/// <summary> /// 加载各个平台的总记录的ab的 manifest信息 这是加载ab的前提 /// </summary> /// <returns></returns> IEnumerator WWWLoadMainAssets() { VersionAssetData vad = mNameMD5Dic["Manifest"]; string url = StringBuilder(GetPlantFormat(), "/", vad.md5); //只提供了测试加载,android不能通过File加载需要通过www方式 #if UNITY_IPHONE || UNITY_STANDALONE_WIN || UNITY_EDITOR if (!File.Exists(url)) { Debug.LogError("Manifest file not exist:" + url); } else { var fs = File.OpenRead(url); int fsLen = (int)fs.Length; byte[] heByte = new byte[fsLen]; //int r = fs.Read(heByte, 0, heByte.Length); fs.Read(heByte, 0, heByte.Length); string text = System.Text.Encoding.UTF8.GetString(heByte); mMainManifest = IAssetBundleManifest.DeSerializate(text); fs.Dispose(); } #endif yield return(null); LoadAssets("prefab/cube", (o, obj) => { Debug.Log(" 加载资源成功!!!"); GameObject.Instantiate(o); }); }