private void AttackerMove(IApiClient client, SetupState setupState) { RoundState.AttackerInfo.PositionX += RoundState.AttackerInfo.Speed * setupState.AttackerUpgrades.Last().SpeedMultiplier; System.Console.Out.WriteLine("MOVING >:D (x:{0} y:{1})", RoundState.AttackerInfo.PositionX, RoundState.AttackerInfo.PositionY); client.AttackerMoved((int)RoundState.AttackerInfo.PositionX, (int)RoundState.AttackerInfo.PositionY); }