public async Task ShowInGameOverlay_ProcessAsync(int seqid, TProtocol iprot, TProtocol oprot, CancellationToken cancellationToken) { var args = new ShowInGameOverlayArgs(); await args.ReadAsync(iprot, cancellationToken); await iprot.ReadMessageEndAsync(cancellationToken); var result = new ShowInGameOverlayResult(); try { await _iAsync.ShowInGameOverlayAsync(args.Arguments, cancellationToken); await oprot.WriteMessageBeginAsync(new TMessage("ShowInGameOverlay", TMessageType.Reply, seqid), cancellationToken); await result.WriteAsync(oprot, cancellationToken); } catch (TTransportException) { throw; } catch (Exception ex) { Console.Error.WriteLine("Error occurred in processor:"); Console.Error.WriteLine(ex.ToString()); var x = new TApplicationException(TApplicationException.ExceptionType.InternalError, " Internal error."); await oprot.WriteMessageBeginAsync(new TMessage("ShowInGameOverlay", TMessageType.Exception, seqid), cancellationToken); await x.WriteAsync(oprot, cancellationToken); } await oprot.WriteMessageEndAsync(cancellationToken); await oprot.Transport.FlushAsync(cancellationToken); }
public async Task ShowInGameOverlay_ProcessAsync(int seqid, TProtocol iprot, TProtocol oprot) { ShowInGameOverlay_args args = new ShowInGameOverlay_args(); args.Read(iprot); iprot.ReadMessageEnd(); ShowInGameOverlay_result result = new ShowInGameOverlay_result(); try { await iface_.ShowInGameOverlayAsync(args.Arguments); oprot.WriteMessageBegin(new TMessage("ShowInGameOverlay", TMessageType.Reply, seqid)); result.Write(oprot); } catch (TTransportException) { throw; } catch (Exception ex) { Console.Error.WriteLine("Error occurred in processor:"); Console.Error.WriteLine(ex.ToString()); TApplicationException x = new TApplicationException(TApplicationException.ExceptionType.InternalError, " Internal error."); oprot.WriteMessageBegin(new TMessage("ShowInGameOverlay", TMessageType.Exception, seqid)); x.Write(oprot); } oprot.WriteMessageEnd(); oprot.Transport.Flush(); }