コード例 #1
0
ファイル: GameEngine.cs プロジェクト: Team-Damson/Poker
        private async Task HandleAITurn(IAIPlayer currentAI, IPlayer nextAI)
        {
            if (!currentAI.FoldedTurn)
            {
                if (currentAI.IsInTurn)
                {
                    this.FixCall(currentAI);//, 1);
                    //this.FixCall(currentAI, 2);
                    this.MessageWriter.Write(string.Format(Messages.PlayerTurn, currentAI.Name));
                    currentAI.ProccessNextTurn(Call, this.Pot, ref raise, ref isAnyPlayerRaise, this.dealer.CurrentRound);
                    this.turnCount++;
                    currentAI.IsInTurn = false;
                    nextAI.IsInTurn    = true;
                }
            }

            if (currentAI.FoldedTurn && !currentAI.HasFolded)
            {
                currentAI.HasFolded = true;
            }

            if (currentAI.FoldedTurn || !currentAI.IsInTurn)
            {
                await this.CheckRaise(currentAI.Id + 1); // , currentAI.Id + 1);

                nextAI.IsInTurn = true;
            }
        }
コード例 #2
0
ファイル: FloodFill.cs プロジェクト: jensj12/MeesGame
        public void GameStart(IAIPlayer player, int difficulty)
        {
            // Initiate path, route and slidingDirection.
            path             = new List <PlayerAction>();
            route            = new Stack <Point>();
            slidingDirection = new Point();

            this.player = player;

            // Assign the tileField, and create the visited array with the right dimensions.
            tileField = this.player.DummyPlayer.TileField;
            visited   = new bool[tileField.Columns, tileField.Rows, 128, 4];

            // Start the FloodFill algorithm.
            Flood(player.DummyPlayer.Location, 0, 0);

            // Turn the route into a list of actions for UpdateNextAction().
            RouteToPath(route);
        }
コード例 #3
0
ファイル: BoardViewModel.cs プロジェクト: isacab/hearts-game
        private const int aiDelay         = 250;  // The time for an AI player play

        public BoardViewModel(GameManager gameManager)
        {
            if (gameManager == null)
            {
                throw new ArgumentNullException();
            }

            this.gameManager = gameManager;

            gameManager.GameChanged += OnGameCanged;

            player1 = new HumanPlayerViewModel(gameManager, 0);
            player2 = new PlayerViewModel(gameManager, 1);
            player3 = new PlayerViewModel(gameManager, 2);
            player4 = new PlayerViewModel(gameManager, 3);

            aiPlayer = new SimpleAIPlayer();

            Update();
        }
コード例 #4
0
ファイル: GameForm.cs プロジェクト: Team-Damson/Poker
        private ICollection <IAIPlayer> GetEnemies(IAILogicProvider logicProvider)
        {
            IAIPlayer AI1 = PlayerFactory.CreateAI(logicProvider, AppSettigns.SecondPlayerName, AppSettigns.DefaultChipsCount, this.labelBot1Status, this.textboxBot1Chips, AppSettigns.SecondPlayerAnchorStyles, AppSettigns.SecondPlayerPictureBoxX, AppSettigns.SecondPlayerPictureBoxY);
            IAIPlayer AI2 = PlayerFactory.CreateAI(logicProvider, AppSettigns.ThirdPlayerName, AppSettigns.DefaultChipsCount, this.labelBot2Status, this.textboxBot2Chips, AppSettigns.ThirdPlayerAnchorStyles, AppSettigns.ThirdPlayerPictureBoxX, AppSettigns.ThirdPlayerPictureBoxY);
            IAIPlayer AI3 = PlayerFactory.CreateAI(logicProvider, AppSettigns.FourthPlayerName, AppSettigns.DefaultChipsCount, this.labelBot3Status, this.textboxBot3Chips, AppSettigns.FourthPlayerAnchorStyles, AppSettigns.FourthPlayerPictureBoxX, AppSettigns.FourthPlayerPictureBoxY);
            IAIPlayer AI4 = PlayerFactory.CreateAI(logicProvider, AppSettigns.FifthPlayerName, AppSettigns.DefaultChipsCount, this.labelBot4Status, this.textboxBot4Chips, AppSettigns.FifthPlayerAnchorStyles, AppSettigns.FifthPlayerPictureBoxX, AppSettigns.FifthPlayerPictureBoxY);
            IAIPlayer AI5 = PlayerFactory.CreateAI(logicProvider, AppSettigns.SixthPlayerName, AppSettigns.DefaultChipsCount, this.labelBot5Status, this.textboxBot5Chips, AppSettigns.SixthPlayerAnchorStyles, AppSettigns.SixthPlayerPictureBoxX, AppSettigns.SixthPlayerPictureBoxY);

            ICollection <IAIPlayer> enemies = new List <IAIPlayer>()
            {
                AI1, AI2, AI3, AI4, AI5
            };

            foreach (var enemy in enemies)
            {
                this.AddPlayerUIComponents(enemy);
            }

            return(enemies);
        }
コード例 #5
0
ファイル: Program.cs プロジェクト: nickxbs/IA
        static void Main(string[] args)
        {
            int vittorieA = 0;
            int vittorieB = 0;
            int parita    = 0;
            //while (true)
            //{
            ITavola tavola = new Tavola();
            IPlayer p1     = new MinMaxAlphaBeta(4, new HeuristicFunctionValue(Lato.A));
            IPlayer p2     = new MinMaxAlphaBetaWithOpen(4, new HeuristicFunctionValue(Lato.B));
            //IPlayer p2 = new MinMaxPlayer(Convert.ToInt32(args[0]));
            IGioco gioco   = new Gioco(tavola);
            Bant   bantumi = new Bant(gioco, p1, p2);

            //gioco.Start();
            Render(gioco.Tavola);
            Console.WriteLine("Muove Player" + gioco.ProssimoTurno);
            Thread.Sleep(sleepTime);
            while (gioco.Vincitore == null && !gioco.Parita)
            {
                IPlayer player = bantumi.GetPlayer(gioco.ProssimoTurno);
                if (player is HumanPlayer)
                {
                    if (gioco.ProssimoTurno == Lato.A)
                    {
                        Console.WriteLine("Player" + Lato.A + " scegli una buca fra 0 e 5");
                    }
                    else
                    {
                        Console.WriteLine("Player" + Lato.B + " scegli una buca fra 7 e 12");
                    }
                    gioco.Muovi(ReadValue(gioco));
                }
                else
                {
                    if (player is IAIPlayer)
                    {
                        IAIPlayer aiPlayer = player as IAIPlayer;
                        int       i        = aiPlayer.Elaborazione(gioco);

                        Console.WriteLine("MUOVE" + i);

                        gioco.Muovi(i);
                    }
                }

                Render(gioco.Tavola);
                Thread.Sleep(sleepTime);
            }
            if (gioco.Parita)
            {
                Console.WriteLine("Parità");

                parita++;
            }
            else
            {
                if (gioco.Vincitore == Lato.A.ToString())
                {
                    Console.WriteLine("Ha vinto Player" + gioco.Vincitore);
                    Console.ReadLine();
                    //vittorieA++;
                }
                if (gioco.Vincitore == Lato.B.ToString())
                {
                    Console.WriteLine("Ha vinto Player" + gioco.Vincitore);
                    Console.ReadLine();
                    //vittorieB++;
                }
            }

            //}
        }
コード例 #6
0
 public MainWindowViewModel(IAIPlayer aiPlayer, IGameChecker gameChecker)
 {
     _pendingPlayerAction = true;
     _aiPlayer            = aiPlayer;
     _gameChecker         = gameChecker;
 }
コード例 #7
0
 public void GameStart(IAIPlayer player, int difficulty)
 {
     this.player = player;
 }
コード例 #8
0
ファイル: GameEngine.cs プロジェクト: Team-Damson/Poker
        private async Task HandleAITurn(IAIPlayer currentAI, IPlayer nextAI)
        {
            if (!currentAI.FoldedTurn)
            {
                if (currentAI.IsInTurn)
                {
                    this.FixCall(currentAI);//, 1);
                    //this.FixCall(currentAI, 2);
                    this.MessageWriter.Write(string.Format(Messages.PlayerTurn, currentAI.Name));
                    currentAI.ProccessNextTurn(Call, this.Pot, ref raise, ref isAnyPlayerRaise, this.dealer.CurrentRound);
                    this.turnCount++;
                    currentAI.IsInTurn = false;
                    nextAI.IsInTurn = true;
                }
            }

            if (currentAI.FoldedTurn && !currentAI.HasFolded)
            {
                currentAI.HasFolded = true;
            }

            if (currentAI.FoldedTurn || !currentAI.IsInTurn)
            {
                await this.CheckRaise(currentAI.Id + 1); // , currentAI.Id + 1);
                nextAI.IsInTurn = true;
            }
        }
コード例 #9
0
 public void GameStart(IAIPlayer player, int difficulty)
 {
     this.player = player;
     path        = FindPath();
 }
コード例 #10
0
 private void InitializeAiPlayer(ChessboardType chessboardType, UserType userType)
 {
     aiPlayer = AiPlayerProvider.GetAiPlayer(chessboardType, userType);
 }