/// <summary> /// Disposes the managed resources. /// </summary> protected override void DisposeManaged() { _log.Flush(); _userService.Dispose(); _achievementService.Dispose(); }
protected override void Dispose(bool disposing) { if (disposing) { _achievementService.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { lock (this) { if (disposing) { _log.Flush(); _userService.Dispose(); _achievementService.Dispose(); } } }
/// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { lock (this) { if (disposing) { _log.Log("SQL:"); _log.Log(_achievementManagerLog.ToString()); _userService.Dispose(); _achievementService.Dispose(); } } }
public override void Dispose() { _achievementService.Dispose(); base.Dispose(); }