/// <summary> /// Updates the seed one final time, /// closes the stream, un-registers events and stops the timer /// </summary> protected override void Dispose(bool disposing) { if (isDisposed) { return; } accumulator.Dispose(); reseedTimer.Dispose(); UpdateSeed(closeStream: true); base.Dispose(disposing); isDisposed = true; }
public override void Dispose() { accumulator.Dispose(); }