コード例 #1
0
ファイル: Model3D.cs プロジェクト: goutkannan/ironlab
 internal void RecursiveSetViewportImage(ViewportImage viewportImage)
 {
     if (viewportImage == null)
     {
         this.DisposeDisposables();
         this.viewportImage = null;
         this.graphicsDevice = null;
         this.layer2D = null;
         Children.viewportImage = null;
     }
     else
     {                
         this.graphicsDevice = viewportImage.GraphicsDevice;
         this.layer2D = viewportImage.Layer2D;
         OnViewportImageChanged(viewportImage);
         BindToViewportImage();
         Children.viewportImage = viewportImage;
         this.RecreateDisposables();
     }
     foreach (Model3D model in this.Children)
     {
         model.RecursiveSetViewportImage(viewportImage);
     }
     // TODO Set target on all children, checking for maximum depth or
     // circular dependencies
 }
コード例 #2
0
 internal void RecursiveSetViewportImage(ViewportImage viewportImage)
 {
     if (viewportImage == null)
     {
         this.DisposeDisposables();
         this.viewportImage     = null;
         this.graphicsDevice    = null;
         this.layer2D           = null;
         Children.viewportImage = null;
     }
     else
     {
         this.graphicsDevice = viewportImage.GraphicsDevice;
         this.layer2D        = viewportImage.Layer2D;
         OnViewportImageChanged(viewportImage);
         BindToViewportImage();
         Children.viewportImage = viewportImage;
         this.RecreateDisposables();
     }
     foreach (Model3D model in this.Children)
     {
         model.RecursiveSetViewportImage(viewportImage);
     }
     // TODO Set target on all children, checking for maximum depth or
     // circular dependencies
 }
コード例 #3
0
ファイル: ViewportImage.cs プロジェクト: exojet/ironlab
 public ViewportImage()
     : base()
 {
     layer2D = null;
     CreateDevice(SurfaceType.DirectX9);
     FOV        = 0.75f;
     this.Scale = 1;
 }
コード例 #4
0
        //public Model3D(Device graphicsDevice)
        //{
        //    SetValue(ChildrenProperty, new Model3DCollection(this));
        //    Initialize();
        //}

        internal virtual void OnViewportImageChanged(ViewportImage newViewportImage)
        {
            RemoveBindToViewportImage();
            viewportImage       = newViewportImage;
            this.graphicsDevice = (viewportImage == null) ? null : viewportImage.GraphicsDevice;
            this.layer2D        = (viewportImage == null) ? null : viewportImage.Layer2D;
            BindToViewportImage();
            Children.viewportImage = (viewportImage == null) ? null : viewportImage;
            geometryChanged        = false;
        }
コード例 #5
0
ファイル: ViewportImage.cs プロジェクト: goutkannan/ironlab
 public void SetLayer2D(Canvas canvas, MatrixTransform3D modelToWorld) 
 {
     layer2D = new SharpDXLayer2D(canvas, this, modelToWorld);
 }
コード例 #6
0
ファイル: ViewportImage.cs プロジェクト: goutkannan/ironlab
 public ViewportImage()
     : base()
 {
     layer2D = null;
     CreateDevice(SurfaceType.DirectX9);
     FOV = 0.75f;
     this.Scale = 1;
 }
コード例 #7
0
ファイル: Model3D.cs プロジェクト: goutkannan/ironlab
        //public Model3D(Device graphicsDevice)
        //{
        //    SetValue(ChildrenProperty, new Model3DCollection(this));
        //    Initialize();
        //}

        internal virtual void OnViewportImageChanged(ViewportImage newViewportImage)
        {
            RemoveBindToViewportImage();
            viewportImage = newViewportImage;
            this.graphicsDevice = (viewportImage == null) ? null : viewportImage.GraphicsDevice;
            this.layer2D = (viewportImage == null) ? null : viewportImage.Layer2D;
            BindToViewportImage();
            Children.viewportImage = (viewportImage == null) ? null : viewportImage;
            geometryChanged = false;
        }
コード例 #8
0
ファイル: ViewportImage.cs プロジェクト: exojet/ironlab
 public void SetLayer2D(Canvas canvas, MatrixTransform3D modelToWorld)
 {
     layer2D = new SharpDXLayer2D(canvas, this, modelToWorld);
 }