/// <summary> /// This constructor is called by The C-DEngine during initialization in order to register this service /// </summary> /// <param name="pBase">The C-DEngine is creating a Host for this engine and hands it to the Plugin Service</param> public void InitEngineAssets(IBaseEngine pBase) { MyBaseEngine = pBase; MyBaseEngine.SetEngineName(this.GetType().FullName); //Can be any arbitrary name - recommended is the class name MyBaseEngine.SetEngineType(this.GetType()); //Has to be the type of this class MyBaseEngine.SetFriendlyName("C-Labs Mesh Receiver"); //TODO: Step 1: Give your plugin a friendly name MyBaseEngine.SetEngineService(true); //Keep True if this class is a service MyBaseEngine.SetEngineID(new Guid("{BF99690D-6114-427F-B17A-A606BE3145BD}")); //TODO: Step 2 - set Plugin GUID MyBaseEngine.SetPluginInfo("This service allows to receive data from a CDEngine mesh and place them into CDEngine Things.", 0, null, "", "C-Labs and its licensors", "http://www.c-labs.com", new List <string>() { }); MyBaseEngine.SetCDEMinVersion(4.011); MyBaseEngine.AddManifestFiles(new List <string> { }); }