 if (dir == 0) { // 远离自己的方向 var dist_x = to_pl.x - frm_pl.x; var dist_y = to_pl.y - frm_pl.y; if ((dist_x != 0) || (dist_y != 0)) { var vec = Utility.normalize_vec2(dist_x, dist_y); var from_x = to_pl.x; var from_y = to_pl.y; to_pl.x += (int)(vec.x * fmv_rang); to_pl.y += (int)(vec.y * fmv_rang); var dest_pos = target.gmap.valpoint_on_vector(to_pl.x, to_pl.y, from_x, from_y, vec); var to_grid_pos = target.gmap.get_grid_by_pt(dest_pos.x, dest_pos.y); //if(!to_grid_pos || (dest_pos.x < 0) || (dest_pos.y < 0)) //{ // // 目标坐标非法,出错 // Utility.trace_err("fmv frm_pl.x["+frm_pl.x+"] frm_pl.y["+frm_pl.y+"] from_x["+from_x+"] y["+from_y+"] to_pl.x["+to_pl.x+"] to_pl.y["+to_pl.y+"] dest_pos.x["+dest_pos.x+"] dest_pos.y["+dest_pos.y+"] vec:\n"); // sys.dumpobj(vec); //} to_pl.x = (int)dest_pos.x; to_pl.y = (int)dest_pos.y; //sys.trace(sys.SLT_DETAIL, "fmv to_pl.x["+to_pl.x+"] ["+to_pl.y+"]\n"); if (target.get_sprite_type() == map_sprite_type.MstPlayer && !target.is_in_lvl) { to_pl.lx = to_pl.x; to_pl.ly = to_pl.y; } } } else if (dir == 1) { // 靠近自己的方向 var dist_x = frm_pl.x - to_pl.x; var dist_y = frm_pl.y - to_pl.y; if ((dist_x != 0) || (dist_y != 0)) { var dist2 = dist_x * dist_x + dist_y * dist_y; var vec = Utility.normalize_vec2(dist_x, dist_y); if (fmv_rang == 0 || fmv_rang * fmv_rang >= dist2) { // 拉近到自己身边一格 var from_x = to_pl.x; var from_y = to_pl.y; to_pl.x = (int)(frm_pl.x - vec.x * game_const.map_grid_pixel); to_pl.y = (int)(frm_pl.y - vec.y * game_const.map_grid_pixel); var dest_pos = target.gmap.valpoint_on_vector(to_pl.x, to_pl.y, from_x, from_y, vec); to_pl.x = (int)dest_pos.x; to_pl.y = (int)dest_pos.y; if (target.get_sprite_type() == map_sprite_type.MstPlayer && !target.is_in_lvl) { to_pl.lx = to_pl.x; to_pl.ly = to_pl.y; } } else { var from_x = to_pl.x; var from_y = to_pl.y; to_pl.x += (int)(vec.x * fmv_rang); to_pl.y += (int)(vec.y * fmv_rang); var dest_pos = target.gmap.valpoint_on_vector(to_pl.x, to_pl.y, from_x, from_y, vec); to_pl.x = (int)dest_pos.x; to_pl.y = (int)dest_pos.y; if (target.get_sprite_type() == map_sprite_type.MstPlayer && !target.is_in_lvl) { to_pl.lx = to_pl.x; to_pl.ly = to_pl.y; } } } } } if (to_pl.moving != null) { // 停止移动 //var data = { tm = cur_clock_tm, iid = to_pl.iid, x = to_pl.x, y = to_pl.y, face = to_pl.face }; // send stop move msg to clients //target.gmap.broadcast_map_rpc(10, data); //target.broad_cast_zone_msg_and_self(10, data); //delete to_pl.moving; to_pl.moving = null; } to_pl.last_mvpts = null; //rpc_data.fmv < - { to_x = to_pl.x, to_y = to_pl.y, dir = sk_res.fmv.dir}; if (to_pl.casting != null) { // 停止施法 //var data = { iid = to_pl.iid }; // send cancel_casting_res to clients //target.broad_cast_zone_msg_and_self(29, data); //delete to_pl.casting; to_pl.casting = null; } } } //var gmap = target.gmap; //if(to_pl.hp <= 0) //{ // // die! // to_pl.hp = 0; // target.die(from); // rpc_data.isdie = true; //} // send single_skill_res msg to clients //gmap.broadcast_map_rpc(22, rpc_data); //target.broad_cast_zone_msg_and_self(22, rpc_data); return true; }
public static game_err_code check_target_type(IBaseUnit caster, IBaseUnit tar_sprite, int aff, map_pk_setting_type map_pk_seting) { IMapUnit pl = caster.get_pack_data(); IMapUnit tar_pl = tar_sprite.get_pack_data(); if (pl.iid != tar_pl.iid) { // 作用于其他角色 if ((aff & (int)skill_aff_type.SAT_ENERMY) != (int)skill_aff_type.SAT_ENERMY) { if (caster.can_atk(tar_sprite)) return game_err_code.SKIL_INVALIDE_TAREGET;//敌人 // 根据aff判断盟友关系从而确定是否受此状态影响 var isaily = caster.isaily(tar_sprite); if (isaily) { if ((aff & (int)skill_aff_type.SAT_ALLY) != (int)skill_aff_type.SAT_ALLY) return game_err_code.SKIL_INVALIDE_TAREGET; // 不对盟友产生影响 } else {//中立方 if ((aff & (int)skill_aff_type.SAT_MID) != (int)skill_aff_type.SAT_MID) return game_err_code.SKIL_INVALIDE_TAREGET; } } else if (caster.get_sprite_type() == map_sprite_type.MstPlayer) {// 根据地图、个人pk状态决定是否可以释放技能 if (tar_sprite.get_sprite_type() == map_sprite_type.MstPlayer) { if (map_pk_seting == map_pk_setting_type.MPST_PEACE) return game_err_code.CANT_PK_IN_PEACE_MAP; if (pl.in_pczone || tar_pl.in_pczone) return game_err_code.CANT_PK_IN_PEACE_ZONE; if (map_pk_seting == map_pk_setting_type.MPST_NORMAL) { if (!tar_sprite.can_atk_direct()) { //不可攻击的玩家 if (!caster.can_atk(tar_sprite)) return game_err_code.CANT_ATK; } } else { //pk地图 if (!caster.can_atk(tar_sprite)) return game_err_code.CANT_ATK; } } else if (tar_sprite.get_sprite_type() == map_sprite_type.MstMonster) { if (tar_sprite.owner_ply != null) { //战宠 var owner_sprite = tar_sprite.owner_ply; var ower_pl = owner_sprite.get_pack_data(); if (ower_pl.iid == pl.iid) return game_err_code.CANT_ATTACK_SELF_PET; if (map_pk_seting == map_pk_setting_type.MPST_PEACE) return game_err_code.CANT_PK_IN_PEACE_MAP; if (pl.in_pczone || ower_pl.in_pczone) return game_err_code.CANT_PK_IN_PEACE_ZONE; if (map_pk_seting == map_pk_setting_type.MPST_NORMAL) { if (!owner_sprite.can_atk_direct()) { //不可攻击的玩家 if (!caster.can_atk(owner_sprite)) return game_err_code.CANT_ATK; } } else { //pk地图 if (!caster.can_atk(owner_sprite)) return game_err_code.CANT_ATK; } } else { if (!caster.can_atk(tar_sprite)) return game_err_code.CANT_ATK; } } } else { if (!caster.can_atk(tar_sprite)) return game_err_code.CANT_ATK; } } else { // 作用于自己 if ((aff & (int)skill_aff_type.SAT_SELF) != (int)skill_aff_type.SAT_SELF) return game_err_code.SKIL_INVALIDE_TAREGET; // 不对自己产生影响 } return game_err_code.RES_OK; }
public cast_skill_res _cast_skill(long now, Dictionary<string, string> rpc, skill_type skill_type, IBaseUnit caster, IBaseUnit target, bool precast = false, Point2D to_pos = null) { if (caster.isghost()) return new cast_skill_res() { res = game_err_code.YOU_ARE_GHOST }; IMapUnit pl = caster.get_pack_data(); if (pl.atking != null) return new cast_skill_res() { res = game_err_code.SKIL_ALREADY_CASTING_SKILL }; if (pl.jumping != null) return new cast_skill_res(game_err_code.SKIL_CANT_CAST_WHEN_JUMP); int skill_id = Convert.ToInt32(rpc["sid"]); if (pl.holding != null && pl.holding.sid != skill_id) return new cast_skill_res(game_err_code.SKIL_ALREADY_HOLDING_SKILL); skill_conf skillConf = Utility.GetSkillConf(skill_id); if (skillConf == null) return new cast_skill_res(game_err_code.SKIL_NOT_EXIST); if (!skillConf.igccstate) { if (caster.has_state(pl_state_type.PST_CANT_CAST_SKILL)) return new cast_skill_res(game_err_code.SKIL_CANT_CAST); } if (skillConf.tar_tp != (int)skill_type) return new cast_skill_res(game_err_code.SKIL_CAST_TARGET_TYPE_ERR); int skill_level = caster.get_skil_data(skill_id); if (skill_level <= 0) { skill_level = this.get_map_skill(skill_id); if (skill_level <= 0) return new cast_skill_res(game_err_code.SKIL_NOT_LEARN); } if (target != null) { IMapUnit tar_pl = target.get_pack_data(); if (tar_pl.invisible > pl.invisible) return new cast_skill_res(game_err_code.SKIL_TARGET_NOT_AVALIBLE); if (skillConf.tar_tp == (int)skill_type.ST_TARGET) { if (caster.iid != target.iid) { if (!skillConf.Is_Target_Enermy()) { if (caster.can_atk(target)) return new cast_skill_res(game_err_code.SKIL_INVALIDE_TAREGET); bool isaly = caster.isaily(target); if (isaly) { if (!skillConf.Is_Target_ALAI()) return new cast_skill_res(game_err_code.SKIL_INVALIDE_TAREGET); } else { if (!skillConf.Is_Target_MID()) return new cast_skill_res(game_err_code.SKIL_INVALIDE_TAREGET); } } else if (caster.Is_Player()) { if (target.Is_Player()) { if (this.pk_seting == map_pk_setting_type.MPST_PEACE) return new cast_skill_res(game_err_code.CANT_PK_IN_PEACE_MAP); if (pl.in_pczone || tar_pl.in_pczone) return new cast_skill_res(game_err_code.CANT_PK_IN_PEACE_ZONE); if (this.pk_seting == map_pk_setting_type.MPST_NORMAL) { if (!target.can_atk_direct()) if (!caster.can_atk(target)) return new cast_skill_res(game_err_code.NULL); } else { if (!caster.can_atk(target)) return new cast_skill_res(game_err_code.NULL); } } else if (target.Is_Monster()) { if (target.owner_ply != null) { IBaseUnit owner_sprite = target.owner_ply; IMapUnit owner_pl = owner_sprite.get_pack_data(); if (owner_sprite.iid == caster.iid) return new cast_skill_res(game_err_code.CANT_ATTACK_SELF_PET); if (this.pk_seting == map_pk_setting_type.MPST_PEACE) return new cast_skill_res(game_err_code.CANT_PK_IN_PEACE_MAP); if (pl.in_pczone || owner_pl.in_pczone) return new cast_skill_res(game_err_code.CANT_PK_IN_PEACE_ZONE); if (this.pk_seting == map_pk_setting_type.MPST_NORMAL) { if (!owner_sprite.can_atk_direct()) if (!caster.can_atk(owner_sprite)) return new cast_skill_res(game_err_code.NULL); } else { if (!caster.can_atk(owner_sprite)) return new cast_skill_res(game_err_code.NULL); } } else { if (!caster.can_atk(target)) return new cast_skill_res(game_err_code.NULL); } } else { if (!skillConf.Is_Target_SELF()) return new cast_skill_res(game_err_code.SKIL_INVALIDE_TAREGET); } } } } } skill_lv_conf skill_level_conf = skillConf.GetSkillLevelConf(skill_level); if (null == skill_level_conf) return new cast_skill_res(game_err_code.SKIL_LVL_ERR); if (caster.Is_Skill_In_CD(skill_id, now)) return new cast_skill_res(game_err_code.SKIL_CD_NOT_REACH); if (pl.moving != null) update_pl_move(caster, now); int cast_rang = pl.size + pl.atkrange; if (skillConf.cast_rang > 0) cast_rang += skillConf.cast_rang; if (to_pos != null) { if (target != null) { cast_rang += target.get_pack_data().size; if (target.get_pack_data().moving != null) update_pl_move(target, now); } if (skill_level_conf.jump == null && skill_level_conf.teleport == null) { double d_x = to_pos.x - caster.x; double d_y = to_pos.y - caster.y; long rang = cast_rang + 45; if (d_x * d_x + d_y * d_y > rang * rang) return new cast_skill_res(game_err_code.SKIL_CAST_RANG_ERR); } } if (precast && skillConf.cast_tm > 0) { pl.moving = null; pl.casting = new casting() { end_tm = now + skillConf.cast_tm * 100, tar_tp = (int)skill_type, rpc = rpc }; return new cast_skill_res(game_err_code.RES_OK); } if (skillConf.hold_tm < 0) { if (pl.holding != null) pl.holding = null; else { pl.moving = null; pl.holding = new holding() { tar_tp = (int)skill_type, rpc = rpc, start_tm = now, end_tm = now + skillConf.hold_tm * 100 }; return new cast_skill_res(game_err_code.RES_OK); } } if (pl.invisible > 0) { oldSkill.rmv_state_from_pl_by_att("invisible", caster); } caster.Set_Skill_CD(skill_id, now, now + skillConf.cd_tm * 100); cast_skill_res res = new cast_skill_res(game_err_code.RES_OK); res.rpc_data = new Dictionary<string, string>(); if (to_pos != null) { if (skill_level_conf.teleport != null) { pl.moving = null; pl.last_mvpts = null; Point2D t_point = Utility.valpoint_on_line(caster, to_pos, skill_level_conf.teleport.rang); if (skill_level_conf.teleport.tm <= 0) { caster.x = (int)t_point.x; caster.y = (int)t_point.y; } else { pl.teleping = new teleping() { dest_x = (int)t_point.x, dest_y = (int)t_point.y, end_tm = now + skill_level_conf.teleport.tm * 100, percent = 100, rpc = rpc, start_tm = now, telep = skill_level_conf.teleport }; } } else if (skill_level_conf.jump != null) { pl.moving = null; pl.last_mvpts = null; int sub_len = 0; if (target != null) sub_len = 45; Point2D dest_pos = Utility.valpoint_on_line(caster, to_pos, skill_level_conf.jump.rang, sub_len); double dist_x = dest_pos.x - caster.x; double dist_y = dest_pos.y - caster.y; double rang = Math.Sqrt(dist_x * dist_x + dist_y * dist_y); int jump_tm = (int)(rang * 1000 / skill_level_conf.jump.speed); if (jump_tm <= 0) jump_tm = 1; pl.jumping = new jumping() { dest_x = (int)dest_pos.x, dest_y = (int)dest_pos.y, during_tm = jump_tm, end_tm = now + jump_tm, start_tm = now, jump = skill_level_conf.jump, percent = 100, rpc = rpc, tar_iid = (target == null) ? 0 : target.iid, }; } } return res; }