コード例 #1
0
            public async Task ShowInGameOverlay_ProcessAsync(int seqid, TProtocol iprot, TProtocol oprot, CancellationToken cancellationToken)
            {
                var args = new ShowInGameOverlayArgs();
                await args.ReadAsync(iprot, cancellationToken);

                await iprot.ReadMessageEndAsync(cancellationToken);

                var result = new ShowInGameOverlayResult();

                try
                {
                    await _iAsync.ShowInGameOverlayAsync(args.Arguments, cancellationToken);

                    await oprot.WriteMessageBeginAsync(new TMessage("ShowInGameOverlay", TMessageType.Reply, seqid), cancellationToken);

                    await result.WriteAsync(oprot, cancellationToken);
                }
                catch (TTransportException)
                {
                    throw;
                }
                catch (Exception ex)
                {
                    Console.Error.WriteLine("Error occurred in processor:");
                    Console.Error.WriteLine(ex.ToString());
                    var x = new TApplicationException(TApplicationException.ExceptionType.InternalError, " Internal error.");
                    await oprot.WriteMessageBeginAsync(new TMessage("ShowInGameOverlay", TMessageType.Exception, seqid), cancellationToken);

                    await x.WriteAsync(oprot, cancellationToken);
                }
                await oprot.WriteMessageEndAsync(cancellationToken);

                await oprot.Transport.FlushAsync(cancellationToken);
            }
コード例 #2
0
ファイル: OverlayExternalService.cs プロジェクト: subor/sdk
            public async Task ShowInGameOverlay_ProcessAsync(int seqid, TProtocol iprot, TProtocol oprot)
            {
                ShowInGameOverlay_args args = new ShowInGameOverlay_args();

                args.Read(iprot);
                iprot.ReadMessageEnd();
                ShowInGameOverlay_result result = new ShowInGameOverlay_result();

                try
                {
                    await iface_.ShowInGameOverlayAsync(args.Arguments);

                    oprot.WriteMessageBegin(new TMessage("ShowInGameOverlay", TMessageType.Reply, seqid));
                    result.Write(oprot);
                }
                catch (TTransportException)
                {
                    throw;
                }
                catch (Exception ex)
                {
                    Console.Error.WriteLine("Error occurred in processor:");
                    Console.Error.WriteLine(ex.ToString());
                    TApplicationException x = new TApplicationException(TApplicationException.ExceptionType.InternalError, " Internal error.");
                    oprot.WriteMessageBegin(new TMessage("ShowInGameOverlay", TMessageType.Exception, seqid));
                    x.Write(oprot);
                }
                oprot.WriteMessageEnd();
                oprot.Transport.Flush();
            }