/// <summary> /// timer /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void speed_Tick(object sender, EventArgs e) { if (count > 能力.攻擊速度) { count = 0; 子彈.發射子彈(); } else { count++; 特效.SuperMan_NotHit(); } }
public void 發射子彈() => 子彈.發射子彈();