public ActionResult Create(String id) { PlayerAchievement playerArchivement = new PlayerAchievement(); playerArchivement.PlayerID = id; ViewBag.AchievementName = new SelectList(_achievementRepository.GetAchievements(), "Name", "Name"); return(View(playerArchivement)); }
private void ReloadViewModel() { AchievementsOrdered.Clear(); var achievements = Enumerable.Empty <Achievement>(); if (achievementRepository != null) { achievements = achievementRepository.GetAchievements(); } foreach (var category in achievements.AsCategories()) { var sortedAchievements = category.Achievements .Where(a => IsUnlocked(achievements, a)) .OrderByDescending(a => a.IsCompleted) .ThenByDescending(a => a.DateCompleted) .ThenBy(a => a.Name); AchievementsOrdered.Add(new AchievementsPerCategory(sortedAchievements) { CategoryName = category.CategoryName, }); } }
public IEnumerable <Achievement> PerformStaticAnalysis(StaticAnalysisManifest staticAnalysisManifest, bool onlyUnlockable) { IEnumerable <Achievement> unlockedAchievements = Enumerable.Empty <Achievement>(); using (var statisAnalysisSession = new StatisAnalysisSession(staticAnalysisManifest)) { OnStaticAnalysisStarted(this, new EventArgs()); var stopwatch = new Stopwatch(); stopwatch.Start(); var allAchievements = onlyUnlockable ? AchievementRepository.GetUnlockableAchievements() : AchievementRepository.GetAchievements(); var availableStaticAnalysisAchievements = allAchievements.Where ( a => typeof(StaticAnalysisAchievementBase).IsAssignableFrom(a.AchievementType) ).ToList(); unlockedAchievements = GetUnlockedAchievements ( statisAnalysisSession, availableStaticAnalysisAchievements ).ToList(); stopwatch.Stop(); OnStaticAnalysisCompleted(this, new StaticAnalysisEventArgs { AchievementsTested = availableStaticAnalysisAchievements.Count, ElapsedMilliseconds = (int)stopwatch.ElapsedMilliseconds }); } if (unlockedAchievements.Any()) { foreach (var completedAchievement in unlockedAchievements) { AchievementRepository.MarkAchievementAsCompleted(completedAchievement); } OnAchievementsUnlocked(this, new AchievementEventArgs { UnlockedAchievements = unlockedAchievements }); } return(unlockedAchievements); }
public ActionResult Index() { return(View(_repository.GetAchievements())); }
public List <Achievement> GetAchievements() { return(_achievementRepository.GetAchievements()); }
public void GetAchievementIds() { AssertIds <List <string> >(repository.GetAchievements()); }