// SetAudioDeviceOutputVolume(f32 volume, buffer<bytes, 5> name) public ResultCode SetAudioDeviceOutputVolume(ServiceCtx context) { float volume = context.RequestData.ReadSingle(); ulong position = context.Request.SendBuff[0].Position; ulong size = context.Request.SendBuff[0].Size; string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, (long)size); return(_impl.SetAudioDeviceOutputVolume(deviceName, volume)); }