public void Init(IAlgorithmsProvider algorithmsProvider, IResourceLoader resourceLoader, ISettingsBuilder settingsBuilder, IAlgorithmSettingsInitialiser algorithmSettingsInitialiser, IValidateSettings validateSettings, IModelOptionsProvider modelOptionsProvider, ICurrentSettingsHolder currentSettingsHolder, ISceneLoader sceneLoader, IWallCarverOptionsProvider wallCarverOptionsProvider, IYesNoOptionsProvider yesNoOptionsProvider, IMazeNeedsGenerating mazeNeedsGenerating, IAgentOptionsProvider agentOptionsProvider) { _algorithmsProvider = algorithmsProvider; _resourceLoader = resourceLoader; _settingsBuilder = settingsBuilder; _algorithmSettingsInitialiser = algorithmSettingsInitialiser; _validateSettings = validateSettings; _modelOptionsProvider = modelOptionsProvider; _currentSettingsHolder = currentSettingsHolder; _sceneLoader = sceneLoader; _wallCarverOptionsProvider = wallCarverOptionsProvider; _yesNoOptionsProvider = yesNoOptionsProvider; _mazeNeedsGenerating = mazeNeedsGenerating; _agentOptionsProvider = agentOptionsProvider; }
public GrowingTreeSettingsBuilder(IResourceLoader resourceLoader, IAlgorithmSettingsInitialiser algorithmSettingsInitialiser, IGrowingTreeStrategyStorage growingTreeStrategyStorage) { _resourceLoader = resourceLoader; _algorithmSettingsInitialiser = algorithmSettingsInitialiser; _growingTreeStrategyStorage = growingTreeStrategyStorage; AlgorithmType = Algorithm.GrowingTreeAlgorithm; }