void Awake() { this.srenderer = GetComponentInChildren <SpriteRenderer>(); this.grid = GetComponentInParent <WalkingGrid>(); this.movement = GetComponent <CharMovement>(); this.spriteActions = GetComponentInChildren <HunterSprite>(); }
void Awake() { this.bang = GetComponentInChildren <HunterBang>(); this.grid = GetComponentInParent <WalkingGrid>(); this.witchScent = this.grid.Witches[0].Scent; this.cauldronScent = this.grid.Cauldron.Scent; this.hunter = GetComponent <HunterActions>(); this.hunterMovement = GetComponent <CharMovement>(); this.hunterSprite = GetComponentInChildren <HunterSprite>(); }