void Awake() { totalHealth = health; criticalHud = healthHUD.Find("Bloodframe").GetComponent <BlinkHUD>(); healthBar = healthHUD.Find("HealthBar/Bar").GetComponent <RectTransform>(); placeHolderBar = healthHUD.Find("HealthBar/Placeholder").GetComponent <RectTransform>(); healthLabel = healthHUD.Find("HealthBar/Label").GetComponent <Text>(); originalBarScale = healthBar.sizeDelta.x; healthLabel.text = "" + (int)health; hurtHUD = this.gameObject.AddComponent <HurtHUD>(); hurtHUD.Setup(healthHUD, hurtPrefab, decayFactor, this.transform); }
private void Awake() { animator = GetComponent <Animator>(); totalHealth = health; healthBar = healthHUD.Find("HealthBar/Bar").GetComponent <RectTransform>(); placeHolderBar = healthHUD.Find("HealthBar/Placeholder").GetComponent <RectTransform>(); healthLabel = healthHUD.Find("HealthBar/Label").GetComponent <Text>(); originalBarScale = healthBar.sizeDelta.x; healthLabel.text = string.Format(" {0}", (int)health); criticalHUD = healthHUD.Find("Bloodframe").GetComponent <BlinkHUD>(); hurtHUD = gameObject.AddComponent <HurtHUD>(); hurtHUD.Setup(healthHUD, hurtPrefab, decayFactor, transform); }
private void Awake() { AudioListener.pause = false; hurtUI = this.gameObject.AddComponent <HurtHUD>(); hurtUI.Setup(canvas, hurtPrefab, decayFactor, this.transform); }