コード例 #1
0
 //模拟数据库数据加载
 private void LoadData()
 {
     gridPanel       = GameObject.Find("GridPanel").GetComponent <GridPanel>();
     backPackService = new BackpackService();
     foodMaterials   = backPackService.getAllItems();
     foreach (var item in foodMaterials)
     {
         Transform  emptyGrid  = gridPanel.GetEmptyGrid();
         GameObject itemPrefab = Resources.Load <GameObject>("Prefabs/ItemImage");
         item.image = Resources.Load <Sprite>(item.beforeImgPath);
         Debug.Log(item.beforeImgPath);
         itemPrefab.GetComponent <ItemImage>().UpdateItemImage(item.image);
         GameObject itemGo = Instantiate(itemPrefab);
         itemGo.transform.SetParent(emptyGrid);
         itemGo.transform.localPosition = Vector3.zero;
         itemGo.transform.localScale    = Vector3.one;
     }
 }
コード例 #2
0
ファイル: arClick.cs プロジェクト: hhboy98/ARCollegeGame
 //初始化
 void Start()
 {
     backpackService = new BackpackService();
 }