public ActionProcessor(IActionProcessorRequirements requirements, ActorSystem actorSystem) { _log = actorSystem.Log; _requirements = requirements; var name = string.IsNullOrEmpty(_requirements.PipelineConfiguration.Name) ? $"{ActionProcessorManager.Name}" : $"{ActionProcessorManager.Name}_{_requirements.PipelineConfiguration.Name}"; _actionProcessorManager = actorSystem.ActorOf(ActionProcessorManager.Props(_requirements), name); }
public ActionStateManager(IActionProcessorRequirements requirements) { _log = Context.GetLogger(); _requirements = requirements; Receive <GetStateRequest>(request => OnRestoreStateRequest(request)); Receive <UpdateStateRequest>(request => OnUpdateStateRequest(request)); }
public ActionProcessorManager(IActionProcessorRequirements requirements) { _log = Context.GetLogger(); _requirements = requirements; //TODO add validation for requirements Receive <StartRequest>(request => OnStart(request)); Receive <StopRequest>(request => OnStop(request)); Receive <IActionRequest>(request => OnProcessAction(request)); }
public ActionManager(IActionProcessorRequirements requirements, IAllowedState forState) { _log = Context.GetLogger(); _requirements = requirements; _state = forState; _allowedActions = new Dictionary <string, IAllowedAction>(_state.AllowedActions); Receive <IActionRequest>(request => OnReceiveRequest(request), request => CanHandleRequest(request)); Receive <IActionRequest>(request => OnUnhandledRequest(request)); }
public ActionPipelineManager(IActionProcessorRequirements requirements) { _log = Context.GetLogger(); _requirements = requirements; _stateProcessors = new ConcurrentDictionary <string, IActorRef>(); _stateManager = Context.ActorOf(ActionStateManager.Props(_requirements)); Receive <RecoveryRequest>(request => OnRecoveryRequest(request)); Receive <IActionRequest>(request => OnReceiveRequest(request), request => CanHandleRequest(request)); Receive <IActionRequest>(request => OnUnhandledRequest(request)); Receive <UnhandledResponse>(response => OnUnhandledResponse(response)); Receive <GetStateResponse>(response => OnStateRetrieved(response)); Receive <UpdateStateResponse>(response => OnStateUpdated(response)); Receive <IActionResponse>(response => OnReceiveResponse(response)); }
public static Props Props(IActionProcessorRequirements requirements, IAllowedState forState) { return(Akka.Actor.Props.Create(() => new ActionManager(requirements, forState))); }
public static Props Props(IActionProcessorRequirements requirements) { return(Akka.Actor.Props.Create(() => new ActionProcessorManager(requirements))); }