public void Crossfade_DoesntStopOtherClips([ValueSource(typeof(ComparativeTestFixture), "Sources")] System.Type type) { IAnimation animation = ComparativeTestFixture.Instantiate(type); var clip = Resources.Load <AnimationClip>("LinearX"); var clipInstance = Object.Instantiate <AnimationClip>(clip); clipInstance.legacy = animation.usesLegacy; animation.AddClip(clipInstance, "ToPlay"); animation.AddClip(clipInstance, "ToCrossfade"); animation.CrossFade("ToPlay", 0f); animation.CrossFade("ToCrossfade", 0.2f); Assert.IsTrue(animation.IsPlaying("ToPlay")); }
public IEnumerator Crossfade_LongerThanClip_KeepsClipAlive_UntilCrossfadeDone([ValueSource(typeof(ComparativeTestFixture), "Sources")] System.Type type) { IAnimation animation = ComparativeTestFixture.Instantiate(type); var clipX = Resources.Load <AnimationClip>("LinearX"); var clipY = Resources.Load <AnimationClip>("LinearY"); var xClip = Object.Instantiate <AnimationClip>(clipX); var yClip = Object.Instantiate <AnimationClip>(clipY); xClip.legacy = animation.usesLegacy; yClip.legacy = animation.usesLegacy; animation.AddClip(yClip, "ToPlay"); animation.AddClip(xClip, "ToCrossfade"); animation.Play("ToPlay"); yield return(new WaitForSeconds(0.9f)); Assert.IsTrue(animation.IsPlaying("ToPlay")); Assert.AreNotEqual(0f, animation.gameObject.transform.localPosition.y); animation.CrossFade("ToCrossfade", 1.2f); yield return(new WaitForSeconds(1.5f)); Assert.AreNotEqual(0f, animation.gameObject.transform.localPosition.y); Assert.IsTrue(animation.IsPlaying("ToCrossfade")); }
public void Crossfade_WithInvalidName_FailsOnCall([ValueSource(typeof(ComparativeTestFixture), "Sources")] System.Type type) { IAnimation animation = ComparativeTestFixture.Instantiate(type); LogAssert.Expect(LogType.Error, new Regex("")); animation.CrossFade("InvalidName", 0); }
public IEnumerator Crossfade_MultipleTimes_DoesntReset_Crossfade_Duration([ValueSource(typeof(ComparativeTestFixture), "Sources")] System.Type type) { IAnimation animation = ComparativeTestFixture.Instantiate(type); var clip = Resources.Load <AnimationClip>("LinearX"); var clip2 = Resources.Load <AnimationClip>("LinearY"); var clipInstance = Object.Instantiate <AnimationClip>(clip); var clipInstance2 = Object.Instantiate <AnimationClip>(clip2); clipInstance.legacy = animation.usesLegacy; clipInstance2.legacy = animation.usesLegacy; animation.AddClip(clipInstance, "ToPlay"); animation.AddClip(clipInstance2, "ToCrossfade"); animation.Play("ToPlay"); animation.CrossFade("ToCrossfade", 0.2f); yield return(new WaitForSeconds(0.1f)); animation.CrossFade("ToCrossfade", 0.2f); yield return(new WaitForSeconds(0.11f)); Assert.AreEqual(0.0f, animation.GetState("ToPlay").weight); Assert.AreEqual(1.0f, animation.GetState("ToCrossfade").weight); }
public IEnumerator Crossfade_WithValidName_MovesObject([ValueSource(typeof(ComparativeTestFixture), "Sources")] System.Type type) { IAnimation animation = ComparativeTestFixture.Instantiate(type); var clip = Resources.Load <AnimationClip>("LinearX"); var clipInstance = Object.Instantiate <AnimationClip>(clip); clipInstance.legacy = animation.usesLegacy; animation.AddClip(clipInstance, "ToCrossfade"); animation.CrossFade("ToCrossfade", 0f); yield return(new WaitForSeconds(0.2f)); Assert.AreNotEqual(0f, animation.gameObject.transform.localPosition.x); }
public IEnumerator CrossfadedOut_Clips_AreTimeReset([ValueSource(typeof(ComparativeTestFixture), "Sources")] System.Type type) { IAnimation animation = ComparativeTestFixture.Instantiate(type); var clip = Resources.Load <AnimationClip>("LinearX"); var clipInstance = Object.Instantiate <AnimationClip>(clip); clipInstance.legacy = animation.usesLegacy; animation.AddClip(clipInstance, "ToPlay"); animation.AddClip(clipInstance, "ToCrossfade"); animation.Play("ToPlay"); animation.CrossFade("ToCrossfade", 0.1f); yield return(new WaitForSeconds(0.2f)); Assert.AreEqual(0.0f, animation.GetState("ToPlay").normalizedTime); }
public IEnumerator IsPlaying_AfterCrossfadeDone_ReturnsFalse([ValueSource(typeof(ComparativeTestFixture), "Sources")] System.Type type) { IAnimation animation = ComparativeTestFixture.Instantiate(type); var clip = Resources.Load <AnimationClip>("LinearX"); var clipInstance = Object.Instantiate <AnimationClip>(clip); clipInstance.legacy = animation.usesLegacy; clipInstance.wrapMode = WrapMode.Once; animation.AddClip(clipInstance, "test"); animation.AddClip(clipInstance, "test2"); animation.Play("test"); yield return(new WaitForSeconds(0.2f)); animation.CrossFade("test2", 1.5f); yield return(new WaitForSeconds(2.0f)); Assert.AreEqual(false, animation.isPlaying); }