internal static bool InvokeHurt(object player, int damage, bool isPvP, bool isCrit) { if (Hurt != null) { var args = new HurtEventArgs((Player)player, damage, isPvP, isCrit); Hurt(null, args); return(args.Handled); } return(false); }
internal static bool InvokeHurt(object player, int damage, bool isPvP, bool isCrit) { if (Hurt != null) { var args = new HurtEventArgs((Player)player, damage, isPvP, isCrit); Hurt(null, args); return args.Handled; } return false; }