public static bool IsSameAssemblyOrHasFriendAccessTo(this IAssemblySymbol assembly, IAssemblySymbol toAssembly) { return Equals(assembly, toAssembly) || (assembly.IsInteractive && toAssembly.IsInteractive) || toAssembly.GivesAccessTo(assembly); }
public static bool IsSameAssemblyOrHasFriendAccessTo(this IAssemblySymbol assembly, IAssemblySymbol toAssembly) { return (Equals(assembly, toAssembly) || (assembly.IsInteractive && toAssembly.IsInteractive) || toAssembly.GivesAccessTo(assembly)); }
public static bool IsSameAssemblyOrHasFriendAccessTo(this IAssemblySymbol assembly, IAssemblySymbol toAssembly) { return (SymbolEqualityComparer.IncludeNullability.Equals(assembly, toAssembly) || (assembly.IsInteractive && toAssembly.IsInteractive) || toAssembly.GivesAccessTo(assembly)); }
public static bool IsSameAssemblyOrHasFriendAccessTo(this IAssemblySymbol assembly, IAssemblySymbol toAssembly) { var areEquals = assembly.Equals(toAssembly); if (areEquals == false && toAssembly == null) { return(false); } return (areEquals || (assembly.IsInteractive && toAssembly.IsInteractive) || toAssembly.GivesAccessTo(assembly)); }
public static string GetAccessModifiers(this ISourceGenerationDescription sourceGenerationDescription) { // Access must be protected unless this assembly has InternalsVisibleTo access to Unity.Entities, // in which case it should be `protected internal` IAssemblySymbol currentAssembly = sourceGenerationDescription.Context.Compilation.Assembly; IAssemblySymbol entitiesAssembly = currentAssembly .Modules .First() .ReferencedAssemblySymbols .First(asm => asm.Name == "Unity.Entities"); return(entitiesAssembly.GivesAccessTo(currentAssembly) ? "protected internal" : "protected"); }