public static bool HasShow(this IAttPointing e) { return(MeiAtt_controller.HasAttribute(e, "xlink:show")); }
public static void SetShow(this IAttPointing e, string _val) { MeiAtt_controller.SetAttribute(e, "xlink:show", _val); }
public static XAttribute GetShow(this IAttPointing e) { return(MeiAtt_controller.GetAttribute(e, "xlink:show")); }
public static bool HasRole(this IAttPointing e) { return(MeiAtt_controller.HasAttribute(e, "xlink:role")); }
public static void RemoveRole(this IAttPointing e) { MeiAtt_controller.RemoveAttribute(e, "xlink:role"); }
public static void SetActuate(this IAttPointing e, string _val) { MeiAtt_controller.SetAttribute(e, "xlink:actuate", _val); }
public static XAttribute GetRole(this IAttPointing e) { return(MeiAtt_controller.GetAttribute(e, "xlink:role")); }
public static bool HasTargettype(this IAttPointing e) { return(MeiAtt_controller.HasAttribute(e, "targettype")); }
public static void RemoveTargettype(this IAttPointing e) { MeiAtt_controller.RemoveAttribute(e, "targettype"); }
public static XAttribute GetTargettype(this IAttPointing e) { return(MeiAtt_controller.GetAttribute(e, "targettype")); }
public static void SetTargettype(this IAttPointing e, string _val) { MeiAtt_controller.SetAttribute(e, "targettype", _val); }
public static void RemoveShow(this IAttPointing e) { MeiAtt_controller.RemoveAttribute(e, "xlink:show"); }
public static string GetActuateValue(this IAttPointing e) { return(MeiAtt_controller.GetAttributeValue(e, "xlink:actuate")); }
public static string GetTargetValue(this IAttPointing e) { return(MeiAtt_controller.GetAttributeValue(e, "target")); }