コード例 #1
0
ファイル: ObjectTestCell.cs プロジェクト: BclEx/object-assets
        public static void Start()
        {
            var assetUri = "game://Morrowind/Morrowind.bsa";
            var dataUri  = "game://Morrowind/Morrowind.esm";

            var assetManager = AssetManager.GetAssetManager(EngineId.Tes);

            Asset       = assetManager.GetAssetPack(assetUri).Result;
            Data        = assetManager.GetDataPack(dataUri).Result;
            CellManager = assetManager.GetCellManager(Asset, Data, LoadBalancer);

            // ambient
            RenderSettings.ambientMode      = UnityEngine.Rendering.AmbientMode.Flat;
            RenderSettings.ambientIntensity = 1.5f;

            // sun
            _sunObj = GameObjectUtils.CreateDirectionalLight(Vector3.zero, Quaternion.Euler(new Vector3(50, 330, 0)));
            _sunObj.GetComponent <Light>().shadows = LightShadows.Soft;
            _sunObj.SetActive(false);

            Cursor.SetCursor(Asset.LoadTexture("tx_cursor", 1), Vector2.zero, CursorMode.Auto);

            // engine
            SpawnPlayer(PlayerPrefab, new Vector3Int(-2, -9, 0), new Vector3(-137.94f, 2.30f, -1037.6f));
        }
コード例 #2
0
ファイル: ObjectTestPack.cs プロジェクト: BclEx/object-assets
        static void MakeCursor(string path)
        {
            var cursor = Asset.LoadTexture(path);

            Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto);
        }