コード例 #1
0
ファイル: Fixtures.cs プロジェクト: vomrat/VContainer
        public ServiceC(
            I2 service2,
            I3 service3,
            I4 service4,
            I5 service5)
        {
            if (service2 is null)
            {
                throw new ArgumentNullException(nameof(service2));
            }

            if (service3 is null)
            {
                throw new ArgumentNullException(nameof(service3));
            }

            if (service4 is null)
            {
                throw new ArgumentNullException(nameof(service4));
            }

            if (service5 is null)
            {
                throw new ArgumentNullException(nameof(service5));
            }
        }
コード例 #2
0
 public SomeClass(I1 i1, I2 i2, I3 i3, int i, int?nullableI, string s)
 {
     _i1 = i1 ?? throw new ArgumentNullException(nameof(i1));
     _i2 = i2 ?? throw new ArgumentNullException(nameof(i2));
     _i3 = i3 ?? throw new ArgumentNullException(nameof(i3));
     _s  = s ?? throw new ArgumentNullException(nameof(s));
 }
コード例 #3
0
 public C13ArgsInner(string s, int a, I3 service, bool b)
 {
     this.s       = s;
     this.a       = a;
     this.service = service;
     this.b       = b;
 }
コード例 #4
0
ファイル: Fixtures.cs プロジェクト: vomrat/VContainer
 public ServiceB(I3 service3)
 {
     if (service3 is null)
     {
         throw new ArgumentNullException(nameof(service3));
     }
     Service3 = service3;
 }
コード例 #5
0
 public C4ArgsInner(string s, int a, I3 service, bool b, int[] ints)
 {
     this.s       = s;
     this.a       = a;
     this.service = service;
     this.b       = b;
     this.ints    = ints;
 }
コード例 #6
0
ファイル: Form1.cs プロジェクト: mazhanoff/Optimization-HW
        int z = 0; //flag


        private void recountBtn_Click(object sender, EventArgs e)
        {
            I1 -= 0.09;
            I2 -= 0.09;
            I3 -= 0.09;
            I4 -= 0.09;
            I5 -= 0.09;
            I6 -= 0.09;

            I1tb.Text = I1.ToString();
            I2tb.Text = I2.ToString();
            I3tb.Text = I3.ToString();
            I4tb.Text = I4.ToString();
            I5tb.Text = I5.ToString();
            I6tb.Text = I6.ToString();

            U2 = I2 * EU * IV / ((IV + I2 + I1) * (I2 + I3 + I4 + I5 - Math.Pow(I2, 2) / (IV + I2 + I1) - Math.Pow((I4 + I5), 2) / (I4 + I5 + I6)));
            U1 = U2 * I2 / (IV + I2 + I1) + EU * IV / (IV + I2 + I1);
            U3 = U2 * (I4 + I5) / (I4 + I5 + I6);
            U1 = Math.Round(U1, 3);
            U2 = Math.Round(U2, 3);
            U3 = Math.Round(U3, 3);

            U1label.Text = "U1 = " + U1.ToString();
            U2label.Text = "U2 = " + U2.ToString();
            U3label.Text = "U3 = " + U3.ToString();

            if (z == 1)
            {
                F1 = Math.Round(Math.Pow(U11 - U1, 2), 3);
            }
            if (z == 2)
            {
                F1 = Math.Round(Math.Pow(U22 - U2, 2), 3);
            }
            if (z == 3)
            {
                F1 = Math.Round(Math.Pow(U33 - U3, 2), 3);
            }

            if (F1 < F)
            {
                FTB.Text = F1.ToString();
                F        = F1;
                logsRTB.AppendText("Целевая функция уменьшается F=" + F1.ToString() + "\n");
                logsRTB.ScrollToCaret();
            }
            else
            {
                logsRTB.AppendText("Целевая функция увеличилась F=" + F1.ToString() + "\n");
                logsRTB.ScrollToCaret();
                recountBtn.Enabled = false;
            }
            Fz = 0;

            calculateGrad();
            calculateHessian();
        }
コード例 #7
0
        static void Main(string[] args)
        {
            int I1 = 55;                                                                                //声明整型变量I1,并赋值为55
            int I2 = 10;                                                                                //声明整型变量I1,并赋值为10
            int I3;                                                                                     //声明整型变量I3

            I3 = I1 % I2;                                                                               //使I3等于I1与I2求余运算之后的值
            Console.WriteLine(I3.ToString());
            Console.Read();
        }
コード例 #8
0
ファイル: Player.cs プロジェクト: JanneVeppling/FGJ2020
 public void InformationLevel2()
 {
     if (totalFunds >= 2000)
     {
         gameObject.GetComponent <Plague>().insideChance  *= 0.8f;
         gameObject.GetComponent <Plague>().outsideChance *= 0.8f;
         totalFunds -= 2000;
         I3.SetActive(true);
         MT3.SetActive(true);
     }
 }
コード例 #9
0
        /// <summary>
        /// Given three of the four current channels, calculates the
        /// missing channel based on the relationship IR = IA + IB + IC.
        /// </summary>
        /// <param name="meterInfo">Data context for accessing configuration tables in the database.</param>
        public DataSeries CalculateMissingCurrentChannel()
        {
            Meter      meter;
            DataSeries missingSeries;

            // If the data group does not have exactly 3 channels,
            // then there is no missing channel or there is not
            // enough data to calculate the missing channel
            if (DefinedCurrents != 3)
            {
                return(null);
            }

            // Get the meter associated with the channels in this data group
            meter = (I1 ?? I2).SeriesInfo.Channel.Meter;

            if (m_i1Index == -1)
            {
                // Calculate I1 = IR - I2 - I3
                missingSeries            = IR.Add(I2.Negate()).Add(I3.Negate());
                missingSeries.SeriesInfo = GetSeriesInfo(meter, m_dataGroup, "Current", "General1");
                m_i1Index = m_dataGroup.DataSeries.Count;
                m_dataGroup.Add(missingSeries);
            }
            else if (m_i2Index == -1)
            {
                // Calculate I2 = IR - I1 - I3
                missingSeries            = IR.Add(I1.Negate()).Add(I3.Negate());
                missingSeries.SeriesInfo = GetSeriesInfo(meter, m_dataGroup, "Current", "General2");
                m_i1Index = m_dataGroup.DataSeries.Count;
                m_dataGroup.Add(missingSeries);
            }
            else if (m_i3Index == -1)
            {
                // Calculate I3 = IR - I1 - I2
                missingSeries            = IR.Add(I1.Negate()).Add(I2.Negate());
                missingSeries.SeriesInfo = GetSeriesInfo(meter, m_dataGroup, "Current", "General3");
                m_i1Index = m_dataGroup.DataSeries.Count;
                m_dataGroup.Add(missingSeries);
            }
            else
            {
                // Calculate IR = I1 + I2 + I3
                missingSeries            = I1.Add(I2).Add(I3);
                missingSeries.SeriesInfo = GetSeriesInfo(meter, m_dataGroup, "Current", "RES");
                m_i1Index = m_dataGroup.DataSeries.Count;
                m_dataGroup.Add(missingSeries);
            }

            return(missingSeries);
        }
コード例 #10
0
        public void Call(ItemObj item)
        {
            switch (Last)
            {
            case 1:
                I1.ChangeItem(item);
                break;

            case 2:
                I2.ChangeItem(item);
                break;

            case 3:
                I3.ChangeItem(item);
                break;

            case 4:
                I4.ChangeItem(item);
                break;

            case 5:
                I5.ChangeItem(item);
                break;

            case 6:
                I6.ChangeItem(item);
                break;

            case 7:
                I7.ChangeItem(item);
                break;

            case 8:
                I8.ChangeItem(item);
                break;

            case 9:
                I9.ChangeItem(item);
                break;

            case 10:
                O.ChangeItem(item);
                break;
            }
        }
コード例 #11
0
    public void Instructions2()
    {
        cmp_lvlSt.challengeActive = true;
        timerstart = true;

        if (tutoTimer >= 2 && tutoTimer < 3)
        {
            I3.SetActive(true);
            lion1.SetActive(true);
            lion2.SetActive(true);
        }
        if (tutoTimer >= 2)
        {
            if (lion1.activeInHierarchy == false && lion2.activeInHierarchy == false)
            {
                cmp_lvlSt.challengeActive = false;
            }
        }
    }
コード例 #12
0
ファイル: Runtime_58293.cs プロジェクト: z77ma/runtime
    public static I0[] M33(sbyte arg0)
    {
        S1   var3;
        I3   var8;
        S1   var9;
        uint var11;
        S0   var12;
        var  vr24 = s_32[0];

        new S0(false).M34(vr24);
        I0  var0 = new S0(true);
        var vr0  = new S1[] { new S1(new S0(true), new S0(false), new S0(false)), new S1(new S0(true), new S0(false), new S0(false)), new S1(new S0(true), new S0(false), new S0(true)) };

        new S0(true).M34(vr0);
        try
        {
            bool var1 = s_29.F2.F5;
            s_rt.WriteLine(var1);
        }
        finally
        {
            s_42 = new I3[][] { new I3[] { new S1(new S0(true), new S0(true), new S0(true)), new S1(new S0(true), new S0(true), new S0(true)) }, new I3[] { new S1(new S0(false), new S0(true), new S0(true)), new S1(new S0(false), new S0(true), new S0(true)), new S1(new S0(true), new S0(false), new S0(true)), new S1(new S0(true), new S0(false), new S0(false)) }, new I3[] { new S1(new S0(true), new S0(true), new S0(false)), new S1(new S0(true), new S0(false), new S0(true)), new S1(new S0(false), new S0(false), new S0(false)), new S1(new S0(false), new S0(false), new S0(true)), new S1(new S0(true), new S0(true), new S0(false)) }, new I3[] { new S1(new S0(false), new S0(true), new S0(false)), new S1(new S0(true), new S0(false), new S0(false)), new S1(new S0(true), new S0(false), new S0(false)), new S1(new S0(true), new S0(false), new S0(true)), new S1(new S0(true), new S0(false), new S0(true)) }, new I3[] { new S1(new S0(false), new S0(false), new S0(false)), new S1(new S0(true), new S0(false), new S0(true)), new S1(new S0(true), new S0(false), new S0(true)), new S1(new S0(false), new S0(true), new S0(true)), new S1(new S0(false), new S0(true), new S0(true)) }, new I3[] { new S1(new S0(false), new S0(true), new S0(true)), new S1(new S0(false), new S0(false), new S0(false)) } };
        }

        var vr30 = new S1[] { new S1(new S0(true), new S0(false), new S0(false)), new S1(new S0(true), new S0(false), new S0(false)), new S1(new S0(true), new S0(false), new S0(true)), new S1(new S0(true), new S0(false), new S0(true)), new S1(new S0(true), new S0(false), new S0(false)) };

        s_21 = s_29.F2.M34(vr30);
        var0 = new S1(new S0(true), new S0(false), new S0(true));
        var  vr2 = new S0(true);
        I3   vr23;
        I3   var2 = new S1(new S0(true), new S0(true), new S0(false));
        bool vr25;
        bool vr26;
        bool vr28;
        bool vr29;
        bool vr31;

        return(new I0[] { new S0(false), new S0(true), new S1(new S0(true), new S0(true), new S0(false)) });
    }
コード例 #13
0
 public Task ExecuteAsync(I3 <T1, T2> handler, IBehaviorContext context)
 {
     throw new NotImplementedException();
 }
コード例 #14
0
        public override double GetInputForFuseNumber(int fuseNumber)
        {
            switch (fuseNumber % 44)
            {
            case 0:
                return(I1.Output(0));

            case 1:
                return(I1.Output(0).Inverted());

            case 2:
                return(I23.Output(0));

            case 3:
                return(I23.Output(0).Inverted());

            case 4:
                return(I2.Output(0));

            case 5:
                return(I2.Output(0).Inverted());

            case 6:
                return(I22.Output(0));

            case 7:
                return(I22.Output(0).Inverted());

            case 8:
                return(I3.Output(0));

            case 9:
                return(I3.Output(0).Inverted());

            case 10:
                return(I21.Output(0));

            case 11:
                return(I21.Output(0).Inverted());

            case 12:
                return(I4.Output(0));

            case 13:
                return(I4.Output(0).Inverted());

            case 14:
                return(I20.Output(0));

            case 15:
                return(I20.Output(0).Inverted());

            case 16:
                return(I5.Output(0));

            case 17:
                return(I5.Output(0).Inverted());

            case 18:
                return(I19.Output(0));

            case 19:
                return(I19.Output(0).Inverted());

            case 20:
                return(I6.Output(0));

            case 21:
                return(I6.Output(0).Inverted());

            case 22:
                return(I18.Output(0));

            case 23:
                return(I18.Output(0).Inverted());

            case 24:
                return(I7.Output(0));

            case 25:
                return(I7.Output(0).Inverted());

            case 26:
                return(I17.Output(0));

            case 27:
                return(I17.Output(0).Inverted());

            case 28:
                return(I8.Output(0));

            case 29:
                return(I8.Output(0).Inverted());

            case 30:
                return(I16.Output(0));

            case 31:
                return(I16.Output(0).Inverted());

            case 32:
                return(I9.Output(0));

            case 33:
                return(I9.Output(0).Inverted());

            case 34:
                return(I15.Output(0));

            case 35:
                return(I15.Output(0).Inverted());

            case 36:
                return(I10.Output(0));

            case 37:
                return(I10.Output(0).Inverted());

            case 38:
                return(I14.Output(0));

            case 39:
                return(I14.Output(0).Inverted());

            case 40:
                return(I11.Output(0));

            case 41:
                return(I11.Output(0).Inverted());

            case 42:
                return(I13.Output(0));

            case 43:
                return(I13.Output(0).Inverted());
            }
            return(0);
        }
コード例 #15
0
        public static void Case1()
        {
            TestVirtualNew6 p6 = new TestVirtualNew6();
            TestVirtualNew5 p5 = p6;
            TestVirtualNew4 p4 = p6;
            TestVirtualNew3 p3 = p6;
            TestVirtualNew2 p2 = p6;
            TestVirtualNew1 p1 = p6;
            TestVirtualNew0 p0 = p6;

            IntPtr ip0 = TestAddrFx.AddrHelper.AddrOfObject(p0);
            IntPtr ip1 = TestAddrFx.AddrHelper.AddrOfObject(p1);
            IntPtr ip2 = TestAddrFx.AddrHelper.AddrOfObject(p2);
            IntPtr ip3 = TestAddrFx.AddrHelper.AddrOfObject(p3);
            IntPtr ip4 = TestAddrFx.AddrHelper.AddrOfObject(p4);
            IntPtr ip5 = TestAddrFx.AddrHelper.AddrOfObject(p5);
            IntPtr ip6 = TestAddrFx.AddrHelper.AddrOfObject(p6);

            Console.WriteLine($"{ip0}");
            Console.WriteLine($"{ip1}");
            Console.WriteLine($"{ip2}");
            Console.WriteLine($"{ip3}");
            Console.WriteLine($"{ip4}");
            Console.WriteLine($"{ip5}");
            Console.WriteLine($"{ip6}");


            p0.Print();
            p1.Print();
            p2.Print();
            p3.Print();
            p4.Print();
            p5.Print();
            p6.Print();


            Console.WriteLine($"{typeof(TestVirtualNew0).FullName}");
            Console.WriteLine($"{p0.GetType().FullName}");


            Type tintq = typeof(int?);

            Console.WriteLine($"{tintq.FullName}, Is it struct? {tintq.IsValueType}");


            Ccc ccc = new Ccc()
            {
                a = 100,
                b = 200,
                c = 200
            };

            I1 i1 = ccc;
            I2 i2 = ccc;
            I3 i3 = ccc;

            ip0 = TestAddrFx.AddrHelper.AddrOfObject(ccc);
            ip1 = TestAddrFx.AddrHelper.AddrOfObject(i1);
            ip2 = TestAddrFx.AddrHelper.AddrOfObject(i2);
            ip3 = TestAddrFx.AddrHelper.AddrOfObject(i3);
            Console.WriteLine($"{ip0}");
            Console.WriteLine($"{ip1}");
            Console.WriteLine($"{ip2}");
            Console.WriteLine($"{ip3}");
        }
コード例 #16
0
 public C2(int a, I3 service)
 {
 }
コード例 #17
0
ファイル: UselessUpcast.cs プロジェクト: raulgarciamsft/ql
 public static void M2(this I3 i) =>
 M2((I2)i);     // GOOD
コード例 #18
0
 public void Test(I3 i)
 {
 }
コード例 #19
0
    // Verify conversions
    void M <T3, T4, T5, T6, T7>(T3 p1, T4 p2, T5 p3, T6 p4, T7 p5)
        where T3 : I1 <C1>
        where T4 : C2
        where T5 : class
        where T6 : T3
        where T7 : struct
    {
        x1  = x2;
        x3  = x4;
        x5  = x3;
        x6  = x4;
        x7  = x4;
        x9  = x8;
        x11 = x10;
        x12 = x13;
        x14 = x15;
        x11 = x14;
        x11 = p1;
        C1     c1 = p2;
        object o  = p1;

        o   = p2;
        o   = p3;
        o   = p4;
        o   = p5;
        x11 = p4;
        o   = null;
        int?i = null;

        p3 = null;
        o  = x10;
        ValueType vt = p5;

        Func <T3, T4, T5, T6, string> x16 = null;
        Func <T3, T4, T5, T6, object> x17 = null;
        Func <T3, T4, object, T5, T6> x18 = null;
        Func <T3, T4, string, T5, T6> x19 = null;

        x17 = x16;
        x19 = x18;

        Func <I1 <C1> > x20 = null;
        Func <object>   x21 = null;
        Func <T3>       x22 = null;
        Func <T6>       x23 = null;

        x21 = x20;
        //x20 = x22; not possible even though T3 : I1<C1> (boxing conversion)
        //x22 = x23; not possible even though T6 : T3 (boxing conversion)

        T3[]     x24 = null;
        T4[]     x25 = null;
        object[] x26;
        //x26 = x24; not possible (boxing conversion)
        x26 = x25;

        IEnumerable <T3>     x27 = null;
        IEnumerable <T4>     x28 = null;
        IEnumerable <object> x29;

        //x29 = x27; not possible (boxing conversion)
        x29 = x28;
    }
コード例 #20
0
ファイル: Class1.cs プロジェクト: Maxprofs/JSC-Cross-Compiler
 Pair <I3, foo.I3> foo(I3 y, foo.I3 x)
 {
     throw null;
 }
コード例 #21
0
 // ...neither that one...:
 protected SomeClass(I1 i1, I2 i2, I3 i3)
 {
 }
コード例 #22
0
 public C2(int a, I3 service)
 {
     this.a       = a;
     this.service = service;
 }
コード例 #23
0
 public void DeterminantOfIdentityMatrixIs1()
 {
     Assert.AreEqual(1, I2.GetDeterminant());
     Assert.AreEqual(1, I3.GetDeterminant());
     Assert.AreEqual(1, I100.GetDeterminant());
 }
コード例 #24
0
ファイル: Program.cs プロジェクト: Kamil-Zakiev/CSharp
 public C1(I3 _i3, I2 _i2)
 {
     Console.WriteLine("I3 _i3, I2 _i2 ctor");
 }
コード例 #25
0
ファイル: D.cs プロジェクト: roji/EFCoreNullableIssue
 public void SomeMethod(I3 i3)
 {
     Console.WriteLine(i3.Foo);
 }
コード例 #26
0
 public C2(I3 i3)
 {
 }
コード例 #27
0
    // Use this for initialization
    void Start()
    {
        PlayerIcon.GetComponent <SpriteRenderer>().enabled = true;
        A1.GetComponent <SpriteRenderer>().enabled         = false;
        A2.GetComponent <SpriteRenderer>().enabled         = false;
        A3.GetComponent <SpriteRenderer>().enabled         = false;
        A4.GetComponent <SpriteRenderer>().enabled         = false;
        A5.GetComponent <SpriteRenderer>().enabled         = false;
        A6.GetComponent <SpriteRenderer>().enabled         = false;
        A7.GetComponent <SpriteRenderer>().enabled         = false;
        A8.GetComponent <SpriteRenderer>().enabled         = false;
        A9.GetComponent <SpriteRenderer>().enabled         = false;
        A10.GetComponent <SpriteRenderer>().enabled        = false;
        A11.GetComponent <SpriteRenderer>().enabled        = false;
        B1.GetComponent <SpriteRenderer>().enabled         = false;
        B2.GetComponent <SpriteRenderer>().enabled         = false;
        B3.GetComponent <SpriteRenderer>().enabled         = false;
        B4.GetComponent <SpriteRenderer>().enabled         = false;
        B5.GetComponent <SpriteRenderer>().enabled         = false;
        B6.GetComponent <SpriteRenderer>().enabled         = false;
        B7.GetComponent <SpriteRenderer>().enabled         = false;
        B8.GetComponent <SpriteRenderer>().enabled         = false;
        B9.GetComponent <SpriteRenderer>().enabled         = false;
        B10.GetComponent <SpriteRenderer>().enabled        = false;
        B11.GetComponent <SpriteRenderer>().enabled        = false;
        C1.GetComponent <SpriteRenderer>().enabled         = false;
        C2.GetComponent <SpriteRenderer>().enabled         = false;
        C3.GetComponent <SpriteRenderer>().enabled         = false;
        C4.GetComponent <SpriteRenderer>().enabled         = false;
        C5.GetComponent <SpriteRenderer>().enabled         = false;
        C6.GetComponent <SpriteRenderer>().enabled         = false;
        C7.GetComponent <SpriteRenderer>().enabled         = false;
        C8.GetComponent <SpriteRenderer>().enabled         = false;
        C9.GetComponent <SpriteRenderer>().enabled         = false;
        C10.GetComponent <SpriteRenderer>().enabled        = false;
        C11.GetComponent <SpriteRenderer>().enabled        = false;
        D1.GetComponent <SpriteRenderer>().enabled         = false;
        D2.GetComponent <SpriteRenderer>().enabled         = false;
        D3.GetComponent <SpriteRenderer>().enabled         = false;
        D4.GetComponent <SpriteRenderer>().enabled         = false;
        D5.GetComponent <SpriteRenderer>().enabled         = false;
        D6.GetComponent <SpriteRenderer>().enabled         = false;
        D7.GetComponent <SpriteRenderer>().enabled         = false;
        D8.GetComponent <SpriteRenderer>().enabled         = false;
        D9.GetComponent <SpriteRenderer>().enabled         = false;
        D10.GetComponent <SpriteRenderer>().enabled        = false;
        D11.GetComponent <SpriteRenderer>().enabled        = false;
        E1.GetComponent <SpriteRenderer>().enabled         = false;
        E2.GetComponent <SpriteRenderer>().enabled         = false;
        E3.GetComponent <SpriteRenderer>().enabled         = false;
        E4.GetComponent <SpriteRenderer>().enabled         = false;
        E5.GetComponent <SpriteRenderer>().enabled         = false;
        E6.GetComponent <SpriteRenderer>().enabled         = false;
        E7.GetComponent <SpriteRenderer>().enabled         = false;
        E8.GetComponent <SpriteRenderer>().enabled         = false;
        E9.GetComponent <SpriteRenderer>().enabled         = false;
        E10.GetComponent <SpriteRenderer>().enabled        = false;
        E11.GetComponent <SpriteRenderer>().enabled        = false;
        F1.GetComponent <SpriteRenderer>().enabled         = false;
        F2.GetComponent <SpriteRenderer>().enabled         = false;
        F3.GetComponent <SpriteRenderer>().enabled         = false;
        F4.GetComponent <SpriteRenderer>().enabled         = false;
        F5.GetComponent <SpriteRenderer>().enabled         = false;
        F6.GetComponent <SpriteRenderer>().enabled         = false;
        F7.GetComponent <SpriteRenderer>().enabled         = false;
        F8.GetComponent <SpriteRenderer>().enabled         = false;
        F9.GetComponent <SpriteRenderer>().enabled         = false;
        F10.GetComponent <SpriteRenderer>().enabled        = false;
        F11.GetComponent <SpriteRenderer>().enabled        = false;
        G1.GetComponent <SpriteRenderer>().enabled         = false;
        G2.GetComponent <SpriteRenderer>().enabled         = false;
        G3.GetComponent <SpriteRenderer>().enabled         = false;
        G4.GetComponent <SpriteRenderer>().enabled         = false;
        G5.GetComponent <SpriteRenderer>().enabled         = false;
        G6.GetComponent <SpriteRenderer>().enabled         = false;
        G7.GetComponent <SpriteRenderer>().enabled         = false;
        G8.GetComponent <SpriteRenderer>().enabled         = false;
        G9.GetComponent <SpriteRenderer>().enabled         = false;
        G10.GetComponent <SpriteRenderer>().enabled        = false;
        G11.GetComponent <SpriteRenderer>().enabled        = false;
        H1.GetComponent <SpriteRenderer>().enabled         = false;
        H2.GetComponent <SpriteRenderer>().enabled         = false;
        H3.GetComponent <SpriteRenderer>().enabled         = false;
        H4.GetComponent <SpriteRenderer>().enabled         = false;
        H5.GetComponent <SpriteRenderer>().enabled         = false;
        H6.GetComponent <SpriteRenderer>().enabled         = false;
        H7.GetComponent <SpriteRenderer>().enabled         = false;
        H8.GetComponent <SpriteRenderer>().enabled         = false;
        H9.GetComponent <SpriteRenderer>().enabled         = false;
        H10.GetComponent <SpriteRenderer>().enabled        = false;
        H11.GetComponent <SpriteRenderer>().enabled        = false;
        I1.GetComponent <SpriteRenderer>().enabled         = false;
        I2.GetComponent <SpriteRenderer>().enabled         = false;
        I3.GetComponent <SpriteRenderer>().enabled         = false;
        I4.GetComponent <SpriteRenderer>().enabled         = false;
        I5.GetComponent <SpriteRenderer>().enabled         = false;
        I6.GetComponent <SpriteRenderer>().enabled         = false;
        I7.GetComponent <SpriteRenderer>().enabled         = false;
        I8.GetComponent <SpriteRenderer>().enabled         = false;
        I9.GetComponent <SpriteRenderer>().enabled         = false;
        I10.GetComponent <SpriteRenderer>().enabled        = false;
        I11.GetComponent <SpriteRenderer>().enabled        = false;
        J1.GetComponent <SpriteRenderer>().enabled         = false;
        J2.GetComponent <SpriteRenderer>().enabled         = false;
        J3.GetComponent <SpriteRenderer>().enabled         = false;
        J4.GetComponent <SpriteRenderer>().enabled         = false;
        J5.GetComponent <SpriteRenderer>().enabled         = false;
        J6.GetComponent <SpriteRenderer>().enabled         = false;
        J7.GetComponent <SpriteRenderer>().enabled         = false;
        J8.GetComponent <SpriteRenderer>().enabled         = false;
        J9.GetComponent <SpriteRenderer>().enabled         = false;
        J10.GetComponent <SpriteRenderer>().enabled        = false;
        J11.GetComponent <SpriteRenderer>().enabled        = false;
        K1.GetComponent <SpriteRenderer>().enabled         = false;
        K2.GetComponent <SpriteRenderer>().enabled         = false;
        K3.GetComponent <SpriteRenderer>().enabled         = false;
        K4.GetComponent <SpriteRenderer>().enabled         = false;
        K5.GetComponent <SpriteRenderer>().enabled         = false;
        K6.GetComponent <SpriteRenderer>().enabled         = false;
        K7.GetComponent <SpriteRenderer>().enabled         = false;
        K8.GetComponent <SpriteRenderer>().enabled         = false;
        K9.GetComponent <SpriteRenderer>().enabled         = false;
        K10.GetComponent <SpriteRenderer>().enabled        = false;
        K11.GetComponent <SpriteRenderer>().enabled        = false;
        float ratio = Screen.width / Screen.height;

        if (ratio < 2)
        {
            int screenx = 543;
            int screeny = 653;
        }
        else
        {
            int screenx = 743;
            int screeny = 853;
        }
    }
コード例 #28
0
 public C1TwoArgsInner(int a, I3 service, bool b)
 {
     this.a       = a;
     this.service = service;
     this.b       = b;
 }
コード例 #29
0
ファイル: UselessUpcast.cs プロジェクト: raulgarciamsft/ql
 public static void M1(this I3 i) =>
 M1((I2)i);     // GOOD