public CollisionActor CreateActor(IActorTarget target) { var actor = new CollisionActor(target); _actors.Add(actor); return(actor); }
public CollisionActor CreateActor(IActorTarget target) { var actor = new CollisionActor(target); _actors.Add(actor); return actor; }
public CollisionActor(IActorTarget target) { _target = target; }
public void RegisterCollisionActor(IActorTarget actor) { var registredActor = this.collisionWorld.CreateActor(actor); this.collisionActors.Add(registredActor); }