public StatusCommand(IArkContext context, IConfig config, IConstants constants, ArkContextManager contextManager) { _context = context; _config = config; _constants = constants; _contextManager = contextManager; }
public PlayerListCommand(EfDatabaseContextFactory databaseContextFactory, IArkContext context, IConfig config, ArkContextManager contextManager) { _databaseContextFactory = databaseContextFactory; _context = context; _config = config; _contextManager = contextManager; }
public VoteCommand(IArkContext context, IConfig config, EfDatabaseContextFactory databaseContextFactory, ISavedState savedstate, ArkContextManager contextManager) { _context = context; _config = config; _databaseContextFactory = databaseContextFactory; _savedstate = savedstate; _contextManager = contextManager; }
public AdminCheckCommand(ILifetimeScope scope, IArkContext context, IConfig config, MyKibblesCommand mykibbles, MyResourcesCommand myresources) //commands that provide functionality that admins can access for any user { _context = context; _config = config; _mykibbles = mykibbles; _myresources = myresources; }
public ArkServerService(IConstants constants, IConfig config, IArkContext context, ArkContextManager contextManager) { _signaller = new Signaller <Tuple <ArkServerContext, bool, SavegameBackupResult> >(); _constants = constants; _config = config; _context = context; _contextManager = contextManager; contextManager.BackupCompleted += ContextManager_BackupCompleted; }
public CheckFoodCommand( IConfig config, IArkContext context, IConstants constants, EfDatabaseContextFactory databaseContextFactory, ArkContextManager contextManager) { _config = config; _context = context; _constants = constants; _databaseContextFactory = databaseContextFactory; _contextManager = contextManager; }
public AdminCommand( ILifetimeScope scope, IArkContext context, IConfig config, IConstants constants, EfDatabaseContextFactory databaseContextFactory, ISavedState savedstate, IArkServerService arkServerService, ISavegameBackupService savegameBackupService, ArkContextManager contextManager, ScheduledTasksManager scheduledTasksManager) { _context = context; _config = config; _constants = constants; _databaseContextFactory = databaseContextFactory; _savedstate = savedstate; _arkServerService = arkServerService; _savegameBackupService = savegameBackupService; _contextManager = contextManager; _scheduledTasksManager = scheduledTasksManager; }
public MyKibblesCommand(IArkContext context, IConstants constants, EfDatabaseContextFactory databaseContextFactory) { _context = context; _constants = constants; _databaseContextFactory = databaseContextFactory; }
public StatsCommand(IArkContext context) { _context = context; }
//todo: this method does not really belong here and should be moved elsewhere public static async Task <Data.Player> GetCurrentPlayerOrSendErrorMessage(CommandEventArgs e, EfDatabaseContextFactory databaseContextFactory, IArkContext _context) { using (var db = databaseContextFactory.Create()) { var user = db.Users.FirstOrDefault(x => x.DiscordId == (long)e.User.Id && !x.Unlinked); if (user == null) { await e.Channel.SendMessage($"<@{e.User.Id}>, this command can only be used after you link your Discord user with your Steam account using **!linksteam**."); return(null); } var player = _context.Players.FirstOrDefault(x => x.SteamId != null && x.SteamId.Equals(user.SteamId.ToString())); if (player == null) { await e.Channel.SendMessage($"<@{e.User.Id}>, we have no record of you playing in the last month."); return(null); } return(player); } }
public FindTameCommand(IConfig config, IArkContext context) { _context = context; _config = config; }
public MyDinoHistoryCommand(IArkContext context, EfDatabaseContextFactory databaseContextFactory) { _context = context; _databaseContextFactory = databaseContextFactory; }
public ArkDiscordBot( DiscordClient discord, IConfig config, IArkContext context, IConstants constants, IBarebonesSteamOpenId openId, EfDatabaseContextFactory databaseContextFactory, IEnumerable <ICommand> commands, ILifetimeScope scope, ArkContextManager contextManager, VotingManager votingManager) { _discord = discord; _config = config; _context = context; _constants = constants; _databaseContextFactory = databaseContextFactory; _openId = openId; _openId.SteamOpenIdCallback += _openId_SteamOpenIdCallback; _scope = scope; _contextManager = contextManager; _votingManager = votingManager; _context.Updated += _context_Updated; _discord.UsingCommands(x => { x.PrefixChar = '!'; x.AllowMentionPrefix = true; }); _discord.ServerAvailable += _discord_ServerAvailable; var cservice = _discord.GetService <CommandService>(); cservice.CommandExecuted += Commands_CommandExecuted; cservice.CommandErrored += Commands_CommandErrored; foreach (var command in commands) { //if (command.DebugOnly && !_config.Debug) continue; var cbuilder = cservice.CreateCommand(command.Name); if (command.Aliases != null && command.Aliases.Length > 0) { cbuilder.Alias(command.Aliases); } var rrc = command as IRoleRestrictedCommand; if (rrc != null && rrc.ForRoles?.Length > 0) { cbuilder.AddCheck((a, b, c) => c.Client.Servers.Any(x => x.Roles.Any(y => y != null && rrc.ForRoles.Contains(y.Name, StringComparer.OrdinalIgnoreCase) == true && y.Members.Any(z => z.Id == b.Id))), null); } cbuilder.AddCheck((a, b, c) => { return(c.IsPrivate || !(_config.EnabledChannels?.Length > 0) || (c?.Name != null && _config.EnabledChannels.Contains(c.Name, StringComparer.OrdinalIgnoreCase))); }); command.Init(_discord); command.Register(cbuilder); cbuilder.Do(command.Run); } var args = Environment.GetCommandLineArgs(); if (args != null && args.Contains("/restart", StringComparer.OrdinalIgnoreCase)) { _wasRestarted = true; } }