// see Hv_highhat_AudioLib.Parameter for definitions public float GetFloatParameter(Hv_highhat_AudioLib.Parameter param) { switch (param) { case Parameter.Hip: return(hip); default: return(0.0f); } }
public void SetFloatParameter(Hv_highhat_AudioLib.Parameter param, float x) { switch (param) { case Parameter.Hip: { x = Mathf.Clamp(x, 0.0f, 8000.0f); hip = x; break; } default: return; } if (IsInstantiated()) { _context.SendFloatToReceiver((uint)param, x); } }