// Start is called before the first frame update void Start() { pd = GetComponent <Hv_heavy_AudioLib>(); pd.FillTableWithMonoAudioClip("PDTable", _clip); pd.SendEvent(Hv_heavy_AudioLib.Event.Engine); pd.SetFloatParameter(Hv_heavy_AudioLib.Parameter.Frequency, 1); StartCoroutine(DelayStart(0.2f, 0.3f)); }
private void OnEnable() { _dsp = target as Hv_heavy_AudioLib; }