コード例 #1
0
        public static void PartyInvireAnswerRequest(IRealmClient client, RealmPacketIn packet)
        {
            packet.Position -= 12;
            byte          num             = packet.ReadByte();
            Character     activeCharacter = client.ActiveCharacter;
            IBaseRelation relation        = Singleton <RelationMgr> .Instance
                                            .GetPassiveRelations(activeCharacter.EntityId.Low, CharacterRelationType.GroupInvite)
                                            .FirstOrDefault <IBaseRelation>();

            if (relation == null)
            {
                return;
            }
            Singleton <RelationMgr> .Instance.RemoveRelation(relation);

            Character character = World.GetCharacter(relation.CharacterId);

            if (character == null)
            {
                return;
            }
            if (num == (byte)1)
            {
                (character.Group ?? (Group) new PartyGroup(character)).AddMember(activeCharacter, true);
                Asda2GroupHandler.SendPartyIniteResponseResponse(character.Client, character, activeCharacter,
                                                                 PartyInviteStatusResponse.TheInvitionRequestHasBeenAccepted);
                Asda2GroupHandler.SendPartyIniteResponseResponse(activeCharacter.Client, character, activeCharacter,
                                                                 PartyInviteStatusResponse.TheInvitionRequestHasBeenAccepted);
            }
            else
            {
                Asda2GroupHandler.SendPartyIniteResponseResponse(character.Client, character, activeCharacter,
                                                                 PartyInviteStatusResponse.TheInvitionRequestHasBeenDeclined);
            }
        }
コード例 #2
0
ファイル: RelationMgr.cs プロジェクト: 0xFh/Asda2-Project
        /// <summary>
        /// Removes a character relation
        /// </summary>
        public bool RemoveRelation(IBaseRelation relation)
        {
            HashSet <IBaseRelation> relations;
            bool success = false;

            m_lock.EnterWriteLock();
            try
            {
                if (m_activeRelations[(int)relation.Type].TryGetValue(relation.CharacterId, out relations))
                {
                    relations.Remove(relation);
                }
                if (m_passiveRelations[(int)relation.Type].TryGetValue(relation.RelatedCharacterId, out relations))
                {
                    relations.Remove(relation);
                    success = true;
                }
            }
            finally
            {
                m_lock.ExitWriteLock();
            }

            if (relation is PersistedRelation)
            {
                ((PersistedRelation)relation).Delete();
            }

            _log.Debug(Resources.CharacterRelationRemoved, relation.CharacterId,
                       relation.RelatedCharacterId, relation.Type, 0);

            return(success);
        }
コード例 #3
0
        /// <summary>Removes a character relation</summary>
        public bool RemoveRelation(IBaseRelation relation)
        {
            bool flag = false;

            m_lock.EnterWriteLock();
            try
            {
                HashSet <IBaseRelation> baseRelationSet;
                if (m_activeRelations[(int)relation.Type].TryGetValue(relation.CharacterId, out baseRelationSet))
                {
                    baseRelationSet.Remove(relation);
                }
                if (m_passiveRelations[(int)relation.Type]
                    .TryGetValue(relation.RelatedCharacterId, out baseRelationSet))
                {
                    baseRelationSet.Remove(relation);
                    flag = true;
                }
            }
            finally
            {
                m_lock.ExitWriteLock();
            }

            if (relation is PersistedRelation)
            {
                ((PersistedRelation)relation).Delete();
            }
            _log.Debug(WCell_RealmServer.CharacterRelationRemoved, (object)relation.CharacterId,
                       (object)relation.RelatedCharacterId, (object)relation.Type, (object)0);
            return(flag);
        }
コード例 #4
0
        private static void OnPartyInviteRequest(IRealmClient client, Character destChr)
        {
            if (!destChr.EnablePartyRequest)
            {
                client.ActiveCharacter.SendSystemMessage(string.Format("Sorry ,but {0} rejects all party requests.",
                                                                       (object)destChr.Name));
            }
            else if (client.ActiveCharacter.Asda2FactionId != (short)-1 && destChr.Asda2FactionId != (short)-1 &&
                     (int)destChr.Asda2FactionId != (int)client.ActiveCharacter.Asda2FactionId)
            {
                client.ActiveCharacter.SendSystemMessage(string.Format("Sorry ,but {0} is in other faction.",
                                                                       (object)destChr.Name));
            }
            else
            {
                string        name            = destChr.Name;
                Character     activeCharacter = client.ActiveCharacter;
                Group         group           = activeCharacter.Group;
                IBaseRelation relation1       = Singleton <RelationMgr> .Instance
                                                .GetPassiveRelations(destChr.EntityId.Low, CharacterRelationType.GroupInvite)
                                                .FirstOrDefault <IBaseRelation>();

                if (relation1 != null && Environment.TickCount - int.Parse(relation1.Note) > 30000)
                {
                    Singleton <RelationMgr> .Instance.RemoveRelation(relation1);
                }
                Character target;
                if (Group.CheckInvite(activeCharacter, out target, name) == GroupResult.NoError)
                {
                    HashSet <IBaseRelation> relations =
                        Singleton <RelationMgr> .Instance.GetRelations(activeCharacter.EntityId.Low,
                                                                       CharacterRelationType.GroupInvite);

                    if (group != null && relations.Count >= (int)group.InvitesLeft)
                    {
                        return;
                    }
                    BaseRelation relation2 = RelationMgr.CreateRelation(activeCharacter.EntityId.Low,
                                                                        target.EntityId.Low, CharacterRelationType.GroupInvite);
                    relation2.Note = Environment.TickCount.ToString((IFormatProvider)CultureInfo.InvariantCulture);
                    Singleton <RelationMgr> .Instance.AddRelation(relation2);

                    Asda2GroupHandler.SendInviteToPartyResponseOrRequestToAnotherPlayerResponse(target.Client,
                                                                                                PartyInviteStatusRequest.Invite, client.ActiveCharacter.Name);
                    Asda2GroupHandler.SendPartyIniteResponseResponse(client, activeCharacter, target,
                                                                     PartyInviteStatusResponse.SomeOneRevicingYourInvation);
                }
                else
                {
                    Asda2GroupHandler.SendPartyIniteResponseResponse(client, activeCharacter, target,
                                                                     PartyInviteStatusResponse.ThereIsNoOneToInvite);
                }
            }
        }
コード例 #5
0
ファイル: GroupHandler.cs プロジェクト: 0xFh/Asda2-Project
        /// <summary>Handles an incoming decline on group invite request</summary>
        /// <param name="client">the Session the incoming packet belongs to</param>
        /// <param name="packet">the full packet</param>
        public static void GroupDecline(IRealmClient client, RealmPacketIn packet)
        {
            Character     activeCharacter = client.ActiveCharacter;
            IBaseRelation relation        = Singleton <RelationMgr> .Instance
                                            .GetPassiveRelations(activeCharacter.EntityId.Low, CharacterRelationType.GroupInvite)
                                            .FirstOrDefault();

            if (relation == null)
            {
                return;
            }
            Singleton <RelationMgr> .Instance.RemoveRelation(relation);

            Character character = World.GetCharacter(relation.CharacterId);

            if (character == null)
            {
                return;
            }
            SendGroupDecline(character.Client, activeCharacter.Name);
        }
コード例 #6
0
ファイル: GroupHandler.cs プロジェクト: 0xFh/Asda2-Project
        /// <summary>Handles an incoming accept on group invite request</summary>
        /// <param name="client">the Session the incoming packet belongs to</param>
        /// <param name="packet">the full packet</param>
        public static void GroupAccept(IRealmClient client, RealmPacketIn packet)
        {
            Character     activeCharacter = client.ActiveCharacter;
            IBaseRelation relation        = Singleton <RelationMgr> .Instance
                                            .GetPassiveRelations(activeCharacter.EntityId.Low, CharacterRelationType.GroupInvite)
                                            .FirstOrDefault();

            if (relation == null)
            {
                return;
            }
            Singleton <RelationMgr> .Instance.RemoveRelation(relation);

            Character character = World.GetCharacter(relation.CharacterId);

            if (character == null)
            {
                return;
            }
            (character.Group ?? new PartyGroup(character)).AddMember(activeCharacter, true);
        }
コード例 #7
0
ファイル: RelationMgr.cs プロジェクト: 0xFh/Asda2-Project
 public RelationListEntry(IBaseRelation relation, RelationTypeFlag flag)
 {
     RelatedCharacterId = relation.RelatedCharacterId;
     Flag = flag;
     Note = relation.Note;
 }
コード例 #8
0
ファイル: BaseRelationships.cs プロジェクト: ra0van/Geektrust
 public BaseRelationships(IBaseRelation baseRelationships)
 {
     this.baseRelationships = baseRelationships;
 }