public void RemoveChild(IAeEntity entity) { Entities.Remove(entity); }
public void AddChild(IAeEntity entity) { Entities.Add(entity); }
public void RemoveEntity(IAeEntity entity) { _entitiesToRemove.Add(entity); }
public bool ContainsEntity(IAeEntity entity) => _entities.Entities.Contains(entity);
public void AddEntity(IAeEntity entity) { _entitiesToAdd.Add(entity); }