コード例 #1
0
        public void InitializeStore()
        {
            Debug.Log("Initializing Store");

            var catalogJson = LocalDataManager.Instance.GetConfigJson(typeof(ProductCatalog).Name);

            _productCatalog = ProductCatalog.Deserialize(catalogJson);

            if (IsInitialized())
            {
                OnInitSuccess.SafeInvoke();
                return;
            }

            if (_isInitializing)
            {
                return;
            }

            _isInitializing = true;
            var module  = StandardPurchasingModule.Instance();
            var builder = ConfigurationBuilder.Instance(module);

/*        var settings = new JsonSerializerSettings
 *      {
 *          NullValueHandling = NullValueHandling.Ignore,
 *          MissingMemberHandling = MissingMemberHandling.Ignore
 *      };
 *
 *      _productCatalog = JsonConvert.DeserializeObject<ProductCatalog>(catalogJson, settings);*/

#if UNITY_IOS
            appleConfig = builder.Configure <IAppleConfiguration> ();
#endif
            foreach (var product in _productCatalog.allProducts)
            {
                Debug.Log("Product: " + product.id + ", type: " + product.type);
                if (product.allStoreIDs.Count > 0)
                {
                    var ids = new IDs();
                    foreach (var storeId in product.allStoreIDs)
                    {
                        ids.Add(storeId.id, storeId.store);
                    }

                    builder.AddProduct(product.id, product.type, ids);
                }
                else
                {
                    builder.AddProduct(product.id, product.type);
                }
            }

            UnityPurchasing.Initialize(this, builder);
        }
コード例 #2
0
        //----- property -----

        //----- method -----

        public void Initialize()
        {
            var purchasingModule = StandardPurchasingModule.Instance();

            var configurationBuilder = ConfigurationBuilder.Instance(purchasingModule);

            if (configurationBuilder != null)
            {
                appleConfiguration = configurationBuilder.Configure <IAppleConfiguration>();
            }
        }
コード例 #3
0
        /// <summary>
        /// Initialize Hermes IAP.
        /// </summary>
        /// <param name="iapBuilder">Builder data used to create instance.</param>
        /// <param name="onDone">Callback when initialization is done.</param>
        public void Init(IAPBuilder iapBuilder, Action <InitStatus> onDone)
        {
            if (IsInit)
            {
                onDone(initStatus);
                return;
            }

            if (onInitDone != null)
            {
                Debug.LogWarning("Hermes is already in the process of initializing.");
                onDone(InitStatus.Initializing);
                return;
            }

            appleTangleData = iapBuilder.AppleTangleData ?? null;
            var module  = iapBuilder.PurchasingModule ?? StandardPurchasingModule.Instance();
            var builder = ConfigurationBuilder.Instance(module);

            appleConfig = builder.Configure <IAppleConfiguration>();

            // Verify if purchases are possible on this iOS device.
            if (!appleConfig.canMakePayments)
            {
                initStatus = InitStatus.PurchasingDisabled;
                onDone(InitStatus.PurchasingDisabled);
                return;
            }

            // Add Products to store.
            foreach (var key in iapBuilder.Products.Keys)
            {
                builder.AddProduct(key, iapBuilder.Products[key]);
            }

            deferPurchaseCompatible       = iapBuilder.DeferredPurchaseCompatible;
            promotionalPurchaseCompatible = iapBuilder.PromotionalPurchaseCompatible;

            if (promotionalPurchaseCompatible)
            {
                appleConfig.SetApplePromotionalPurchaseInterceptorCallback(OnPromotionalPurchase);
                onPromotionalPurchase = iapBuilder.OnPromotionalPurchase;
            }

            onInitDone = onDone;
            UnityPurchasing.Initialize(this, builder);
        }