private void SetupStairsCeilingLamps(IArea floor, HSPE8OutputOnly hspe8UpperFloor) { var output = new LogicalBinaryOutput() .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO4]) .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO5]) .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO7]) .WithOutput(hspe8UpperFloor[HSPE8Pin.GPIO6]) .WithInvertedState(); floor.WithLamp(Floor.LampStairsCeiling, output); floor.SetupTurnOnAndOffAutomation() .WithTrigger(floor.MotionDetector(Floor.StairsLowerMotionDetector), new AnimateParameter()) .WithTrigger(floor.MotionDetector(Floor.StairsUpperMotionDetector)) //.WithTrigger(floor.Button(Floor.ButtonStairsUpper)) .WithTarget(floor.BinaryStateOutput(Floor.LampStairsCeiling)) .WithOnDuration(TimeSpan.FromSeconds(10)); var lamp = floor.Lamp(Floor.LampStairsCeiling); floor.Button(Floor.ButtonStairsUpper).GetPressedShortlyTrigger().Triggered += (s, e) => { if (lamp.GetState() == BinaryActuatorState.On) { lamp.TurnOff(new AnimateParameter().WithReversedOrder()); } else { lamp.TurnOn(new AnimateParameter()); } }; floor.Button(Floor.ButtonStairsLowerUpper).GetPressedShortlyTrigger().Triggered += (s, e) => { if (lamp.GetState() == BinaryActuatorState.On) { lamp.TurnOff(new AnimateParameter()); } else { lamp.TurnOn(new AnimateParameter().WithReversedOrder()); } }; }
private void SetupLight(StateMachine light, IArea room) { var lightsCouchOnly = room.CombineActuators(Office.CombinedCeilingLightsCouchOnly) .WithActuator(room.Lamp(Office.LightCeilingRearRight)); var lightsDeskOnly = room.CombineActuators(Office.CombinedCeilingLightsDeskOnly) .WithActuator(room.Lamp(Office.LightCeilingFrontMiddle)) .WithActuator(room.Lamp(Office.LightCeilingFrontLeft)) .WithActuator(room.Lamp(Office.LightCeilingMiddleLeft)); var lightsOther = room.CombineActuators(Office.CombinedCeilingLightsOther) .WithActuator(room.Lamp(Office.LightCeilingFrontRight)) .WithActuator(room.Lamp(Office.LightCeilingMiddleMiddle)) .WithActuator(room.Lamp(Office.LightCeilingMiddleRight)) .WithActuator(room.Lamp(Office.LightCeilingRearLeft)); light.WithTurnOffIfStateIsAppliedTwice(); light.AddOffState() .WithActuator(lightsDeskOnly, BinaryActuatorState.Off) .WithActuator(lightsCouchOnly, BinaryActuatorState.Off) .WithActuator(lightsOther, BinaryActuatorState.Off); light.AddOnState() .WithActuator(lightsDeskOnly, BinaryActuatorState.On) .WithActuator(lightsCouchOnly, BinaryActuatorState.On) .WithActuator(lightsOther, BinaryActuatorState.On). ConnectApplyStateWith(room.Button(Office.ButtonUpperLeft)); light.AddState("DeskOnly") .WithActuator(lightsDeskOnly, BinaryActuatorState.On) .WithActuator(lightsCouchOnly, BinaryActuatorState.Off) .WithActuator(lightsOther, BinaryActuatorState.Off) .ConnectApplyStateWith(room.Button(Office.ButtonLowerLeft)); light.AddState("CouchOnly") .WithActuator(lightsDeskOnly, BinaryActuatorState.Off) .WithActuator(lightsCouchOnly, BinaryActuatorState.On) .WithActuator(lightsOther, BinaryActuatorState.Off) .ConnectApplyStateWith(room.Button(Office.ButtonLowerRight)); }
private void SetupFan(StateMachine fan, IArea room) { var fanRelay1 = _hsrel8[HSREL8Pin.Relay0]; var fanRelay2 = _hsrel8[HSREL8Pin.Relay1]; var fanRelay3 = _hsrel8[HSREL8Pin.Relay2]; fan.AddOffState() .WithLowPort(fanRelay1) .WithLowPort(fanRelay2) .WithLowPort(fanRelay3); fan.AddState("1").WithHighPort(fanRelay1).WithLowPort(fanRelay2).WithHighPort(fanRelay3); fan.AddState("2").WithHighPort(fanRelay1).WithHighPort(fanRelay2).WithLowPort(fanRelay3); fan.AddState("3").WithHighPort(fanRelay1).WithHighPort(fanRelay2).WithHighPort(fanRelay3); fan.TurnOff(); fan.ConnectMoveNextAndToggleOffWith(room.Button(Bedroom.ButtonWindowLower)); }