public void EnableIA(IAControl.IaCallBack iaCall, IAControl.UpdateCallBack upCallBack, Directions direction, Vector3 intense) { _direction = direction; _intense = intense; iaCallBack = iaCall; updateCallBack = upCallBack; isKilling = IsThereSomeoneToKill(direction); Myenable = true; StartCoroutine("MoveIA"); }
public void EnableIA(IAControl.IaCallBack iaCall) { iaCallBack = iaCall; Myenable = true; }