コード例 #1
0
        /// <summary>
        /// 处理发送消息
        /// </summary>
        /// <param name="self"></param>
        /// <param name="task"></param>
        /// <returns></returns>
        private static async Task RunTask(this ActorLocationSender self, ActorTask task)
        {
            //获得和其他服务器通讯的会话
            ActorMessageSender actorMessageSender = Game.Scene.GetComponent <ActorMessageSenderComponent>().Get(self.ActorId);
            //发送一个rpc消息
            IActorResponse response = await actorMessageSender.Call(task.ActorRequest);

            // 发送成功
            switch (response.Error)
            {
            case ErrorCode.ERR_NotFoundActor:
                // 如果没找到Actor,重试
                ++self.FailTimes;

                // 失败MaxFailTimes次则清空actor发送队列,返回失败
                if (self.FailTimes > ActorLocationSender.MaxFailTimes)
                {
                    // 失败直接删除actorproxy
                    Log.Info($"actor send message fail, actorid: {self.Id}");
                    self.RunError(response.Error);
                    self.GetParent <ActorLocationSenderComponent>().Remove(self.Id);                           //从字典中移除这个会话通道
                    return;
                }

                // 等待0.5s再发送
                await Game.Scene.GetComponent <TimerComponent>().WaitAsync(500);

                self.ActorId = await Game.Scene.GetComponent <LocationProxyComponent>().Get(self.Id);                        //重新获得map服务器地址

                self.Address = StartConfigComponent.Instance
                               .Get(IdGenerater.GetAppIdFromId(self.ActorId))
                               .GetComponent <InnerConfig>().IPEndPoint;                         //得到IP
                self.AllowGet();
                return;

            case ErrorCode.ERR_ActorNoMailBoxComponent:
                self.RunError(response.Error);
                self.GetParent <ActorLocationSenderComponent>().Remove(self.Id);
                return;

            default:                                  //发送成功
                self.LastSendTime = TimeHelper.Now(); //记录最后发送时间
                self.FailTimes    = 0;
                self.WaitingTasks.Dequeue();          //出栈

                if (task.Tcs == null)
                {
                    return;
                }

                IActorLocationResponse actorLocationResponse = response as IActorLocationResponse;
                if (actorLocationResponse == null)
                {
                    task.Tcs.SetException(new Exception($"actor location respose is not IActorLocationResponse, but is: {response.GetType().Name}"));
                }
                task.Tcs.SetResult(actorLocationResponse);                          //返回PRC消息回应
                return;
            }
        }
コード例 #2
0
        private static async ETTask RunTask(this ActorLocationSender self, ActorTask task)
        {
            ActorMessageSender actorMessageSender = Game.Scene.GetComponent <ActorMessageSenderComponent>().Get(self.ActorId);
            IActorResponse     response           = await actorMessageSender.Call(task.ActorRequest);

            // 发送成功
            switch (response.Error)
            {
            case ErrorCode.ERR_NotFoundActor:
                // 如果没找到Actor,重试
                ++self.FailTimes;

                // 失败MaxFailTimes次则清空actor发送队列,返回失败
                if (self.FailTimes > ActorLocationSender.MaxFailTimes)
                {
                    // 失败直接删除actorproxy
                    Log.Info($"actor send message fail, actorid: {self.Id}");
                    self.RunError(response.Error);
                    self.GetParent <ActorLocationSenderComponent>().Remove(self.Id);
                    return;
                }

                // 等待0.5s再发送
                await Game.Scene.GetComponent <TimerComponent>().WaitAsync(500);

                self.ActorId = await Game.Scene.GetComponent <LocationProxyComponent>().Get(self.Id);

                self.AllowGet();
                return;

            case ErrorCode.ERR_ActorNoMailBoxComponent:
                self.RunError(response.Error);
                self.GetParent <ActorLocationSenderComponent>().Remove(self.Id);
                return;

            default:
                self.LastRecvTime = TimeHelper.Now();
                self.FailTimes    = 0;
                self.WaitingTasks.Dequeue();

                // 如果所有的发送消息都得到了返回,发送任务完成,那么删除这个ActorLocationSender,及时回收发送对象
                if (self.WaitingTasks.Count == 0)
                {
                    self.GetParent <ActorLocationSenderComponent>().Remove(self.Id);
                }

                if (task.Tcs != null)
                {
                    IActorLocationResponse actorLocationResponse = response as IActorLocationResponse;
                    if (actorLocationResponse == null)
                    {
                        task.Tcs.SetException(new Exception($"actor location respose is not IActorLocationResponse, but is: {response.GetType().Name}"));
                    }
                    task.Tcs.SetResult(actorLocationResponse);
                }
                return;
            }
        }