コード例 #1
0
 public SearcherEdges(IEnumerable <IPoint> points, IAstarFunctionSet fun_set, int point_per_segment = 100) : base(points, fun_set, point_per_segment)
 {
     if (points == null || points.FirstOrDefault() == null)
     {
         throw new ArgumentNullException(nameof(points));
     }
 }
コード例 #2
0
        /// <summary>
        /// Конструктор поиска кратчайшего пути для графа graph и набором функций для 2D плоскости по-умолчанию
        /// </summary>
        /// <param name="graph">Граф внутри которого будет производится поиск</param>
        public AStarAlgo(Graph graph)
        {
            if (graph == null)
            {
                throw new ArgumentNullException(nameof(graph));
            }

            this.functionSet = new Astar2DFunctionSet();
            this.graph       = graph;
        }
コード例 #3
0
        /// <summary>
        /// Конструктор поиска кратчайшего пути для графа graph и набором функций functionSet
        /// </summary>
        /// <param name="graph">Граф внутри которого производится поиск </param>
        /// <param name="functionSet"> Набор функций с помощью которых будет производится поиск</param>
        public AStarAlgo(Graph graph, IAstarFunctionSet functionSet)
        {
            if (graph == null)
            {
                throw new ArgumentNullException(nameof(graph));
            }
            if (functionSet == null)
            {
                throw new ArgumentNullException(nameof(functionSet));
            }

            this.functionSet = functionSet;

            this.graph = graph;
        }
コード例 #4
0
        public SquareMatrixEdges(IEnumerable <IPoint> points, IAstarFunctionSet fun_set, int point_per_segment)
        {
            int count = 0;


            foreach (var point in points)
            {
                count++;

                if (point.X > max_x)
                {
                    max_x = point.X;
                }

                if (point.X < min_x)
                {
                    min_x = point.X;
                }

                if (point.Y > max_y)
                {
                    max_y = point.Y;
                }

                if (point.Y < min_y)
                {
                    min_y = point.Y;
                }
            }

            if (count != 0)
            {
                int temp_size = Convert.ToInt32(Math.Sqrt(count / point_per_segment));

                if (temp_size == 0)
                {
                    temp_size = 1;
                }

                double delta_x = max_x - min_x;
                double delta_y = max_y - min_y;

                if (delta_x > delta_y)
                {
                    delta = delta_x / temp_size;
                }
                else
                {
                    delta = delta_y / temp_size;
                }

                size_x = Convert.ToInt32((max_x - min_x) / delta);
                size_y = Convert.ToInt32((max_y - min_y) / delta);

                if (size_x == 0)
                {
                    size_x = 1;
                }

                if (size_y == 0)
                {
                    size_y = 1;
                }

                matrix = new List <IRoad> [size_x, size_y];
                Tuple <Int32, Int32>   sector = new Tuple <int, int>(0, 0);
                Tuple <IPoint, IPoint> DownCross, UpCross;

                foreach (NodeInWork point in points)
                {
                    foreach (var road in point.Edges)
                    {
                        int index_y = Convert.ToInt32(Math.Truncate((road.Node_out.Y - min_y) / delta));

                        if (index_y == SizeY)
                        {
                            index_y = SizeY - 1;
                        }

                        int temp_y = index_y;

                        UpCross   = fun_set.find_cross_line_and_edge(min_y + (delta * (temp_y + 1)), road);
                        DownCross = fun_set.find_cross_line_and_edge(min_y + (delta * temp_y), road);

                        //Ребро не выходит на пределы горизонтальной линии индексации или параллельна медиане
                        if (DownCross.Item1 == null || (road.Node_out.Y > DownCross.Item1.Y && road.Node_out.Y < UpCross.Item1.Y &&
                                                        road.Node_in.Y > DownCross.Item1.Y && road.Node_in.Y < UpCross.Item1.Y))
                        {
                            sector = fun_set.min_max_index_x(new Tuple <IPoint, IPoint>(road.Node_out, null), new Tuple <IPoint, IPoint>(road.Node_in, null), min_x, delta);
                        }


                        //Проверка горизонталей выше стартовой точки
                        else if (road.Node_out.Y < UpCross.Item1.Y && road.Node_in.Y > UpCross.Item1.Y)
                        {
                            do
                            {
                                if (temp_y == index_y)
                                {
                                    sector = fun_set.min_max_index_x(new Tuple <IPoint, IPoint>(road.Node_out, null), UpCross, min_x, delta);
                                }
                                else
                                {
                                    sector = fun_set.min_max_index_x(DownCross, UpCross, min_x, delta);
                                }

                                for (int i = sector.Item1; i <= sector.Item2 && i <= SizeX - 1; i++)
                                {
                                    if (matrix[i, temp_y] == null)
                                    {
                                        matrix[i, temp_y] = new List <IRoad>();
                                    }
                                    matrix[i, temp_y].Add(road);
                                }

                                temp_y++;

                                UpCross   = fun_set.find_cross_line_and_edge(min_y + (delta * (temp_y + 1)), road);
                                DownCross = fun_set.find_cross_line_and_edge(min_y + (delta * temp_y), road);
                            } while (road.Node_in.Y > UpCross.Item1.Y);

                            sector = fun_set.min_max_index_x(DownCross, new Tuple <IPoint, IPoint>(road.Node_in, null), min_x, delta);
                        }

                        //Проверка горизонталей ниже стартовой точки
                        else if (road.Node_out.Y > DownCross.Item1.Y && road.Node_in.Y < DownCross.Item1.Y)
                        {
                            do
                            {
                                if (temp_y == index_y)
                                {
                                    sector = fun_set.min_max_index_x(DownCross, new Tuple <IPoint, IPoint>(road.Node_out, null), min_x, delta);
                                }
                                else
                                {
                                    sector = fun_set.min_max_index_x(DownCross, UpCross, min_x, delta);
                                }

                                for (int i = sector.Item1; i <= sector.Item2 && i <= SizeX - 1; i++)
                                {
                                    if (matrix[i, temp_y] == null)
                                    {
                                        matrix[i, temp_y] = new List <IRoad>();
                                    }
                                    matrix[i, temp_y].Add(road);
                                }

                                temp_y--;

                                UpCross   = fun_set.find_cross_line_and_edge(min_y + (delta * (temp_y + 1)), road);
                                DownCross = fun_set.find_cross_line_and_edge(min_y + (delta * temp_y), road);
                            } while (road.Node_in.Y < DownCross.Item1.Y);

                            sector = fun_set.min_max_index_x(UpCross, new Tuple <IPoint, IPoint>(road.Node_in, null), min_x, delta);
                        }

                        for (int i = sector.Item1; i <= sector.Item2 && i <= SizeX - 1; i++)
                        {
                            if (matrix[i, temp_y] == null)
                            {
                                matrix[i, temp_y] = new List <IRoad>();
                            }
                            matrix[i, temp_y].Add(road);
                        }
                    }
                }
            }
        }
コード例 #5
0
 protected SearcherBase(IEnumerable <IPoint> points, IAstarFunctionSet fun_set, int point_per_segment)
 {
     this.points            = points;
     this.fun_set           = fun_set;
     this.point_per_segment = point_per_segment;
 }